Seriously a lot of the issues are the same ones that came with Fallout 3, Obsidian could maby have tried to fix them, maby? probably not, I know its a big game and you have a deadline, but 1) the vast majority of the engine, hell probably all of the engine was all ready done, 2) you don't need to create a Physics Engine either it uses's Havok's, 3) ill give texturing may have taken a while as well as scripting but you could have at least looked at fixing the issues when you put F:NV through Alpha (which reminds me of another game that could have been better) and beta testing. I luckily haven't met any game breakers, only Crashes and Followers standing still despite being told to follow me, but I fixed that by telling them to meet me at the lucky 28 and then immediately talking to them again and "re-recruiting" them. Radscorpions in the Floor and people in walls was in F:3 so was the occasional crash, FPS drop to crash e.c.t. and people speaking without the animation, saying one thing but the text box shows something else.
but YAY
For the PC version, I wonder how many of the bugfixes will come from FalloutNewVegasNexus.com
most? probably the guys at the Nexus are good at fixing bugs, which is why they should have been the testing team. and why Beth/Obsidian should employ them.