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Paragon Fury

The Loud Shadow
Jan 23, 2009
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MiracleOfSound said:
Paragon Fury said:
I don't know why people whine so much about the level scaling; I much prefered having a challenge at every level, rather than being a super-being and killing everything.

I always preferred leveling for getting new waysto do things, rather than just making the game easier.

After all, if I wanted to be god I would just hit "`", type "tgm" and hit "Enter" and get it over with.
While I see your point, you must understand that part of the fun for a lot of RPG players is the feeling of starting weak and growing more powerful by practicing, using thier skills and earning thier power. It's a rewarding feeling.
But you do grow more powerful by practicing. You gain new abilities and powers by practicing your old ones and these in turn help you defeat old enemies more easily, or handle new ones.

Just because you can't go around pimp-smacking everything to death doesn't mean you didn't get more powerful.


Then again, throughout the whole the game I found the fastest way to deal everything in the was with a Sneak Crit Poisoned Arrow to the face, so maybe its just me.
 

BenzSmoke

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Nov 1, 2009
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Yes enemies scale with you indefinitely. I countered this on the XBox version by decreasing the difficulty setting every couple levels.
 

Judgement101

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Mar 29, 2010
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TheNamlessGuy said:
I think the level scaling is on for most of the enemies all the time.

But when you get up to level 200+, there's not really that much of a difference.
You'll still kill anything in sight by breathing at it.
Again you made me laugh.
 

SelectivelyEvil13

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Jul 28, 2010
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MiracleOfSound said:
Iron Mal said:
While that is technically true I don't think you're fully understanding the issue with levelling in this game.

Because enemies level up alongside you it means that all the bonuses or advantages that you gain from leveling up are immediately lost by the fact that enemies are now stronger (you do more damage? Enemies now have more health and armour), this effectively makes every level an empty level, the only 'real' bonus you're recieving is a decorative one (your armour looks nicer but in terms of actual effectiveness is about as useful as your starting gear).
Yep.

And what I find more worrying is that the enemies are going to keep scaling up after I've hit a limit to the level of good gear I can get.
I got sick of this issue quite a bit. It does NOT add a challenge to have the Oblivion leveling system, it just means you keep hitting the enemy longer so battles take several minutes instead of being quick encounters. Considering the pathetic reward you often get (i.e. killing a Goblin Demi-godWarlord yields little gold/anything), it just makes fights tedious. Without any new weapons that level or are super powerful, the tedium of battle becomes greater as enemies laugh at your crappy Umbra.
 

Argtee

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Oct 31, 2009
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Best Armor: Level 20+

If you need to know anything about ANY of the Elder Scrolls games, just go here
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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SelectivelyEvil13 said:
[
I got sick of this issue quite a bit. It does NOT add a challenge to have the Oblivion leveling system, it just means you keep hitting the enemy longer so battles take several minutes instead of being quick encounters. Considering the pathetic reward you often get (i.e. killing a Goblin Demi-godWarlord yields little gold/anything), it just makes fights tedious. Without any new weapons that level or are super powerful, the tedium of battle becomes greater as enemies laugh at your crappy Umbra.
That's exactly the problem, they don't get harder, they just take longer to kill and it's boring.

Humans seem pretty balanced, i.e. Marauders etc... but Trolls, Clannfears (god I hate Clannfears), Goblins, etc... ridiculous.
 

Nedoras

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Jan 8, 2010
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If I can remember correctly, not every enemy in the game scales to your level. The only creatures that level up with you are Liches, Ogres, Minotaur Lords, Goblin Warlords and Shamans, Gloom Wraiths, and Xivilai(I think Dremoras do too but I'm not entirely sure). Basically only the big bad monsters level up with you, so it shouldn't be too much of a problem because you don't see them all that much. By the time you hit level 30 or so, you should have heavily enchanted equipment and some really powerful spells. You should be able to easily cut down whatever gets in your way. Oh, but there is one tiny exception. The town guards are ALWAYS 10 levels above you no matter what(the cheating bastards).
 

SelectivelyEvil13

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Jul 28, 2010
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MiracleOfSound said:
SelectivelyEvil13 said:
[
I got sick of this issue quite a bit. It does NOT add a challenge to have the Oblivion leveling system, it just means you keep hitting the enemy longer so battles take several minutes instead of being quick encounters. Considering the pathetic reward you often get (i.e. killing a Goblin Demi-godWarlord yields little gold/anything), it just makes fights tedious. Without any new weapons that level or are super powerful, the tedium of battle becomes greater as enemies laugh at your crappy Umbra.
That's exactly the problem, they don't get harder, they just take longer to kill and it's boring.

Humans seem pretty balanced, i.e. Marauders etc... but Trolls, Clannfears (god I hate Clannfears), Goblins, etc... ridiculous.
It completely ruins the experience of a melee fighter as well because at least magic users can create super-spells and spell chains that even up the leveling difference. Even still, some foes are still just a pain and I really have to agree on clannfears, grrrr. I think there was some type of enemy from the Shivering Isles expansion that was also obnoxiously tough, but I cannot remember off the top of my head.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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SelectivelyEvil13 said:
It completely ruins the experience of a melee fighter as well because at least magic users can create super-spells and spell chains that even up the leveling difference. Even still, some foes are still just a pain and I really have to agree on clannfears, grrrr. I think there was some type of enemy from the Shivering Isles expansion that was also obnoxiously tough, but I cannot remember off the top of my head.
Probably some enemy that staggered you... that is an utterly shitty mechanic and shouldn't have been in the game. Getting knocked around with no chance to fight back just isn't fun, however 'hardcore' a player may be. That's also why I hate Clannfears...
 

Danzaivar

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Jul 13, 2004
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When you get bandits running around in full Glass/Daedric it's just "lol". Here's hoping TES 5 does away with it!
 

Jamash

Top Todger
Jun 25, 2008
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I never had a problem with the levelled enemies because I got the Wizard's Tower DLC and could enchant items almost immediately.

I soon discovered that enchanting 5 pieces or clothing and rings/amulets with 20% Chameleon means that you're not just invisible, but you're completely undetectable and the enemies don't even acknowledge your existence... even when you're stood right in front of them punching them in the face or shooting them full of hundreds of weak arrows to level up your archery skill.

The biggest reaction you'll get is the enemies thinking that they're drunk or you're the wind, or a rat... a rat that's turning them into a pincushion.
The AI leaves a lot to be desired, even the blind Moth Monks though their eyes were playing tricks on them and they were seeing things as I invisibly punched them to death.
 

Valkyrie101

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May 17, 2010
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When you reach a certain point, somewhere in the high twenties, the enemies reach the top of the scale and stop increasing. Same for items and quest rewards.
 

Valkyrie101

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May 17, 2010
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SelectivelyEvil13 said:
MiracleOfSound said:
SelectivelyEvil13 said:
[
I got sick of this issue quite a bit. It does NOT add a challenge to have the Oblivion leveling system, it just means you keep hitting the enemy longer so battles take several minutes instead of being quick encounters. Considering the pathetic reward you often get (i.e. killing a Goblin Demi-godWarlord yields little gold/anything), it just makes fights tedious. Without any new weapons that level or are super powerful, the tedium of battle becomes greater as enemies laugh at your crappy Umbra.
That's exactly the problem, they don't get harder, they just take longer to kill and it's boring.

Humans seem pretty balanced, i.e. Marauders etc... but Trolls, Clannfears (god I hate Clannfears), Goblins, etc... ridiculous.
It completely ruins the experience of a melee fighter as well because at least magic users can create super-spells and spell chains that even up the leveling difference. Even still, some foes are still just a pain and I really have to agree on clannfears, grrrr. I think there was some type of enemy from the Shivering Isles expansion that was also obnoxiously tough, but I cannot remember off the top of my head.
Possibly Scalons or Hungers.
 

omega 616

Elite Member
May 1, 2009
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Another work around, turn the difficulty all the way up at the start, then lower it by one each level you increase.

Would kind of work.

Anywho, I think it's a great a idea they level with you. I'd rather have a challenge then walk around like a medieval Rambo. Big scary monsters are meant to be hard to fight, not a one hit weakling.

It's like a god mode cheat, the first 5 kills are fun but after that it's boring.
 

SelectivelyEvil13

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Jul 28, 2010
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MiracleOfSound said:
SelectivelyEvil13 said:
It completely ruins the experience of a melee fighter as well because at least magic users can create super-spells and spell chains that even up the leveling difference. Even still, some foes are still just a pain and I really have to agree on clannfears, grrrr. I think there was some type of enemy from the Shivering Isles expansion that was also obnoxiously tough, but I cannot remember off the top of my head.


Probably some enemy that staggered you... that is an utterly shitty mechanic and shouldn't have been in the game. Getting knocked around with no chance to fight back just isn't fun, however 'hardcore' a player may be. That's also why I hate Clannfears...
Staggering would not have been nearly as bad if it were countered by a high agility (like it is supposed to), a skilled block, a "dodge" spell/rating like in Morrowind, or an unarmored skill of some sort, again, as in Morrowind.

I just looked up the guilty party and I think it was a Flesh Atronach.
http://www.uesp.net/wiki/Shivering:Flesh_Atronach

I played Shivering Isles on a high enough level where the Mended variation were downright insane in the health department. It doesn't help that they're acrobatic fighters as opposed to the Xivali daedra.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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s69-5 said:
EDIT: When I see people who have level 50+ characters, then complain about the level scaling, it just floors me. Games should reward "Good" play. A level 50+ character is not "Good". That's a sign of someone who didn't know what they were doing. Kudos for doing it right. But I know you have some Fallout 3 experience.
Well, my first Oblivion playthrough was a disaster and I ended up completely over-levelled. Had to drop the difficulty way down.

It was only through the web I found out how to micro manage the levelling properly and decided to give it a go.

It was fine at first but now I'm at level 19 it's becoming a real grind... still, at least have 100 Int, 100 Willpower, 87 Strength and 60-something Endurance, which is ok dealing with most enemies.

Goblins are a pain in the ass though... the last cave I went into was full of Goblin Shamans, I hate those guys so, so much.

How the fuck is a Daedroth less powerful than a Goblin??
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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SelectivelyEvil13 said:
Staggering would not have been nearly as bad if it were countered by a high agility (like it is supposed to), a skilled block, a "dodge" spell/rating like in Morrowind, or an unarmored skill of some sort, again, as in Morrowind.
I agree wholeheartedly... it seems no matter how high your agility, some enemies like Clannfears, Zombies, Goblin Bezerkers and Ogres will still stagger you all the time... very frustrating when fighting big groups.

It's pretty broken.
 

SelectivelyEvil13

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Jul 28, 2010
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MiracleOfSound said:
SelectivelyEvil13 said:
Staggering would not have been nearly as bad if it were countered by a high agility (like it is supposed to), a skilled block, a "dodge" spell/rating like in Morrowind, or an unarmored skill of some sort, again, as in Morrowind.
I agree wholeheartedly... it seems no matter how high your agility, some enemies like Clannfears, Zombies, Goblin Bezerkers and Ogres will still stagger you all the time... very frustrating when fighting big groups.

It's pretty broken.
Yeah, just jump into a nest of Goblin Warlords at high level and it's like a shaky-cam of fantasy Cloverfield. I think when they made the game more of an action game "user friendly," they took out or severely diminished the skill and attribute affects so as not to confuse people that are befuddled by shoelaces.
 

Vrach

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Jun 17, 2010
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Paragon Fury said:
I don't know why people whine so much about the level scaling; I much prefered having a challenge at every level, rather than being a super-being and killing everything.
^This. Would you rather just one shot everything? Where's the fun in that? :\

Also, I've found Oblivion gets a lot easier as you level up. Yes, things scale with you, but they don't scale AS much as you so you're always keeping ahead. Once you got a few nasty spells under your belt you can pretty much 1-3 shot most things with stealth attacks/custom insane spells.