Ian Caronia said:
So let me get this straight: The company that's supposedly been making RPGs thus far and for as long as its been in existence has a founder that thinks RPGs are on the road to being irrelevant.
Not only that, good sir, but they like to take every opportunity possible to talk smack about other companies and go, "WE know what a REAL RPG is!" and yet here they are going, "meh, RPGs." Lack of credibility, much?
Let's think about this. They've never actually designed an original game. They've been using Dungeons and Dragons rules and game organization as a crutch ever since they founded their company. Their best, most successful properties are all licensed from tabletop RPGs.
Dragon Age is basically their attempt to have a tabletop RPG-style game without the license, and when they actually had to design the systems
themselves it was mediocre at best. Mass Effect and Dragon Age 2, for as distant as they're trying to keep both of them from the source material,
still aren't free from their dependence on tabletop RPG character sheet management type interactions. What little effort they've made to move away from that has proven pretty mediocre. Critics tend to agree that both Mass Effect games leave a lot to be desired in terms of combat mechanics; they put up with unremarkable shoot-outs to get to the dialogue, character interaction, and high-level decision-making. Nobody thought the resource gathering in either game was enjoyable, and it took an entire iteration before they were comfortable with the inventory. The less said about DA2, the better--if only to avoid the controversy.
To take this kind of attitude towards RPGs when you very clearly illustrate a dependence on other peoples' stone-age RPG mechanics, which you yourself consistently prove unable to duplicate without directly lifting them... It's just... foolish.