Disgaea series (and every JRPG I own, for that matter, save FF13)
All of these games still have the archaic dump to menu when you die- Well, except FF13, whose system I consider probably too forgiving.
I don't think that remembering to save the game after every single fricking encounter, just in case the next one has a difficulty spike and you find yourself utterly outmatched, should be part of the challenge.
Don't get me wrong, I want to be punished when I lose, just not with progress. Maybe money? Or something?
All of these games still have the archaic dump to menu when you die- Well, except FF13, whose system I consider probably too forgiving.
I don't think that remembering to save the game after every single fricking encounter, just in case the next one has a difficulty spike and you find yourself utterly outmatched, should be part of the challenge.
Don't get me wrong, I want to be punished when I lose, just not with progress. Maybe money? Or something?