Imma translate this article for ya:
The game-playing and -buying percentage of the population has swelled *enormously* in recent years. The cost of making games has ALSO swelled enormously in recent years. While a large percentage of old-school gamers who played back when they had to completely rewrite their config.sys and autoexec.bat files in order to run a game were interested in complex, tricky, bug-filled read-a-thons called "RPG's", this *percentage* has decreased now that computers themselves can easily be used by people who have no clue what a config or autoexec file is. THOSE people are not as interested in playing a complex, tricky, bug-filled read-a-thon.
In order to make money on our increasingly expensive games, we have to make them appeal to THOSE people. Ergo, the complex, tricky, bug-filled read-a-thon is out. We're going to have to design some actual fun gameplay now.
The game-playing and -buying percentage of the population has swelled *enormously* in recent years. The cost of making games has ALSO swelled enormously in recent years. While a large percentage of old-school gamers who played back when they had to completely rewrite their config.sys and autoexec.bat files in order to run a game were interested in complex, tricky, bug-filled read-a-thons called "RPG's", this *percentage* has decreased now that computers themselves can easily be used by people who have no clue what a config or autoexec file is. THOSE people are not as interested in playing a complex, tricky, bug-filled read-a-thon.
In order to make money on our increasingly expensive games, we have to make them appeal to THOSE people. Ergo, the complex, tricky, bug-filled read-a-thon is out. We're going to have to design some actual fun gameplay now.