I'm sorry but that's just bullshit. The Old Republic didn't innovate the MMO genre at all. It's essentially a WoW clone with a gimmick, just like every other MMO released in the past 5 years.
Pretty much this...animehermit said:First MMO to put this much emphasis on storyZachary Amaranth said:Ummm...It's the first time there has been a Star Wars game...lithium.jelly said:Well, the game's development costs certainly had an innovative pricetag. I'm sure their cost/profit graphs will have an innovative break-even point. I can't see any other kind of innovation in TOR, though.
That's a Made by Bioware...
That's an MMO...
Umm...
first MMO to have a multiplayer dialog system
First MMO to have any dialog system
First MMO to have a cover mechanic
First MMO to have completely unique class story lines.
First MMO to have a moral choice system
First MMO to give me the option of how I complete quests
First MMO with unique companion character for each class.
First MMO with companion affection and romance
First MMO to completely voice over all the quests
First MMO I've ever played that actually rewarded players for exploring.
First MMO where you actually play a character and not just an avatar for you in the game.
That's just off the top of my head. There are tons of other small nice features, like area looting, the fact that you can tell the quality of the drop from looking at it, and things like how crafting can be done while you're offline.
It seems the argument is over whether there was enough "new" to qualify as innovative as a whole. In that regard I think Ohlen's (and presumably Bioware's) assessment is fair, TOR is certainly an evolution of the MMO genre, and a respectable one at that, but no more. Was it ever intended to be anything else? Apparently (and sadly) not.Jahandar said:Innovation doesn't mean revolution or that you can't build upon what anyone else did. It's having new ideas, new methods, and other new advances, but always building on what came before.
Innovation is not invention.
I'm not saying it's completely new but it changes many things which I don't like much anymore about current MMO's, there is reason enough to switch to it.Centrophy said:Except from what I can see, the combat system is essentially the same as the EQ/WoW formula. Hit 1,2,3,4,5,1 while waiting for cooldowns. I would also posit that it's also about getting the "phat loots" in the form of gear so you can go get more gear.Beryl77 said:I like Bioware but I see no reason why I should play TOR.
No matter how much he denies it, it plays the same and feels as other MMO's. There's really no reason to start playing, except maybe if you're a big Bioware or Star Wars fan. Nothing stands out about that game, let alone that the monthly subscription fee is becoming less and less the norm.
Now a game like Guild Wars 2, that's how you can change MMO's. There is a reason to go play that instead of any other MMO out there.
You might want to look up the difference between "Innovation" and "Invention" )Andothul said:I play and love SWTOR but come on Bioware.
An evolution of an MMO yes, an innovation? No where near
That's nice, if "innovation" is completely meaningless. If you want to call those tweaks "innovation," just about every God of War clone is "innovative." Every brown shooter is "innovative."Savber said:Pretty much this...
NO innovation whatsoever? Come on guys...
Even if the GAMEPLAY is pretty much the same, I would hardly say TOR has zero innovations whatsoever.
It is true.... to a man who doesn't have a sense of smell.Bluntman1138 said:I also insist that my fecal matter doesn't stink.... That doesnt mean it is true.
Well I would hope that's not what I've done, particularly the final comment! I played TOR in beta, and I've got to say I really think the fully voiced aspect of TOR is good but a little over praised. TOR felt very like the Tortage part of Age of Conan to me; they've just extended voice acting outside of the starting area. Yes, I think it's commendable but even Bioware employees are saying they weren't setting out to break the mold and they didn't. Nevertheless, they did do a solid job.aftohsix said:This is how I see much of the criticism in this thread being constructed:
"I hate Bioware!"
"Bro! No way! You too!"
"Totes bro!"
"We should make out bro!"
Totally agree. The emphasis on story in a grind-filled MMO doesn't compute. Once the story ends, the grind is all that matters; and if the grind isn't innovative in itself then they won't retain their players long-term.bringer of illumination said:Note how he doesn't actually explain how TOR is different from WoW from a gameplay standpoint.
That would be because it isn't.
At all.
Story is all well and good, but giving an MMORPG a good story isn't innovation, it's just putting a good story into a genre that usually doesn't have a good story.
And from where i'm standing choosing to focus on story was a HUGE misstep, if they wanted to focus on story, then they should have made a single player RPG, MMORPGs NEED the endgame grind to be good, because if it isn't then people will just level p their characters, and then leave. The reason WoW was as successful as it was is that people didn't leave when they were done leveling, the endgame was compelling and felt worth doing.
If TOR just looses all it's appeal after you're done leveling because there's no more story left then the game will wither and die by this summer.
And his points about first person shooters is just a load of absolute horse-shit. He's literally saying that shooters haven't evolved at all between Doom and Half Life 2.
TOR isn't an evolution of the MMORPG genre, at least not from a gameplay standpoint, it does almost nothing different from WoW, they played it safe because they wanted to steal WoW's player base, and that just won't work.
If you ask me, Bioware has gotten full of themselves, people have been heaping endless praise on them for good writing for so long that they feel that the actual GAME parts of their games no longer matters.
Excuse me, i'm sure there are some that are real, but i can name dozens if not hundred of MMO's that already cover the majority of that list and came before this last Star Wars MMO...animehermit said:First MMO to put this much emphasis on storyZachary Amaranth said:Ummm...It's the first time there has been a Star Wars game...lithium.jelly said:Well, the game's development costs certainly had an innovative pricetag. I'm sure their cost/profit graphs will have an innovative break-even point. I can't see any other kind of innovation in TOR, though.
That's a Made by Bioware...
That's an MMO...
Umm...
first MMO to have a multiplayer dialog system
First MMO to have any dialog system
First MMO to have a cover mechanic
First MMO to have completely unique class story lines.
First MMO to have a moral choice system
First MMO to give me the option of how I complete quests
First MMO with unique and interesting companion character for each class.
First MMO with companion affection and romance
First MMO to completely voice over all the quests
First MMO I've ever played that actually rewarded players for exploring.
First MMO where you actually play a character and not just an avatar for you in the game.
That's just off the top of my head. There are tons of other small nice features, like area looting, the fact that you can tell the quality of the drop from looking at it, and things like how crafting can be done while you're offline.
Innovation: An act of try a new method, idea, or product as defined by the dictionary.Zachary Amaranth said:That's nice, if "innovation" is completely meaningless. If you want to call those tweaks "innovation," just about every God of War clone is "innovative." Every brown shooter is "innovative."Savber said:Pretty much this...
NO innovation whatsoever? Come on guys...
Even if the GAMEPLAY is pretty much the same, I would hardly say TOR has zero innovations whatsoever.