Blindem said:
To be honest, I enjoyed ME2. However, I think some of the criticism leveled by the OP, as well as the criticism leveled in the blog review linked earlier, are very fair, particularly in light of the fact that this is the second of a planned series, and they didn't seem to tie the stories particularly well.
In my opinion, it's unfair to gauge how effective Mass Effect 2 is as the "tie together" when the trilogy is incomplete.
Would you judge Empire Strikes Back before you saw how it played into Return of the Jedi?
In response to the OP: Some of your criticism is understandable but you have a lot of nitpicks in there too.
1 - I miss the roaming planets too but the Mako had some of the worst vehicle experience I've ever had the displeasure to experience.
2 - I'm very, very glad they got rid of the excessive micromanaging and allowed you to customize existing weapons rather than give you increasingly less-shitty variants. Every weapon had a purpose and an advantage/disadvantage for other weapons of that class. Plus, it means Shepard can actually shoot something without me having to worry "OH, I need to put more points into accuracy."
3 - I experienced a few glitches, mostly clipping errors but they're negligible especially in a game this size.
4 - I also miss the independent cooldown timers but they also took way too fucking long to reset.
5 - I've played the game thoroughly through twice and never noticed a single spelling error.
6 - This nitpick is a bit silly. Sure the black boxes looked a little goofy but they were never deal breakers and they served a useful purpose.
7 - Liara was very fleshed out if you talked to her more and completed all her missions. As for the other characters...you
have to be kidding me if you think Bioware was being lazy with them. These are, bar none, the most interesting and developed characters I've seen in all 14 years I've been gaming.
8 - I think the benefits for reaching Level 60 were substantial. Sure, I wasn't a god on earth but I wouldn't want to be. I need a challenge and Bioware handled it well.
9 - I thought the sidequests were great, vastly preferable to the heightmapped surfaces masquerading as "worlds" with maybe 6 different base layouts. Although the mineral scanning does suck something awful, I'll give you that. I generally resort to listening to music when I have to do that.
10 - The suicide mission is roughly 40% of the game and the rest of it is devoted to building an emotional connection to your allies. The purpose of this is to make your choices during the final mission feel like they have weight, rather than you just being able to piss away allies and still feel victorious (see Half-Life 2's final boss fight). I didn't mind the final boss too much and it was satisfying to take that bastard out.
My $0.02