Havent played tomb rider (was never itnerested in the series) so cant tell but for Far Cry it seems tha only the OP that thinks that.Mycroft Holmes said:I'm confused. People think that Farcry 2 and Tomb Raider were well written?
Havent played tomb rider (was never itnerested in the series) so cant tell but for Far Cry it seems tha only the OP that thinks that.Mycroft Holmes said:I'm confused. People think that Farcry 2 and Tomb Raider were well written?
Very true, an example of how a narrative for a video game must be different to that of any other medium. (Novels/Films, etc).HaraDaya said:My favorite games aren't the ones that tell a story, but the ones that let me create my own.
Tomb Raider has a lot of stuff happening in it. Characters, island backstory, character development, and then the actual stuff that happens.... not amazing..but not bad. Killing 300 people on the island in an extended corridor subtracts from that though.Mycroft Holmes said:I'm confused. People think that Farcry 2 and Tomb Raider were well written?
There is only so much one person can do. Games are a collaborative process, and she points out that writers are brought late into the project, after the genre, characters, art, setting and levels have already been decided upon by others. The writer is given very few decisions, and very little to work with. Other writers have reported similar frustrations. Even the likes of Ken levine still have to bow to producers, "market expectations", budgeting, franchise consistency etc. before they've even begun to pen a story for a game. I can appreciate a creative person wanting to get away from such a restrictive and poorly ordered process. In movies, they write the story before production starts.Corven said:The phrase "be the change you want to see in the world" comes to mind when I read this article. If she wants to abandon ship and not be a contributor to paving the way for better storytelling in games then good riddance.
As both her and Rhianna Pratchett pointed out, a game writer's job is limited to providing a justification for why Lara is shooting things, not deciding whether she should be shooting things in the first place; those decisions get made long before they are hired. That's what frustrates them.MeChaNiZ3D said:But that said, I find it funny that the writer of a game where an archeology student unexpectedly develops weapons training holds that there should be reasons for shooting people. I can think of plenty of reasons Lara Croft shouldn't have been shooting people as easily as she did.
Completely missed the point.MeChaNiZ3D said:So a writer's response to bad writing is to leave the industry? That'll sure solve a lot.
Wonder what would happen if every drop in the sea realised how small it is and how little influence it has on the power of a wave, and evaporated out of disappointment.
But that said, I find it funny that the writer of a game where an archeology student unexpectedly develops weapons training holds that there should be reasons for shooting people. I can think of plenty of reasons Lara Croft shouldn't have been shooting people as easily as she did.
Don't worry I'm not that easily offended.Yosharian said:snip
I think that Half Life 2 would be a really forgettable game with no story. Shooters with really strong stories, like Half Life, Bioshock, Mass Effect, FEAR would all be either terrible or boring as shit with a weak ass story tacked on to move the player from level to level. Also it's not just shooters. Zelda games, RPGs, Stealth games (Dishonored) are all things vastly improved with a strong story. A context-less romp around a dungeon may be fun but you would care after you're done.Grabehn said:"You have to justify why am I shooting everything?" Well... the thing is you don't, You can work around that with the story. I mean, it's not like GAMES have as a main point the GAMEplay. If you cant a story centered product I'd say... read a book. I guess books couldn't really put gameplay over story, could they?
That's not what she says.Desert Punk said:So... She admits she has the skills, but doesn't want to do the work to help make the medium better and wants to apply those skills elsewhere...
Pathetic.
If she was male, you'd be cheering for him.The phrase "be the change you want to see in the world" comes to mind when I read this article. If she wants to abandon ship
Yeah, if she leaves, she just shoots her own argument in the foot. I get that she is frustrated and tired but people have to push on sometimes.Bat Vader said:It could be she is writing stories for the wrong games too. If she is having a problem trying to justify in the story why the player has to shoot enemies and keep the game moving she could try her hand at point and click adventure games. Personally, I feel some point and click games have some of the best game stories like the Syberia games which I absolutely love.
At the same time though it does sound like she wants games to have better stories but doesn't want to be the one responsible in making the stories better.