BioShock Infinite Review: A Head in the Clouds

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otakon17

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XMark said:
I'm wondering... Bioshock was underwater, Bioshock Infinite is up in the sky. It would only be logical for the next "Shock" game to take place in space. Perhaps in the future. With, oh, I dunno, some kind of evil AI villain. :)
There. I see it. What you did. And yeah, they really should do a straight up remake of those two in a collection to release on the consoles. One massive game using the system set up from 2 as one continuous adventure.

OT: I have to wait a bit longer to get paid so I can finally get the damn thing. I HATE waiting.
 

Clankenbeard

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Mar 29, 2009
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DrunkOnEstus said:
WarpZone said:
**SNIP**
Frankly it's amazing we were able to communicate at all.
*Insert "clapping" gif here* . Do you have any friends who don't use the Internet? You should invite them in so that it can be a better place.
**SNIP**
Coelacanth spotted, tagged and released back into the wild.
You two. You two people made my freakin' week. Here's your damned hands:
 

WouldYouKindly

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jFr[e said:
ak93]I pre-ordered this on Friday after reading one positive review. This has settled any doubt that it will be an A:CM or a SC. Bring on midnight!

Does anyone know if it's at all connected to the first two BioShocks? I never played 'em.
It wouldn't seem so. It takes place decades before and uses different political motivations. The original was based solidly on Objectivist philosophy and I refuse to talk about the second one because it's not much more than a cash in, in my opinion. The battle in Colombia is more between Fascists and Anarchists, as far as I can tell.

Well, now that that's taken care of, I already had to get this game for reasons that should be readily apparent. Now I seriously can't even wait to get my hands on it and disappear from the world for a little while. Fuck, I've got to work on Wednesday.
 

The_Echo

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So, I figured... "You know what? I can wait a bit for Infinite. My 3DS's library is lacking, I'll go grab Luigi's Mansion instead."

But lo and behold, they buggered up the shipping in my area and were completely sold out.

I guess I was fated to get BioShock Infinite this week.
 

octafish

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XMark said:
I'm wondering... Bioshock was underwater, Bioshock Infinite is up in the sky. It would only be logical for the next "Shock" game to take place in space. Perhaps in the future. With, oh, I dunno, some kind of evil AI villain. :)
REMEMBER CITADEL!

I'm on the fence with this one, as Bioshock is one pf those game where terrible gameplay persuaded me to not to finish the game. I'll give it some time and see what it looks like.when the lustre fades. Plus I'm sick of playing as reprehensible protagonists who I want to die. It makes it hard to find the effort to play.
 

CD-R

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I'll definitely have to pick this up.

WarpZone said:
MikeWehner said:
"Way to advance gaming as a medium, guys. Sexist escort missions, here I come!" It's not an escort mission, I explicitly state that it's not an escort mission in the review. You are wrong.

"you just have to sit there and watch it happen because GAME WON'T LET YOU!" You are wrong.

"I'm guessing they were making it an actual sequel to Bioshock until Dishonored dropped." You are wrong.

"I honestly hope I'm wrong" Well congrats, because you ARE wrong!

Now stop being an Amazon-esque review bomber and shut your mouth before you play the game. <3
I watched the video again to make sure I didn't miss anything you said about Elizabeth. You talk a lot of about Elizabeth's abilities to do things like resupply and spawn in cover. You never explicitly state that it's not an Escort Mission. Maybe I should unpack what I think an "escort mission" is. An escort mission is when an NPC exists who is important to moving the plot forward, but is not a powerful combatant. This results in them dying and causing you to fail the mission unless you CONSTANTLY babysit them. Hell, even NPCs who CAN defend themselves tend to walk in front of your gun while you're trying to shoot in other games. So if you say Bioshock Infinite is avoiding this, then I say good for them. (With the caveat that non-annoying NPC AI is like enemies who use grenades intelligently. I'll believe it when I see it.) Glad I was wrong.

No contrived "you have to watch the bad guys kick the puppy and twirl their mustache, BECAUSE EMOTIONS!" moment? Glad I was wrong.

I admit the last thing I saw about Bioshock infinite prior to watching your video review was an old trailer where they show off the sky city and the lighting engine and everything is deserted and then a thing attacks the camera, so that led to the expectation that it would be like Bioshock 1 and 2 but with a sky city. Now that I stop and think about it, creating a ton of NPC dialogue and behaviors and clean clothing on all the models would take a lot of time, so it's ridiculous to think they were planning on making a destroyed city like Bioshock 1 and then changed it when Dishonored came out. So, glad I was wrong.

You can see why people would react this way, though, right? Prominent developers at industry events are explicitly telling us what we've suspected for years: that they are idiots who think polygons equals emotions. Games like Aliens: Colonial Marines are screaming "We are liars, we are liars, we are liars! Don't believe us!" every time they release another "vertical slice" bullshit video. This is the type of reaction that the entire industry is conspiring (albeit probably inadvertently) to engender.

Anyway, Kudos to you for responding the way you did. That takes guts. You're putting your credibility on the line to back up your statements. This doesn't strike me as the way a typical component of the industry hype machine would behave. Maybe you're even telling the truth. Maybe Bioshock really is some kinda transcendental emotional uber storytelling combat game.

Man, wouldn't that be nice? Honestly, I would settle for a decent first person shooter with a cool world and which doesn't trip all over itself in the gameplay. But they can't advertise that, they can't say "this game is pretty good, here's what's in it," they have to promise us the BEST GAME EVAR every single game that comes out.

So yeah. Hoping for the best. Sorry for being overly pessimistic. But you can see why my expectations would be so low, even after watching your review, right? Although I really can't think of anything you could have done differently. It's not like you could preface your review with "I know this sounds like hype, but no, the game actually IS good, honest." Actually by referencing the TV campaign you kinda sort of did do that. Didn't work. Huh.
 

Endocrom

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But here is the real question: are there any extras like that "In Search of" spoof trailer that came out a while back?

Mayhaps a full episode?

(I know, wishful thinking)
 

babinro

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This wasn't a day 1 purchase or pre-order game for me until Steam decided to give away X-com for free.
To relatively new games I want to get for the price of one? Works for me.

I only hope Infinite actually lives up to the hype.

Bioshock 2 was really well received but was a very boring experience IMO.
It's best story elements didn't even meet up with the originals worst.
 

TheMann

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Three years. The reveal trailer was shown in 2010, and I have been waiting close to three years for this game. Now it's only a couple minutes away from loading. Time to turn down the lights and crank up the sound. Awesome.
 

WarpZone

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Susan Arendt said:
ccdohl said:
Susan Arendt said:
ccdohl said:
I didn't like the other two, but this looks good. Do I need to have played the others?
But you should play BioShock (the first one, anyway) because it is brilllllllllyunnnnnnnt.
I've heard. I actually started it, but I was put off by how the little booths would just bring me back to life over and over again when I died. Maybe I should just blaze through it on easy for the story.
Be aware that Easy is *very* easy for anyone with decent shooter skills. You could alternatively crank it up to Super Duper Incredihard if you want more challenge. But either way, yes, the story is definitely worth it, but fair warning - the final section of the game is pretty bad.
Susan, what changes in Super Duper Incredihard mode? We haven't played it, so it's not easy for us to see what you mean by "more challenge." Does Elizabeth just not revive you on the hardest difficulty, like how completely turning off the respawn chambers was in the first game? Or does she have like a limited number of revives? Or is it like System Shock 2 where money is finite and absolutely VITAL to advance?

Without one of those things being true, infinite respawns is still infinite respawns, and a kick in the wallet is still just a kick in the wallet.

It's annoying when I die several times in a row in Borderlands and lose most of my money, but I know in my heart of hearts I will eventually make it back from regular grinding and looting. Is that also the case in Bioshock Infinite? Is advancement FROM one checkpoint to the next before the enemies can respawn the actual challenge? Well, wait. It almost can't be, since you fall wherever you die and then Elizabeth runs over to you and revives you (I assume) where you fell. Unless everything fades to black and you revive in some nearby safehouse that acts as a checkpoint, you can respawn a million times gaining five feet every death until you reach the next story goal.

So please, elaborate. How exactly does the game manage to be challenging despite (what appears to be) an unlimited respawn system? If it's too complex to explain fully, then please describe one example of a point in the game where it took you a few deaths to advance on Uberhard Whatever You Said Mode, and what game-changing tactic finally got you past it?
 

MrBaskerville

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WouldYouKindly said:
jFr[e said:
ak93]I pre-ordered this on Friday after reading one positive review. This has settled any doubt that it will be an A:CM or a SC. Bring on midnight!

Does anyone know if it's at all connected to the first two BioShocks? I never played 'em.
It wouldn't seem so. It takes place decades before and uses different political motivations. The original was based solidly on Objectivist philosophy and I refuse to talk about the second one because it's not much more than a cash in, in my opinion. The battle in Colombia is more between Fascists and Anarchists, as far as I can tell.
Did you play the sequel? Cause it´s actually quite good, some cool areas, very neat weapons and skills and the story isn´t all bad, though the voice acting is a bit on the weak side. In many ways i prefer it to Bioshock 1.
 

deathbydeath

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Jun 28, 2010
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thephill said:
If you buy it now it still counts as pre-order. its win-win. wait for the reviews to say its worth getting so you know you won't get burned and get the bonus goodies(free games!)
Wat. All of the typical GJ reviews will say it's worth getting, so wait for internet scrubs to voice their opinion before laying down any money.
 

Susan Arendt

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Jan 9, 2007
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WarpZone said:
Susan Arendt said:
ccdohl said:
Susan Arendt said:
ccdohl said:
I didn't like the other two, but this looks good. Do I need to have played the others?
But you should play BioShock (the first one, anyway) because it is brilllllllllyunnnnnnnt.
I've heard. I actually started it, but I was put off by how the little booths would just bring me back to life over and over again when I died. Maybe I should just blaze through it on easy for the story.
Be aware that Easy is *very* easy for anyone with decent shooter skills. You could alternatively crank it up to Super Duper Incredihard if you want more challenge. But either way, yes, the story is definitely worth it, but fair warning - the final section of the game is pretty bad.
Susan, what changes in Super Duper Incredihard mode? We haven't played it, so it's not easy for us to see what you mean by "more challenge." Does Elizabeth just not revive you on the hardest difficulty, like how completely turning off the respawn chambers was in the first game? Or does she have like a limited number of revives? Or is it like System Shock 2 where money is finite and absolutely VITAL to advance?

Without one of those things being true, infinite respawns is still infinite respawns, and a kick in the wallet is still just a kick in the wallet.

It's annoying when I die several times in a row in Borderlands and lose most of my money, but I know in my heart of hearts I will eventually make it back from regular grinding and looting. Is that also the case in Bioshock Infinite? Is advancement FROM one checkpoint to the next before the enemies can respawn the actual challenge? Well, wait. It almost can't be, since you fall wherever you die and then Elizabeth runs over to you and revives you (I assume) where you fell. Unless everything fades to black and you revive in some nearby safehouse that acts as a checkpoint, you can respawn a million times gaining five feet every death until you reach the next story goal.

So please, elaborate. How exactly does the game manage to be challenging despite (what appears to be) an unlimited respawn system? If it's too complex to explain fully, then please describe one example of a point in the game where it took you a few deaths to advance on Uberhard Whatever You Said Mode, and what game-changing tactic finally got you past it?
I was referring to the original BioShock, not Infinite.
 

WarpZone

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Susan Arendt said:
I was referring to the original BioShock, not Infinite.
Oh, okay. So it sounds like there's no cap or limit on revives. She just keeps reviving you, and you lose a small amount of money each time. Is this correct?

Also I'm assuming by default these days, that there is an infinite amount of money available in the game. For example, by fighting some infinitely respawning easy enemies over and over again, you could easily grind money if you need it for the next upgrade because you died too much previously. Is this correct?

(Captcha: "easy as cake." wow. just wow.)
 

IamLEAM1983

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Aug 22, 2011
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SoMuchSpace said:
Aaannnd poor Tomb raider is overshadowed by this pseudo-philosophical tripe

Don't get me wrong.I am sure the game is enjoyable.And moreover, i will have fun with it.But the philosophy in the bioshock series never did anything to me, honestly.And i think the series could be better off without it.Bioshock 2 had great potential (the cult of Eleanor and all) but failed miserably, it merely wallowed in it's predecessor's IDENTICAL gameplay.

Tomb Raider on the other hand is just a great cinematic survivor story, that is really touching.It will be lucky to win anything considering how each reviewer is jizzing their pants.This is saddening to me, but oh well.At least i have a good game to play.No one will ever understand what crystal dynamics has done, and how far TR itself has come.

Also "CHECK UR PULSE IF U DON"T THING TEH GAMEZZZZ IS OSUMMM???" is something i've yet to see any professional review ever say.Good job escapist.
Oh, I see. I'm not allowed to like Infinite because that's petting the pseudo-intellectual crowd in the right side of the proverbial fur, but I should jump for Tomb Raider's Battered Woman fetish the first chance I get?

I tried Tomb Raider. Kudos to Crystal Dynamics for making a relatable chapter of Croft's life and for making *her* physically relatable - but honestly? All I got was "Look! Look at how we're hitting her! We're like Sam Raimi when he keeps bashing Bruce Campbell with tree leaves and a fake chainsaw, off-screen! WE TORTURE OUR HEROINE SO YOU CARE! PLEASE, PLAYER! FOR THE LOVE OF GOD, CARE FOR HER OR ELSE WE'LL HAVE TO DECAPITATE HER IN THE NEXT DEATH CUTSCENE!"

Yeah, no.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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WarpZone said:
Susan Arendt said:
I was referring to the original BioShock, not Infinite.
Oh, okay. So it sounds like there's no cap or limit on revives. She just keeps reviving you, and you lose a small amount of money each time. Is this correct?

Also I'm assuming by default these days, that there is an infinite amount of money available in the game. For example, by fighting some infinitely respawning easy enemies over and over again, you could easily grind money if you need it for the next upgrade because you died too much previously. Is this correct?

(Captcha: "easy as cake." wow. just wow.)
I haven't played Infinite, so I can't answer any questions about it.
 

jFr[e]ak93

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Apr 9, 2010
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chozo_hybrid said:
jFr[e said:
ak93]I pre-ordered this on Friday after reading one positive review. This has settled any doubt that it will be an A:CM or a SC. Bring on midnight!

Does anyone know if it's at all connected to the first two BioShocks? I never played 'em.
Yeah, it's good to hear. What's SC? Also, no, it's not connected to the first two, it's a spiritual successor.

Looking at the Steam page, it's covered in review scores, kinda tacky.
SC is Sim City. Not that Infinite was ever going to be crashing servers. But having the same AI problems would royally suck.

Can't wait to play this.
 

WarpZone

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Mar 9, 2008
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Ah, okay. I got it now. Sorry for bothering you, Susan. When you jumped into the conversation, it distracted me.

MikeWehner said:
BioShock Infinite Review: A Head in the Clouds

Columbia is nothing like Rapture, and that's a very good thing.

Read Full Article
Mike Wehner:

1: When your health reaches zero, does Elizabeth revive you in the same spot where you died?

2: Are there a limit to the number of times Elizabeth will revive you before it's Game Over and you lose some sort of progress?

3: When Elizabeth revives you, do the enemies you were fighting heal/respawn?

4: On average, how long does it take for Elizabeth to revive you after your health reaches zero?

5: Is it possible to play the game into a state where beating the game becomes impossible as a result of dying too much?

6: What, if anything, makes cunning planning and skilled execution a more optimal strategy for beating the game than just blasting your way through the fights without paying attention to whether or not the player dies a lot?

7: What extrinsic rewards are there for dying less? (For example, getting 100% completion like in Kirby's Epic Yarn?)

8: Is there anything else you think I should know about the mechanics and dynamics of the revival system in Bioshock Infinite, which would make the game more appealing to someone who thinks the Vita Chambers made Bioshock "too easy?"

If you cherry-pick which of the previous questions to answer, the people reading this will probably assume that you were hiding something unflattering about the game. I threw you some tomatoes at the end there to make it easy for you to set the record straight if you feel like honest answers to the earlier questions paint the game in too negative a light. It is to your advantage to answer all of the questions. And it definitely helps your readers to have an accurate understanding of how the newest Bioshock game handles the issue of challenge and difficulty.