So, due to some very public (and not entirely unfair) mishaps like Addison's face/dialogue, ME:A is now pulling a reverse Dragon Age Inquisition. Which is to say, instead of being a soggy/shitty game inexplicably winning GOTY prizes, it's actually a very good game getting pilloried.
The scope of the game is absolutely enormous. The planets are huge. They're stuffed with a lot of open-world-plague hotspots and mini-quests, but at least a cursory effort was made this time to make them palatable, and thanks to the game's setting and theme you can be farting around on a planet for 20 hours surveying shit and helping settlers and it does NOT create ludonarrative dissonance because that is literally your job. This is the same kind of sleight of hand Witcher 3 manager, where bonking harpies and clearing out nests was directly in Geralt's bailiwick.
There are some definite incidences of wonk animations and lighting (lighting in particular is a real bugbear here) and some extremely pedestrian writing in places, but not to any truly dramatic degree outside of a small handful of high profile instances. It's extremely evident that the game needed the same 6-12 months of pre-launch hand polishing Witcher 3 got to clean up a lot of the dialogue sequences and properly shade some of the characters and they just never got it, due to an already protracted development time. Likely caused because...as previously mentioned...the game is HUGE.
The combat is extremely solid. Won't shame any true action titles but it's kinetic and fun and has a good "game feel". Adding a Y axis to Mass Effect's simple cover based mechanics is the refresher jolt it needed. The characters are largely charming and a step up from Inquisition's drab bunch. The story likely ranks amongst Bioware's worst, but it's not horrendous by any means.
There's some UI peculiarities that are annoying, and some baffling design decisions. The crafting/loot mechanics are not particularly invigorating. The Codex is dull and there are lots of little bugs. But from a pure value perspective the game is solid. Had it been $20 less expensive, I'd be calling it an excellent deal, in large part because the solid horde-mode multiplayer gives it good legs.
Honestly guys, this is a game that is going to be viewed quite fondly when looked back at. It's better than the reviews indicate. Do I think a high 70's score is appropriate for what it was when it launched? Yeah, but only if these scoring systems were used properly. I also think DA:I deserved something in the 50's. This is a better game than DA:I and DA2 (and ME3 pre-DLC), and in terms of theme and content much more closely resembles ME1 than either of its sequels. It's not a bad game. If you like this KIND of game, you could do a lot worse. It's got enough warts and issues that if you go looking for trouble you're going to find it. But if you can turn off the part of your brain that rebels at occasional jank...and if you've ever played a Bethesda game you should be WELL versed in doing that...you'll find a lot to like.