Bethesda Sometimes Doesn't Fix Entertaining Bugs

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TimeLord75

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Sep 3, 2009
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Drexlor said:
In Fallout 3 I once saw a sentry bot commit suicide by sticking it's gatling laser into its face. And then there was that one time when the deathclaw fell from the sky into a tree. Good times... Good times.
Please god tell me there's a video on YouTube of the Sentry Bot.... *runs to look*
 

zehydra

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Oct 25, 2009
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008Zulu said:
I'd be happy if they fixed the goddamn random crashing to the desktop bug that appears to have been present since Morrowind, Oblivion, Fallout 3 and presumably Fallout New Vegas. Never played it, the reported issues solved that dilemma for me.
That only ever happened to me with Morrowind.

And they didn't do New Vegas.
 

fundayz

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Feb 22, 2010
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008Zulu said:
I'd be happy if they fixed the goddamn random crashing to the desktop bug that appears to have been present since Morrowind, Oblivion, Fallout 3 and presumably Fallout New Vegas. Never played it, the reported issues solved that dilemma for me.
Complaining about a problem you've never had.... priceless.
 

008Zulu_v1legacy

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fundayz said:
Complaining about a problem you've never had.... priceless.
Yeah, Google Morrowind CTD or Oblivion CTD or Fallout 3 CTD. Then say no one has had the problem.

Do your research.
 

008Zulu_v1legacy

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Zachary Amaranth said:
Well, you consider there was New Vegas, which wasn't all that shinier or new at the time compared to its predecessor.

Then it gets worse. they're not even really trading playability for eye candy anymore.
There is only so much a modified Gamebryo engine can do, but they manage to squeeze out a few more shades of brown each time.

Its funny that, you have games like Fallout 3 and NV, largely brown and dirty, almost a single colour game. Now we have Skyrim which is all white. Seems like they traded one colour for another.
 

zehydra

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008Zulu said:
zehydra said:
That only ever happened to me with Morrowind.

And they didn't do New Vegas.
NV uses a tweaked version of the same engine used to power Morrowind.
and Oblivion, and Fallout 3. They didn't develop the engine, they only tweaked it. Considering Fallout 3 and Oblivion both do not crash nearly as much for me as Morrowind did, I'm going to guess that they also made technical modifications to the engine, as well as gameplay mechanics.

There also plenty of ways to introduce bugs with the overall integrity of the engine out of the picture.
 

JasonKaotic

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Mar 18, 2009
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It sounds kind of like an excuse, but at the same time some bugs in Bethesda games can be funny. But I'd hardly call the bugs that stop you being able to finish quests in Oblivion entertaining. In the same day my Thief character couldn't rest or fast-travel because it always said guards were coming even though he had no bounty, my Mage character couldn't finish a Mages' Guild quest or the Orrery quest because I had the two quests active at the same time, AND I couldn't upgrade Frostcrag Spire because the Mystic Emporium was permanently locked.
*grumbles*
 

StormShaun

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Feb 1, 2009
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This sounds good, I remember Saints Row 2's gliches and they caused a whole load of fun for me and im sure alot of people.

So if its fun, why not have it.
 

ExtraDebit

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Jul 16, 2011
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One of the most useless comment/article I've ever read. It didn't even mention specific bugs that were left in or taken out.

The whole article was summed up by just the headline.

Anyway, there's no such thing as bugs, only features.
 

Lono Shrugged

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May 7, 2009
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Dukenstein said:
The only good bug is a dead bug!
Must watch that movie again.


I'd feel better if they cited examples of bugs they included in Skyrim. So I can know that the upside down dragon is meant to be there
 

duchaked

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Dec 25, 2008
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yeah there's no way a developer will be able to fix every single bug, but I take it they mean when choosing between two bugs...the one that hinders gameplay more, versus one that's just silly, is more likely to be hammered out when given the time and effort before going gold
 

MASTACHIEFPWN

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Mar 27, 2010
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I still don't think they patched being able to get in the citidel early in Fallout 3. Just go over the rocks and you'll fall to an anarchistic walless hell, turn to your left and you can go right past the citidel gates, get power armor training, a folower, and take some crap!
 

008Zulu_v1legacy

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zehydra said:
They didn't develop the engine, they only tweaked it. Considering Fallout 3 and Oblivion both do not crash nearly as much for me as Morrowind did, I'm going to guess that they also made technical modifications to the engine, as well as gameplay mechanics.

There also plenty of ways to introduce bugs with the overall integrity of the engine out of the picture.
They have known since Morrowind that the engine isn't entirely stable, they could have swapped engines. I have never heard of other games use Gamebryo, either it is bugged or the tweaking done to it made it unstable.
 

Something Amyss

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008Zulu said:
There is only so much a modified Gamebryo engine can do, but they manage to squeeze out a few more shades of brown each time.

Its funny that, you have games like Fallout 3 and NV, largely brown and dirty, almost a single colour game. Now we have Skyrim which is all white. Seems like they traded one colour for another.
But it's a different colour, which makes it newer and better.

Honestly, I wish I was kidding, but you know a lot of people would buy pallate swaps, so....
 

ViciousTide

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Aug 5, 2011
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Can you write an article about the NPC and their funny bugs while trying to live. Like an NPC Stealing all the apples in the town, and having them all starve to death. (happended in beta of Oblivion). What do NPC's do seeing many dead bodies float down the rivers? I love simulation games, especially with NPCs.
 

Torrasque

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Having a mob glitch into a wall and do crazy things: ok.
Making your horse invincible to fall damage: ok.
Locking a door that you have to go through to complete a quest, and you cannot unlock it because it requires a key: not ok.

There are somethings that are amusing, but for everything else, there's trollface.jpg