Even with your skewed down numbers of the weapon count, so way to fail at whining by the way, it's still considerably more weapons than four. No assault rifle or pistol or whatever acted any differently than any other, they just heated up faster and did more damage. So much better than actually having a variety of weapon types even within a weapon type to suit one's playstyle right? Oh wait.
The gameplay was more dynamic and difficult in the first? Are you stupid? The only reason it was more difficult was because it was LESS dynamic. Oh, until I have 6 or 7 skill points in a particular gun, balancing out point spending with guns, powers, skills needed to EVEN OPEN A FUCKING BOX, and charm and intimidate by the way, I can't even shoot straight. So let me clear this up. Commander Shepard, N7 super elite space marine, hero of the Skyllian Blitz/Torfan/sole survivor of a Thresher Maw, can't fucking shoot straight until 1/4 through the game? Makes perfect sense.
I played an Infiltrator in my first playthrough, and it was so easy because I could just snipe every goddamn idiot that shot at me. Yeah that's more difficult than actually having to conserve sniper ammo for when I need it. But then I played an Adept and OH THE AGONY. Instead of the nice universal 3-6 second cooldown so I can pump out powers at a nice steady rate, they have entire minute cooldowns each? The hell? So I can spam out a few powers and be helpless for AN ENTIRE GODDAMN MINUTE, or barely use any at all. So dynamic and fast paced.
Let's see, side missions, you like to point out the most boring ones in ME2 to make a point, so let's use the same heavy-handed skewed views on you! Scanning the Keepers for Chorban, yes, that was just a blast. Really interactive, emotional, and deep, that quest was. Oh, and collecting a bunch of stupid medallions for fuck-all reason. Hm, cookie cutter warehouse A, military base B, or camp with somehow the exact same tent setup as every other camp C. So unique. With the exact same unskippable scene of dropping the Mako on random planet D which somehow lands in the EXACT SAME FASHION every time.
And as for recruiting your team, there was practically NO character development or anything at all before all but one member of your party joined up in the first half hour of the game, and their personal missions were uninvolved and bland. Yes, side missions that give me more insight into the personality, motivations, and history of my teammates are lazy. More character development is bad.
Short Version: YAFM. (cookie for reference) I hope BioWare never takes a word of what you say to heart. For then we've lost the last great RPG developer out there.
The gameplay was more dynamic and difficult in the first? Are you stupid? The only reason it was more difficult was because it was LESS dynamic. Oh, until I have 6 or 7 skill points in a particular gun, balancing out point spending with guns, powers, skills needed to EVEN OPEN A FUCKING BOX, and charm and intimidate by the way, I can't even shoot straight. So let me clear this up. Commander Shepard, N7 super elite space marine, hero of the Skyllian Blitz/Torfan/sole survivor of a Thresher Maw, can't fucking shoot straight until 1/4 through the game? Makes perfect sense.
I played an Infiltrator in my first playthrough, and it was so easy because I could just snipe every goddamn idiot that shot at me. Yeah that's more difficult than actually having to conserve sniper ammo for when I need it. But then I played an Adept and OH THE AGONY. Instead of the nice universal 3-6 second cooldown so I can pump out powers at a nice steady rate, they have entire minute cooldowns each? The hell? So I can spam out a few powers and be helpless for AN ENTIRE GODDAMN MINUTE, or barely use any at all. So dynamic and fast paced.
Let's see, side missions, you like to point out the most boring ones in ME2 to make a point, so let's use the same heavy-handed skewed views on you! Scanning the Keepers for Chorban, yes, that was just a blast. Really interactive, emotional, and deep, that quest was. Oh, and collecting a bunch of stupid medallions for fuck-all reason. Hm, cookie cutter warehouse A, military base B, or camp with somehow the exact same tent setup as every other camp C. So unique. With the exact same unskippable scene of dropping the Mako on random planet D which somehow lands in the EXACT SAME FASHION every time.
And as for recruiting your team, there was practically NO character development or anything at all before all but one member of your party joined up in the first half hour of the game, and their personal missions were uninvolved and bland. Yes, side missions that give me more insight into the personality, motivations, and history of my teammates are lazy. More character development is bad.
Short Version: YAFM. (cookie for reference) I hope BioWare never takes a word of what you say to heart. For then we've lost the last great RPG developer out there.