Battlefield Producer Thinks Most Sandbox Games Are "Boring"

sergnb

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Mar 12, 2011
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That's true, sandbox's, if done badly, can be boring.

And so can be linear FPS's.

The point: Make your game fun.
 

Lacsapix

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Apr 16, 2010
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Boring as in highjacking a jet then tie the pilot to the rudder then fly under a few bridges then crashland the plane in a statue causing its head to roll off and crushes a car?

or...

Boring as in moving the analog stick untill the auto-aim gives you a hint and then press R1 to get a "reward" meaning some numbers apear on the screan.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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So what he is saying, is that he wants the BF series to be more like CoD despite the fact that people buy into the BF experience because it's not CoD ...

I'm confused ... what sort of market direction is this...?

Oh well ... there's always Crysis 2 #.#
 

teknoarcanist

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Jun 9, 2008
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I think we're all just waiting for a sandbox game where the story results from the player's actions, rather than channeling them down these very narrow avenues.

Honestly, how many games give the player the ability to proactively shape events?

Edit: the answer is "How many games has Bioware made?"
 

RobCoxxy

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Feb 22, 2009
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I think he means Single Player, guys.
He wants the action to follow a specific route. You know. Like FPS games do. Like COD does, poorly. He's not saying the multiplayer is going to be shit.
He's saying he wants an action packed single player over the BC2 "Big open map, hit these targets".
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Ah if only he'd issued this statement a few days ago, then he could just cry April Fools when he sees half the fanbase unpreordering...

Maybe he just means he's not gonna take any inspiration from Far Cry 2? I mean that game took the "most boring game ever" award and it will keep it until Activision trys to make Office Job Extreme!

Why is EA so contradictory? Every press statement seems to contradict the previous one
 

danhere

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Apr 5, 2010
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One of the best things to do (and also one of the hardest to properly execute), in my opinion, is to give the player the illusion of choice without very much actually existing. But more specifically, this illusion should be one that is not easily dispelled, and this is the hard part. When giving freedom to the player, the developer is essentially relinquishing some of their own freedom. Certain things cannot be put into the game when the scope is too large because it would be impossible to account for anything. As Bethesda games are the quintessential sandbox games of the last decade, I could cite an example from there. A good portion of the Elder Scrolls and Fallout environments sort of just...exist with no purpose. There are invisible walls, there are places that you can't reach even if you wanted to. This is usually true for games, though, save perhaps Assassin's Creed. However, if you look at something like Splinter Cell: Conviction, which is more or less a straight line, you are offered more interesting ways of using your environment. You can climb certain pipes and hang off ledges, etc. but this all gets repetitive. Some sandbox games do the same things as SC:C, by adding certain gimmicks (with your example of Just Cause, there's the parachute), but they fall into the same trap of repetition. Providing a variety of gimmicks, ones that change with the situation and constantly give the player something new to experiment with creates this "illusion of choice," allowing for developers to add cool-looking sequences (Divinity 2's combat looks pretty cool, but only for the first couple of enemies) that don't outstay their welcome. However, in order to make this work, it is also necessary to make sure that the learning curve isn't too steep in each scenario, else the player will simply ignore the mechanics that were implemented in order to make the experience more fun in the first place.
 

ryai458

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Oct 20, 2008
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Haven't people learned you can't compete with COD by copying COD because if we want COD we will play COD.
 

cainx10a

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May 17, 2008
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I definitely want to play a decent linear game in the veins of the first CoD and Half Life. I don't feel like running across an entire arid zone to the next mission that will last less time than it took me to get there.

As long as it's not a "half-assed" movie like Black Ops was; the first time around, it's fun as you discover what the story about Mason is, the second time, not so much, since the cutscenes are literred everywhere, and feels more like, shoot a few enemies for the movie to continue.
 

Gralian

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Sep 24, 2008
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So first person shooter developer releases modern warfare based shooter number 1731371371 and calls sandbox games "hardcore and boring to get into"?

Yeeeeaaaah.

I'm sure the dozens of other military first person shooters would agree with you there, Bach. It's not as if sandbox games have been nominated for any awards or anything. [http://www.interactive.org/games/video_game_details.asp?idAward=2007&idGame=850]
 

Twad

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Nov 19, 2009
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It will likely play like a string of sausage, (linear maps, sometimes with one or two side-path that leads at the same goal). The usual script-filled cliche storm then.
 

DVS Storm

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Jul 13, 2009
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Oh for fuck sakes. First that Bioware dev and now this. I was really looking forward to BF 3 because I like the way DICE does things but if the next game is just another COD clone then I'm just gonna rage quit. Still this doesn't automatically mean that BF3 would be as linear as COD. And to my understanding he is talking about singleplayer, which is a good thing since I don't buy these kinda games to play the singleplayer(I would still appreciate a good campaign..).
 

TriGGeR_HaPPy

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May 22, 2008
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They can do the singleplayer however they want, as long as it's not completely terrible.
But I'm basing whether or not I'll buy this from the multiplayer. There's still not many games out there that offer so many players in a single game with every team member working together to win with their respectives roles to play.

If they keep up the choices between smaller maps and epic-large maps, with everything still pretty much balanced, with as many vehicles, etc. etc., then I'll buy it. But if it becomes like the other FPS' of today, with comparatively small maps, then I'm not going to buy it, and just keep playing BF2 at large LAN's.

So, yea. If it's just the singleplayer that ends up more like CoD, then all the more power to them if it works out well. But please let me keep the large maps with varied vehicles too.
 

Vrach

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Jun 17, 2010
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Arachon said:
Wait what now? It will be *more* like CoD than BC2? Meh!
Talking singleplayer. And it's a good thing too, BC2's singleplayer was downright awful.
 

Vrach

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Jun 17, 2010
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ChaoticLegion said:
Khushal said:
So less like BattleField 2 and more like Cod modern warfare...

Im officially not psyched anymore.
This is exactly how I feel, I was looking forward to this game so much after thoroughly enjoying the Battlefield 2 experience. I was looking forward to an open map combat scenario that didn't confine you like so many other FPS games (I'm looking at you COD).

I wonder if he realises how many pre-orders he's likely to have cost the company with that single statement alone. I know I certainly won't be getting this game on pre-order anymore, it's going to be a "wait several weeks and see if it's even worth my time" style scenario for me now, as I'm assuming it will be with many others.

I always believed the Battlefield audience was mostly made up by people who liked to get away from the small map size and narrowness of the CoD franchise. Either I'm completely and utterly wrong on this point (which from my experience I would strongly guess that I am not), or this tool has no idea of the audience that follows the Battlefield series. If the latter statement is true, then this has to be one of the worst cases of audience targeting I've seen from a large developer in quite a while. Say what you will about sequels going down hill, but at least they usualy target the correct market.
Might want to read what the man actually said and notice the fact he's talking about the singleplayer, not the multiplayer.

That said, Escapist articles are getting more and more vague, with as misleading titles as possible, so can't really blame ya.