FYI I mentioned that I'm female because when people were bringing up points prior to this you were assuming that they were male and telling them that they weren't qualified to make an argument because of their gender. I observed this and didn't want you tarring me with the same brush because I agreed with them.
I've explained why my contribution centres around her sexuality - because she's a sexual character by design, and design is key to Eastern game development. The style of the characters fuse the physical and emotional and that's what compels so many gamers to JRPGs and the like. Your original argument was for Bayonetta to become a feminist icon, and I've explained why people are disagreeing with this notion - because of that focus on the physical, it blocks everything out that would have made the character's interactions really shine. The reason a large proportion of people who play the game are just going to react to her physical form is because that's what was marketed to them.
I've said before I agree with you that her personality does lend her to being more than just eye-candy, but I've also explained how it's foregone for the innuendo the game is laden with. Personally I felt the plot had much more potential, but it's all let down by leaving a cutscene that opens up character potential only to go back to the shallow fighting style. And unlike a cutscene it's always there, you can't ignore it, even have to focus on it to advance in the game (by employing her character to use those moves).
You missed my point completely about the character's existence. I wasn't insulting your perceptions of reality at all and I'm sorry that this thread has made you so defensive to have assumed as such (see where these assumptions come in?), I was pointing out that her presentation rests on the game development and how it has a bias towards objectification. You can't escape from that or retcon it to see her character as you want to see it in isolation of a yawning sexual promiscuity that extends to her glasses. This isn't Bayonetta being 'proud of herself'. These aspects of her physical form that were designed specifically to appeal to males. One male in particular. This is how she fails as a feminist icon.
I wasn't personally attacking you at all or coming in 'all guns blazing'. I was pointing flaws in your argument and trying to explain to you why people are inclined to disagree with you. Again, your last paragraph demonstrates my point of your reactions to opposition exactly. I don't agree with you, so I don't fully understand and I haven't read the thread properly, because I can't 'see' the justification in your argument. I have said before. I do. I just don't agree with you, and given my reasons why. Just because I focus on the physical aspects of her character doesn't make my argument invalid, particularly when the game itself is driven by gorgeous visuals and striking models that Kamiya is famous for. Aren't you 'missing the point' yourself by only wanting to focus on her personality?
I've explained why my contribution centres around her sexuality - because she's a sexual character by design, and design is key to Eastern game development. The style of the characters fuse the physical and emotional and that's what compels so many gamers to JRPGs and the like. Your original argument was for Bayonetta to become a feminist icon, and I've explained why people are disagreeing with this notion - because of that focus on the physical, it blocks everything out that would have made the character's interactions really shine. The reason a large proportion of people who play the game are just going to react to her physical form is because that's what was marketed to them.
I've said before I agree with you that her personality does lend her to being more than just eye-candy, but I've also explained how it's foregone for the innuendo the game is laden with. Personally I felt the plot had much more potential, but it's all let down by leaving a cutscene that opens up character potential only to go back to the shallow fighting style. And unlike a cutscene it's always there, you can't ignore it, even have to focus on it to advance in the game (by employing her character to use those moves).
You missed my point completely about the character's existence. I wasn't insulting your perceptions of reality at all and I'm sorry that this thread has made you so defensive to have assumed as such (see where these assumptions come in?), I was pointing out that her presentation rests on the game development and how it has a bias towards objectification. You can't escape from that or retcon it to see her character as you want to see it in isolation of a yawning sexual promiscuity that extends to her glasses. This isn't Bayonetta being 'proud of herself'. These aspects of her physical form that were designed specifically to appeal to males. One male in particular. This is how she fails as a feminist icon.
I wasn't personally attacking you at all or coming in 'all guns blazing'. I was pointing flaws in your argument and trying to explain to you why people are inclined to disagree with you. Again, your last paragraph demonstrates my point of your reactions to opposition exactly. I don't agree with you, so I don't fully understand and I haven't read the thread properly, because I can't 'see' the justification in your argument. I have said before. I do. I just don't agree with you, and given my reasons why. Just because I focus on the physical aspects of her character doesn't make my argument invalid, particularly when the game itself is driven by gorgeous visuals and striking models that Kamiya is famous for. Aren't you 'missing the point' yourself by only wanting to focus on her personality?