Phoenixmgs said:
Console games run perfectly fine. There's barely any DLC even worth purchasing.
Darksouls Blighttown would love to talk to you about that 'run perfectly fine' bit... among other examples. Funnily enough, the PC version, for all its faults, didn't even cough there, let alone struggle.
The Skyrim issue is in all platforms. My friends played Skyrim on PS3 and only had quest problems I believe.
To take an argument from your own book, it had the most problems on the PS3, and at the time the forums were filled with PS3s whining about it not working. PC owners were laughing and saying "Lol RAM" and "Lol mods" at that point. Pretty crappy defence from you there. Oh, but I forgot, we need to hold console games to different standards or else your whole argument falls apart. Forgive me, I completely missed that part - anyone would have thought it to be obvious from all the shifting goal posts around here but apparently not me.
Last-gen consoles had issues because they had to use lead free solder for stupid reasons. Anyways, we're talking about software, not hardware. And last-gen was the only time my console ever broke from NES to PS4 now.
Funny, I thought we were talking about Consoles being more reliable than PCs. That was what your OP was about, so when did this debate shift? When that wasn't a defensible front?
As for consoles that have had problems... N64, PS1, PS2, Xbox 360 on my end. Mates N64 just died at one point, and mine needed the 'cartridge blow' to work after less than a year of ownership. PS1 had aforementioned overheating issue - funnily enough I wasn't talking about the PS3 or Xbox 360 with that one, I was talking first gen. PS2 had the exact same problem. Xbox 360, as said, Red Ring of Death. One of my friends had that happen but was lucky enough to have a father who works in console maintenance, who pulled it apart, shoved in new parts, and put it back together and got it working again.
So, lets not pretend that it was only last gen that has been any less than perfect for consoles. Every generation has had its problems.
It's not even about shit ports, it's about games not working satisfactory or working at all. Bayonetta on PS3 is a shit-port but it still works and is very playable.
And know what, Darksouls on the PC was a REALLY fucking shit port, but AFAIK it still worked and was playable, it just had really shitty resolution locks and controls.
Or how about Darksiders 2 on the PC. Worked perfectly fine for me, but was a really shit port. Hell, Mass Effect 2 IMO was a really shit port, with them turning everything into "E to use" and removing any hotkeys for individual weapons, or for your codex/journal/character tabs and such - consolified through and through. It ran like a dream though.
So... What's your point? Yes, this is about shit ports. By your own criteria [Which you have mentioned later to not include online problems] most first party PC games work fine out of the box day 1. Of course, this counts Sim City, Diablo III, and any number of other really shit launches that didn't work because of online issues. Oh, but that's fine, because we don't count those sorts of things by your own excuses.
A good percentage of PC gamers literally couldn't play Splinter Cell Blacklist. MKX seems to have had server issues (from quickly Googling) on consoles and the PC version had more issues like lots of gamers not being able to play it and low FPS. It's rather funny your game example only ended being another point in my favor.
Oh, MKX had server issues alround. However on the PS4 licenses were removed from the users versions causing an error CE-34878-0 which, from what everyone reports on that I've found, affected exclusively PS4 users. Warner Brothers claimed it was Sony, Sony claimed it was Warner Bros. Fun.
I would also hardly count framerate issues as terrible on the PC, considering most people complain when they drop below 60, which is still perfectly playable. On consoles framerate issues normally mean you're playing at 10-20 FPS, as the Console starts at 30, but that's a whole other issue.
Again, it simply comes down to this: Will I be able to play a console game? Yes. Will I be able to play a PC game? Probably, but maybe not.
Will you be able to play a console game? Yes - except for those times when there's bugs on both the PC and console versions... Then you can't. Or when the PS4 firmware update 2.0 hits and causes people's PS4s to be locked in some sort of standby loop. I guess you couldn't play then either. Or when your console doesn't have enough RAM for the latest Skyrim, and dies once your save file gets too big. Or when some license deletion bug hits.
I could go on.
Hmm. It almost seems like one could not be certain as to whether they could play a console game or not! What a novel concept.