There. I see it. What you did. And yeah, they really should do a straight up remake of those two in a collection to release on the consoles. One massive game using the system set up from 2 as one continuous adventure.XMark said:I'm wondering... Bioshock was underwater, Bioshock Infinite is up in the sky. It would only be logical for the next "Shock" game to take place in space. Perhaps in the future. With, oh, I dunno, some kind of evil AI villain.![]()
Coelacanth spotted, tagged and released back into the wild.DrunkOnEstus said:*Insert "clapping" gif here* . Do you have any friends who don't use the Internet? You should invite them in so that it can be a better place.WarpZone said:**SNIP**
Frankly it's amazing we were able to communicate at all.
**SNIP**
It wouldn't seem so. It takes place decades before and uses different political motivations. The original was based solidly on Objectivist philosophy and I refuse to talk about the second one because it's not much more than a cash in, in my opinion. The battle in Colombia is more between Fascists and Anarchists, as far as I can tell.jFr[e said:ak93]I pre-ordered this on Friday after reading one positive review. This has settled any doubt that it will be an A:CM or a SC. Bring on midnight!
Does anyone know if it's at all connected to the first two BioShocks? I never played 'em.
REMEMBER CITADEL!XMark said:I'm wondering... Bioshock was underwater, Bioshock Infinite is up in the sky. It would only be logical for the next "Shock" game to take place in space. Perhaps in the future. With, oh, I dunno, some kind of evil AI villain.![]()
WarpZone said:I watched the video again to make sure I didn't miss anything you said about Elizabeth. You talk a lot of about Elizabeth's abilities to do things like resupply and spawn in cover. You never explicitly state that it's not an Escort Mission. Maybe I should unpack what I think an "escort mission" is. An escort mission is when an NPC exists who is important to moving the plot forward, but is not a powerful combatant. This results in them dying and causing you to fail the mission unless you CONSTANTLY babysit them. Hell, even NPCs who CAN defend themselves tend to walk in front of your gun while you're trying to shoot in other games. So if you say Bioshock Infinite is avoiding this, then I say good for them. (With the caveat that non-annoying NPC AI is like enemies who use grenades intelligently. I'll believe it when I see it.) Glad I was wrong.MikeWehner said:"Way to advance gaming as a medium, guys. Sexist escort missions, here I come!" It's not an escort mission, I explicitly state that it's not an escort mission in the review. You are wrong.
"you just have to sit there and watch it happen because GAME WON'T LET YOU!" You are wrong.
"I'm guessing they were making it an actual sequel to Bioshock until Dishonored dropped." You are wrong.
"I honestly hope I'm wrong" Well congrats, because you ARE wrong!
Now stop being an Amazon-esque review bomber and shut your mouth before you play the game. <3
No contrived "you have to watch the bad guys kick the puppy and twirl their mustache, BECAUSE EMOTIONS!" moment? Glad I was wrong.
I admit the last thing I saw about Bioshock infinite prior to watching your video review was an old trailer where they show off the sky city and the lighting engine and everything is deserted and then a thing attacks the camera, so that led to the expectation that it would be like Bioshock 1 and 2 but with a sky city. Now that I stop and think about it, creating a ton of NPC dialogue and behaviors and clean clothing on all the models would take a lot of time, so it's ridiculous to think they were planning on making a destroyed city like Bioshock 1 and then changed it when Dishonored came out. So, glad I was wrong.
You can see why people would react this way, though, right? Prominent developers at industry events are explicitly telling us what we've suspected for years: that they are idiots who think polygons equals emotions. Games like Aliens: Colonial Marines are screaming "We are liars, we are liars, we are liars! Don't believe us!" every time they release another "vertical slice" bullshit video. This is the type of reaction that the entire industry is conspiring (albeit probably inadvertently) to engender.
Anyway, Kudos to you for responding the way you did. That takes guts. You're putting your credibility on the line to back up your statements. This doesn't strike me as the way a typical component of the industry hype machine would behave. Maybe you're even telling the truth. Maybe Bioshock really is some kinda transcendental emotional uber storytelling combat game.
Man, wouldn't that be nice? Honestly, I would settle for a decent first person shooter with a cool world and which doesn't trip all over itself in the gameplay. But they can't advertise that, they can't say "this game is pretty good, here's what's in it," they have to promise us the BEST GAME EVAR every single game that comes out.
So yeah. Hoping for the best. Sorry for being overly pessimistic. But you can see why my expectations would be so low, even after watching your review, right? Although I really can't think of anything you could have done differently. It's not like you could preface your review with "I know this sounds like hype, but no, the game actually IS good, honest." Actually by referencing the TV campaign you kinda sort of did do that. Didn't work. Huh.
Susan, what changes in Super Duper Incredihard mode? We haven't played it, so it's not easy for us to see what you mean by "more challenge." Does Elizabeth just not revive you on the hardest difficulty, like how completely turning off the respawn chambers was in the first game? Or does she have like a limited number of revives? Or is it like System Shock 2 where money is finite and absolutely VITAL to advance?Susan Arendt said:Be aware that Easy is *very* easy for anyone with decent shooter skills. You could alternatively crank it up to Super Duper Incredihard if you want more challenge. But either way, yes, the story is definitely worth it, but fair warning - the final section of the game is pretty bad.ccdohl said:I've heard. I actually started it, but I was put off by how the little booths would just bring me back to life over and over again when I died. Maybe I should just blaze through it on easy for the story.Susan Arendt said:But you should play BioShock (the first one, anyway) because it is brilllllllllyunnnnnnnt.ccdohl said:I didn't like the other two, but this looks good. Do I need to have played the others?
Did you play the sequel? Cause it´s actually quite good, some cool areas, very neat weapons and skills and the story isn´t all bad, though the voice acting is a bit on the weak side. In many ways i prefer it to Bioshock 1.WouldYouKindly said:It wouldn't seem so. It takes place decades before and uses different political motivations. The original was based solidly on Objectivist philosophy and I refuse to talk about the second one because it's not much more than a cash in, in my opinion. The battle in Colombia is more between Fascists and Anarchists, as far as I can tell.jFr[e said:ak93]I pre-ordered this on Friday after reading one positive review. This has settled any doubt that it will be an A:CM or a SC. Bring on midnight!
Does anyone know if it's at all connected to the first two BioShocks? I never played 'em.
Wat. All of the typical GJ reviews will say it's worth getting, so wait for internet scrubs to voice their opinion before laying down any money.thephill said:If you buy it now it still counts as pre-order. its win-win. wait for the reviews to say its worth getting so you know you won't get burned and get the bonus goodies(free games!)
I was referring to the original BioShock, not Infinite.WarpZone said:Susan, what changes in Super Duper Incredihard mode? We haven't played it, so it's not easy for us to see what you mean by "more challenge." Does Elizabeth just not revive you on the hardest difficulty, like how completely turning off the respawn chambers was in the first game? Or does she have like a limited number of revives? Or is it like System Shock 2 where money is finite and absolutely VITAL to advance?Susan Arendt said:Be aware that Easy is *very* easy for anyone with decent shooter skills. You could alternatively crank it up to Super Duper Incredihard if you want more challenge. But either way, yes, the story is definitely worth it, but fair warning - the final section of the game is pretty bad.ccdohl said:I've heard. I actually started it, but I was put off by how the little booths would just bring me back to life over and over again when I died. Maybe I should just blaze through it on easy for the story.Susan Arendt said:But you should play BioShock (the first one, anyway) because it is brilllllllllyunnnnnnnt.ccdohl said:I didn't like the other two, but this looks good. Do I need to have played the others?
Without one of those things being true, infinite respawns is still infinite respawns, and a kick in the wallet is still just a kick in the wallet.
It's annoying when I die several times in a row in Borderlands and lose most of my money, but I know in my heart of hearts I will eventually make it back from regular grinding and looting. Is that also the case in Bioshock Infinite? Is advancement FROM one checkpoint to the next before the enemies can respawn the actual challenge? Well, wait. It almost can't be, since you fall wherever you die and then Elizabeth runs over to you and revives you (I assume) where you fell. Unless everything fades to black and you revive in some nearby safehouse that acts as a checkpoint, you can respawn a million times gaining five feet every death until you reach the next story goal.
So please, elaborate. How exactly does the game manage to be challenging despite (what appears to be) an unlimited respawn system? If it's too complex to explain fully, then please describe one example of a point in the game where it took you a few deaths to advance on Uberhard Whatever You Said Mode, and what game-changing tactic finally got you past it?
Oh, okay. So it sounds like there's no cap or limit on revives. She just keeps reviving you, and you lose a small amount of money each time. Is this correct?Susan Arendt said:I was referring to the original BioShock, not Infinite.
Oh, I see. I'm not allowed to like Infinite because that's petting the pseudo-intellectual crowd in the right side of the proverbial fur, but I should jump for Tomb Raider's Battered Woman fetish the first chance I get?SoMuchSpace said:Aaannnd poor Tomb raider is overshadowed by this pseudo-philosophical tripe
Don't get me wrong.I am sure the game is enjoyable.And moreover, i will have fun with it.But the philosophy in the bioshock series never did anything to me, honestly.And i think the series could be better off without it.Bioshock 2 had great potential (the cult of Eleanor and all) but failed miserably, it merely wallowed in it's predecessor's IDENTICAL gameplay.
Tomb Raider on the other hand is just a great cinematic survivor story, that is really touching.It will be lucky to win anything considering how each reviewer is jizzing their pants.This is saddening to me, but oh well.At least i have a good game to play.No one will ever understand what crystal dynamics has done, and how far TR itself has come.
Also "CHECK UR PULSE IF U DON"T THING TEH GAMEZZZZ IS OSUMMM???" is something i've yet to see any professional review ever say.Good job escapist.
I haven't played Infinite, so I can't answer any questions about it.WarpZone said:Oh, okay. So it sounds like there's no cap or limit on revives. She just keeps reviving you, and you lose a small amount of money each time. Is this correct?Susan Arendt said:I was referring to the original BioShock, not Infinite.
Also I'm assuming by default these days, that there is an infinite amount of money available in the game. For example, by fighting some infinitely respawning easy enemies over and over again, you could easily grind money if you need it for the next upgrade because you died too much previously. Is this correct?
(Captcha: "easy as cake." wow. just wow.)
SC is Sim City. Not that Infinite was ever going to be crashing servers. But having the same AI problems would royally suck.chozo_hybrid said:Yeah, it's good to hear. What's SC? Also, no, it's not connected to the first two, it's a spiritual successor.jFr[e said:ak93]I pre-ordered this on Friday after reading one positive review. This has settled any doubt that it will be an A:CM or a SC. Bring on midnight!
Does anyone know if it's at all connected to the first two BioShocks? I never played 'em.
Looking at the Steam page, it's covered in review scores, kinda tacky.
Mike Wehner:MikeWehner said:BioShock Infinite Review: A Head in the Clouds
Columbia is nothing like Rapture, and that's a very good thing.
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