are you going to buy mass effect andromeda?

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meowchef

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Oct 15, 2009
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I already did, and it's fucking incredible. I have seen exactly one goofy animation in 10-12 hours, and exactly two quick lines of dialogue that were dumb.
 

meowchef

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Samtemdo8 said:
Captain Marvelous said:
Nope. I haven't even played the first three games, despite the fact that I own them. Controller support really goes a long way.

Also, this doesn't leave a good impression.
Yet the older one somehow still looks better....
It really doesn't though. They took the absolute worst looking character in the entire game in the worst lighting situation in the entire game and compared it to the absolute best case scenario in the first game, while it isn't favorable because there is a decade gap, it's still substantially better in the new one.
 

gyrobot_v1legacy

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Apr 30, 2009
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Nope and this is why I refuse, courtesy of CrowBat who made similar video making fun of games like Blunderborn and the Ouya.

https://www.youtube.com/watch?v=7KWkao73HuU

Plus it has Denuvo and I fucking hate Denuvo.
 

mavkiel

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Apr 28, 2008
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The game is a mixed bag

Pros --
A couple interesting companions.

Beautiful environments to explore.

Combat is actually fun, and easy to die in if you don't pay attention.

Lots of quests to do, that actually feel like they have some impact on the world around you. Save a guy on a mission? He might later turn up at a base and thank you. Further in, even more people might mention that action. -- Its a far cry from Mass effects 3, fetch quests or Dragon Age Inquisitions mmo style quests.

Companion interaction -- They always seem to have something to say with one another.

Cons -

Right out of the gate, its hard bordering on impossible to create a good looking character. I actually started turning on options to leave my helmet on whenever possible.

The ugly stick also extends to most npcs. They will give you flat dead eye stares that would creep anyone out.

Some of the writing occasionally gets either sappy, or sound like they outsourced the script to China. Really, would a western writer ever type something like, "my face is tired"? Doubtless folks here have already seen the memes.
 

Samtemdo8_v1legacy

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Aug 2, 2015
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mavkiel said:
The game is a mixed bag

Pros --
A couple interesting companions.

Beautiful environments to explore.

Combat is actually fun, and easy to die in if you don't pay attention.

Lots of quests to do, that actually feel like they have some impact on the world around you. Save a guy on a mission? He might later turn up at a base and thank you. Further in, even more people might mention that action. -- Its a far cry from Mass effects 3, fetch quests or Dragon Age Inquisitions mmo style quests.

Companion interaction -- They always seem to have something to say with one another.

Cons -

Right out of the gate, its hard bordering on impossible to create a good looking character. I actually started turning on options to leave my helmet on whenever possible.

The ugly stick also extends to most npcs. They will give you flat dead eye stares that would creep anyone out.

Some of the writing occasionally gets either sappy, or sound like they outsourced the script to China. Really, would a western writer ever type something like, "my face is tired"? Doubtless folks here have already seen the memes.
Crowbcat made his video:

 

Samtemdo8_v1legacy

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Aug 2, 2015
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meowchef said:
Samtemdo8 said:
Captain Marvelous said:
Nope. I haven't even played the first three games, despite the fact that I own them. Controller support really goes a long way.

Also, this doesn't leave a good impression.
Yet the older one somehow still looks better....
It really doesn't though. They took the absolute worst looking character in the entire game in the worst lighting situation in the entire game and compared it to the absolute best case scenario in the first game, while it isn't favorable because there is a decade gap, it's still substantially better in the new one.
Must I show you the intro in Mass Effect 2 with the Illusive Man and Miranda Lawson, a game 7 years ago and still looks increadbile today?

 

BloatedGuppy

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Feb 3, 2010
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So, due to some very public (and not entirely unfair) mishaps like Addison's face/dialogue, ME:A is now pulling a reverse Dragon Age Inquisition. Which is to say, instead of being a soggy/shitty game inexplicably winning GOTY prizes, it's actually a very good game getting pilloried.

The scope of the game is absolutely enormous. The planets are huge. They're stuffed with a lot of open-world-plague hotspots and mini-quests, but at least a cursory effort was made this time to make them palatable, and thanks to the game's setting and theme you can be farting around on a planet for 20 hours surveying shit and helping settlers and it does NOT create ludonarrative dissonance because that is literally your job. This is the same kind of sleight of hand Witcher 3 manager, where bonking harpies and clearing out nests was directly in Geralt's bailiwick.

There are some definite incidences of wonk animations and lighting (lighting in particular is a real bugbear here) and some extremely pedestrian writing in places, but not to any truly dramatic degree outside of a small handful of high profile instances. It's extremely evident that the game needed the same 6-12 months of pre-launch hand polishing Witcher 3 got to clean up a lot of the dialogue sequences and properly shade some of the characters and they just never got it, due to an already protracted development time. Likely caused because...as previously mentioned...the game is HUGE.

The combat is extremely solid. Won't shame any true action titles but it's kinetic and fun and has a good "game feel". Adding a Y axis to Mass Effect's simple cover based mechanics is the refresher jolt it needed. The characters are largely charming and a step up from Inquisition's drab bunch. The story likely ranks amongst Bioware's worst, but it's not horrendous by any means.

There's some UI peculiarities that are annoying, and some baffling design decisions. The crafting/loot mechanics are not particularly invigorating. The Codex is dull and there are lots of little bugs. But from a pure value perspective the game is solid. Had it been $20 less expensive, I'd be calling it an excellent deal, in large part because the solid horde-mode multiplayer gives it good legs.

Honestly guys, this is a game that is going to be viewed quite fondly when looked back at. It's better than the reviews indicate. Do I think a high 70's score is appropriate for what it was when it launched? Yeah, but only if these scoring systems were used properly. I also think DA:I deserved something in the 50's. This is a better game than DA:I and DA2 (and ME3 pre-DLC), and in terms of theme and content much more closely resembles ME1 than either of its sequels. It's not a bad game. If you like this KIND of game, you could do a lot worse. It's got enough warts and issues that if you go looking for trouble you're going to find it. But if you can turn off the part of your brain that rebels at occasional jank...and if you've ever played a Bethesda game you should be WELL versed in doing that...you'll find a lot to like.
 

meowchef

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Oct 15, 2009
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BloatedGuppy said:
So, due to some very public (and not entirely unfair) mishaps like Addison's face/dialogue, ME:A is now pulling a reverse Dragon Age Inquisition. Which is to say, instead of being a soggy/shitty game inexplicably winning GOTY prizes, it's actually a very good game getting pilloried.

The scope of the game is absolutely enormous. The planets are huge. They're stuffed with a lot of open-world-plague hotspots and mini-quests, but at least a cursory effort was made this time to make them palatable, and thanks to the game's setting and theme you can be farting around on a planet for 20 hours surveying shit and helping settlers and it does NOT create ludonarrative dissonance because that is literally your job. This is the same kind of sleight of hand Witcher 3 manager, where bonking harpies and clearing out nests was directly in Geralt's bailiwick.

There are some definite incidences of wonk animations and lighting (lighting in particular is a real bugbear here) and some extremely pedestrian writing in places, but not to any truly dramatic degree outside of a small handful of high profile instances. It's extremely evident that the game needed the same 6-12 months of pre-launch hand polishing Witcher 3 got to clean up a lot of the dialogue sequences and properly shade some of the characters and they just never got it, due to an already protracted development time. Likely caused because...as previously mentioned...the game is HUGE.

The combat is extremely solid. Won't shame any true action titles but it's kinetic and fun and has a good "game feel". Adding a Y axis to Mass Effect's simple cover based mechanics is the refresher jolt it needed. The characters are largely charming and a step up from Inquisition's drab bunch. The story likely ranks amongst Bioware's worst, but it's not horrendous by any means.

There's some UI peculiarities that are annoying, and some baffling design decisions. The crafting/loot mechanics are not particularly invigorating. The Codex is dull and there are lots of little bugs. But from a pure value perspective the game is solid. Had it been $20 less expensive, I'd be calling it an excellent deal, in large part because the solid horde-mode multiplayer gives it good legs.

Honestly guys, this is a game that is going to be viewed quite fondly when looked back at. It's better than the reviews indicate. Do I think a high 70's score is appropriate for what it was when it launched? Yeah, but only if these scoring systems were used properly. I also think DA:I deserved something in the 50's. This is a better game than DA:I and DA2 (and ME3 pre-DLC), and in terms of theme and content much more closely resembles ME1 than either of its sequels. It's not a bad game. If you like this KIND of game, you could do a lot worse. It's got enough warts and issues that if you go looking for trouble you're going to find it. But if you can turn off the part of your brain that rebels at occasional jank...and if you've ever played a Bethesda game you should be WELL versed in doing that...you'll find a lot to like.
Not only is that scene in almost complete darkness intentionally to hide as much of the negativity as possible, the mouth sync issues with the dialogue that you CAN see is objectively worse than Andromeda. Miranda's teeth are exposed 100% of the time she's speaking.

I'm not putting ME2 down at all. I love the first trilogy. I'm just not the type of person to blow small issues out of proportion to make myself look cool, which is what the vast majority of people who are complaining are doing.
 

008Zulu_v1legacy

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Sep 6, 2009
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The animations can be fixed, they could hire better voice actors and redo the dialogue. They can't change the story. If it is as bland as the people who have played it make it out to be, then unless they get a better writer for the sequels, each subsequent game is going to be reviewed just as poorly as Andromeda.
 

Dragonbums

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The animations are a huge deal to me. As someone who cares a lot more about narrative and the characters- how they interact and what they look like is a make or break for me.

At its current form the animations of ME:A makes it a no buy for me. Unreal how bad it is. The first game looks LEAGUES better in that department than ME:A and this is a comparison between a game from 2007 to 2017. Bioware/EA seemed to of learned absolutely nothing when it comes to not rushing out a game and I can't wait for the next Dragon Age game to have 30x more polish for no fucking reason while ME gets the trash treatment.

EDIT: And before anyone brings up that comparison gif this opinion stems from playing the first 3 hours of the game on official release. The initial intro scene looked really good, but the moment my main character sat up after cryo I was already seeing the meme content in action.
Dead expressions, poor implementation of storyboarded interactions, awkward to non-existent eye contact and way too janky body motions.
 

pookie101

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Jul 5, 2015
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well despite saying no i wouldnt in its current state, i bit the bullet.. chose an asian female as my ryder and so far the facial animation for her has been pretty good

i do see why there are complaints about the character creator. pick a head and you are stuck with moving the location of features around but not actually changing them