BioWare Knows It Can't Please Everyone

mysecondlife

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Feb 24, 2011
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"You can never satisfy anyone"

True. but you can always piss everyone off.

Hope its satisfying enough so that we can put this sad affair behind.
 

OpticalJunction

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Jul 1, 2011
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Woah they're already sounding apologetic about it. Not a good sign. Even if it's true that some people won't be satisfied, they still should have enough faith in their own product be excited about it. It's kind of like they're bracing themselves for backlash, instead of being simply proud of what they've done.
 

AD-Stu

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AbstractStream said:
and maybe that didn't come across, that those characters still had a future and they had a hope going forward.
[sub][sub]that better mean I'm getting my blue babies.[/sub][/sub]
I'm pretty sure it that comment was actually aimed at the people who were saying "plus the entire universe is f&*ked because no more mass relays so the huge fleets that were above Earth will starve to death because there's no turian food and..."

Though so help me there'll be fist-shaking if they've addressed that but not the obvious questions like what the hell is the Normandy doing running away :p
 

Dogstile

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and maybe that didn't come across, that those characters still had a future and they had a hope going forward.
Spoilered for anyone who hasn't played it yet.

Next time, they might want to not let you destroy every Mass Relay in the universe and trap your team on a planet where, depending on what allies are on the ship when it crashes, some of them can't eat.

But I at least appreciate that they're trying.
 

Ed130 The Vanguard

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Sep 10, 2008
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Diana Kingston-Gabai said:
j-e-f-f-e-r-s said:
Considering that the original ending before Drew Karpshyn left was rumoured to be completely different and far more in line with the ideas of the series, this whole 'artistic integrity' schtick feels a bit hollow.
Well... here's the thing. Having read the summary of Karpyshyn's original ending, I can see why it would've been problematic from a purely gameplay perspective.

To clarify: as near-universally-reviled as the current ending may be, there's still been plenty of discussion as to which ending makes the most sense for various Shepards. Personally, I'm completely unwilling to consider any ending besides Destroy, regardless of the cost, because I view Control as validating the Illusive Man and Synthesis as validating Saren. But I've read coherent and well-thought-out justifications of these alternatives, and I'm willing to concede that while they could never be "the right choice" for me, they could certainly be that for other players.

But in the original ending, the player would have been faced with an entirely different choice: sacrifice the entirety of humanity to help the Reapers stop the spread of dark energy, or destroy the Reapers and place your trust in the allies you've acquired to solve the problem with you.

And I honestly can't imagine anyone choosing the first option. Not when the entire thrust of the narrative is about the extraordinary things the races of the galaxy can achieve when they work together. What player would willingly concede defeat rather than take on another challenge? That's just not how we're wired as gamers.
I could get behind that ending, and it was hinted in ME2 at least. While the point you bring up of the apparent lack of choice, there would be people that would choose being Reaper chow. Besides with most choosing the 'do this together' option there would be an easy way to continue the ME universe storywise, instead of the current 'everyone is screwed short to mid term.'
 

Arakasi

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I think the more appropriate title for this thread would be 'BioWare knows it can't please anyone'.

This is what happens when you forsake your fans BioWare.
 

chadachada123

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What Bioware doesn't seem to understand is that it is NOT the 'lack of clarity' that pissed off so many fans.

It was the massive plotholes that can't simply be handwaved like Bioware would like to.
 

Frostbite3789

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JasonKaotic said:
Yeah... releasing it on the same day as Dawnguard. Who decided that would be a good idea?
I'm having to choose between my massively, massively-anticipated Dawnguard and fucking shit up Van Helsing-esque vampire style, or some extra cutscenes for a game I'm trying to forget about.
Not a particularly tough decision.
Releasing it on the same day as Dawnguard is releasing on 1/3rd of the platforms.

I'd say that's a minority of the platforms, but my math is somewhat sketchy.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Diana Kingston-Gabai said:
RJ 17 said:
When was the last time an audience demanded that a book be rewritten because the ending was bad? When was the last time an audience demanded that a movie be remade because they didn't like the ending? When was the last time a book or movie actually WAS remade because of demands from the audience? I submit: never. They go down in history as "A movie with a crap ending" or "A book with a crap ending".
Two words: test screenings. They don't always work, mind you, but it happens more often than you'd think. "I Am Legend", "Little Shop of Horrors", "Blade Runner", "28 Days Later"... granted, these were all situations where studios intentionally sought out audience feedback before officially releasing the product, but that feedback resulted in significant changes every single time.
And yet many movies come out with crap endings. It's the finished product we're talking about here, not the process of making it.
 

Eleima

Keeper of the GWJ Holocron
Feb 21, 2010
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Thank you, Mr. Hudson. All I want to know is how my FemShep's beloved Kaidan, and best bud Garrus, who were with her in the final push to the Beacon, ended up fleeing on the Normandy. All I need is a rational explanation for that.
Also, thank you for making an awesome game, because aside from the last confusing 5 minutes, ME3 kicked ass. And... dare I say it?... yes, I think I will. I actually enjoy the multiplayer. GASP!
Like some people said, I can deal with Shepard being gone, it makes sense that you couldn't survive all she's been through, but I need to know what happened to the rest of the galaxy.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Two pages and only one indoctrination theory mention? Has it fallen from grace as swiftly as it rose?

Regardless:

cursedseishi said:
And if they aren't going to go by or tweak the popular Indoctrination theory, I don't know if they can explain it all. Hell...
The Indoctrination Theory is a cute little thing for the ending sequence...but a horrible thing for the Epilogue.

See, what you have is three settings.
1- (Control/Synthesis) Shepard is indoctrinated, she dies, Reapers are dominating Earth since the Crucible never fired.
2- (Destroy) Shepard is NOT indoctrinated, she dies, Reapers are dominating Earth since the Crucible never fired.
3- (Destroy with enough EMS) Shepard is NOT indoctrinated, she lives...barely, Reapers are dominating Earth since the Crucible never fired.

See the problem? Whatever you do, whatever efforts you made, however many EMS you gathered and allies you befriended...it doesn't matter. The galaxy put all its hope into the Crucible and no one was there to open the Citadel arms for it.

With both Crucible and Shepard disabled...there wasn't really any hope for the Galaxy, was there? It was hammered into us throughout the game: They can't be beaten by conventional means. Even Shepard, the woman who defied all odds on numerous occasions, agreed to that.

So yeah. Indoctrination Theory is nice and all (if not without its own share of plotholes - I'm looking at you "Indoctrination Eyes"), but it doesn't fix the epilogue, it just adds a fun twist on the last gameplay sequence.

As for me, get rid of the Mass Relay destruction and it'd fix most of the problems with the ending. There, book it, ending fixed.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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DENIAL!

That's what this is! They are so fucked up in their heads that they literally have no idea what they're doing or talking about!

Don't make an orbital laser shoot down on us and make Shepard ten times more retarded than he already was throughout the game, then make horrible decision after horrible decision, only to railroad us into an ending with three colors and 5% difference, completely throwing all consistency and logic out the window with that insufferable starchild and RRRAAAAAHHHH!!

Edit: It's not about pleasing everyone. Red herring.
 

tensorproduct

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Rooster Cogburn said:
"There are some people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can't do that because that's not our story;
'Your' story sucks ass. Get it? Stop pretending it doesn't suck or that it's bold and expressive and open to interpretation. The entire internet can see the emperor has no clothes. The entire internet.
Except that this is obviously not true. Plenty of people have no problem with the endings. I've seen no evidence that those who dislike them are anything more than a vocal minority... far from the entire internet.

Why can't they stop being condescending jerks? If I bought any other product and was dissatisfied, anybody I talked to about it would apologize and do everything they could to make me happy. Why do game devs get away with this? You think I insult customers at my job and make bullshit excuses? I wish.
This is a perfect example of what I dislike about the "retake Mass Effect" movement/meme. If they change the ending to satisfy you, Rooster, then they are changing a story that I and plenty of others liked. If we were mount a campaign to have it changed back, we could use identical "the customer is always right" reasoning to justify the position.

What makes your desire to be a satisfied customer more important than mine?
 

Megalodon

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tensorproduct said:
This is a perfect example of what I dislike about the "retake Mass Effect" movement/meme. If they change the ending to satisfy you, Rooster, then they are changing a story that I and plenty of others liked. If we were mount a campaign to have it changed back, we could use identical "the customer is always right" reasoning to justify the position.

What makes your desire to be a satisfied customer more important than mine?
I'd assume numbers, people like you were simply in the minority. If Bioware see that drastically more people hate the ending than don't, then it's in their best interest to at least attempt a fix to mollify this majority of fans. I remember seeing a marketing statistic that only 10% or so of consumers will actually complain about a product, so Bioware realised that either there is a massive body of unhappy silent fans, or the ME3 ending was sufficently hated to cause more than the standard proportion of unhappy customers to speak up. Either way, they had a problem on their hands.

You do have a point about it not being fair for Bioware to screw you over by out and out changing the ending, which is why the sensible side of those of us who hated the ending did not expect a complete rewrite, as much as we wanted it. I wanted additional endings, so the failure of an ending that shipped was not the only option. I do not want someone else to stop being a satisifed customer, but I do want to be a satisfied customer myself.

As far as the EC goes, I'm resigned to probably not being particularly happy with it. I hope it will be able to recover enough, give some closure and hope to the end of the story, so that I can stomach playing the games again.
 

tensorproduct

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Megalodon said:
tensorproduct said:
This is a perfect example of what I dislike about the "retake Mass Effect" movement/meme. If they change the ending to satisfy you, Rooster, then they are changing a story that I and plenty of others liked. If we were mount a campaign to have it changed back, we could use identical "the customer is always right" reasoning to justify the position.

What makes your desire to be a satisfied customer more important than mine?
I'd assume numbers, people like you were simply in the minority. If Bioware see that drastically more people hate the ending than don't, then it's in their best interest to at least attempt a fix to mollify this majority of fans. I remember seeing a marketing statistic that only 10% or so of consumers will actually complain about a product, so Bioware realised that either there is a massive body of unhappy silent fans, or the ME3 ending was sufficently hated to cause more than the standard proportion of unhappy customers to speak up. Either way, they had a problem on their hands.
I would simply assume different numbers. Another marketing anecdote (I'm loathe to use marketing and statistic in the same sentence) is that happy customers rarely say anything, whereas unhappy customers will do their best to be heard. From this, a small proportion of dissatisfied gamers can drown out any number of people who are content with the status quo.

It's interesting to think how we might generate better statistics. Some form of anonymous on-line survey? Very susceptible to ballot stuffing, but it's marginally better than "I've seen more people complaining than I have happy".

You do have a point about it not being fair for Bioware to screw you over by out and out changing the ending, which is why the sensible side of those of us who hated the ending did not expect a complete rewrite, as much as we wanted it. I wanted additional endings, so the failure of an ending that shipped was not the only option. I do not want someone else to stop being a satisifed customer, but I do want to be a satisfied customer myself.
Actually, I think you kind of missed my point. What I was trying to say was that we, as consumers of entertainment, have absolutely no inherent right to expect to be satisfied by what we consume.

To argue that Bioware should change the ME3 ending to satisfy disgruntled customers exposes the flaw in assuming that we do have such a right, as it would lead to other disgruntled customers who can then expect the same consideration.

Where does it end? When nobody cares enough to complain anymore, or when they can prove beyond a doubt that a majority of their customers are satisfied enough, or simply when Megalodon gets an ending that is palatable?

What will you do if you're on the wrong side of one of these controversies? Is the customer always right if you're not the customer who feels hard done by?
 

Megalodon

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tensorproduct said:
I would simply assume different numbers. Another marketing anecdote (I'm loathe to use marketing and statistic in the same sentence) is that happy customers rarely say anything, whereas unhappy customers will do their best to be heard. From this, a small proportion of dissatisfied gamers can drown out any number of people who are content with the status quo.
I can't say I disagree with this, but where's the tipping point? The company only knows about people that speak up, why should they assume that more people disagree with the complainers than agree. If a company assumes that the majority are always happy with the product produced, then there's no reason to change anything, which is not how things are. To use another ME example, Bioware apparently listened to complaints about the Mako in ME1, so it was removed (for better or worse) for ME2.

It's interesting to think how we might generate better statistics. Some form of anonymous on-line survey? Very susceptible to ballot stuffing, but it's marginally better than "I've seen more people complaining than I have happy".
I was thinking about ballots that were run on BSN coming back with figures showing the vast majority disliked the ending and wanted a change, the biggest score I saw was around 90% in favour of revised endings.

Actually, I think you kind of missed my point. What I was trying to say was that we, as consumers of entertainment, have absolutely no inherent right to expect to be satisfied by what we consume.

To argue that Bioware should change the ME3 ending to satisfy disgruntled customers exposes the flaw in assuming that we do have such a right, as it would lead to other disgruntled customers who can then expect the same consideration.
Obviously I can't speak for everyone who hated the endings here, but I have never seen it claimed we have a right to an altered ending, except by people thinking the ending shouldn't be changed using it in "entited crybaby" arguments. It has always been the case that we were extremely unhappy with the ending and would be unwilling to pay more for DLC/future games. Bioware had the choice, stick to thier guns or try to fix the ending to regain the faith of the fans they alienated.

Quote from the facebook group "Bioware is a business if we can make them understand that by using the current endings they alienate (no pun) their customers, and destroy the replay ability of the trilogy they are hurting their profits we CAN bring about a change for the better."

This has never been about the "right" to get an altered ending, simply trying to get Bioware to choose to implement a change that will result in people like myself continuing to give Bioware business. Again, this is my viewpoint, shared by the people I have talked about this issue with.
Where does it end? When nobody cares enough to complain anymore, or when they can prove beyond a doubt that a majority of their customers are satisfied enough, or simply when Megalodon gets an ending that is palatable?

What will you do if you're on the wrong side of one of these controversies? Is the customer always right if you're not the customer who feels hard done by?
Firstly even before the ending controversy I was half expecting to be disappointed by the ending. I wanted a Shepard lives happy ending. I would not have found a decent ending where Shepard dies to be worth the shitstorm that errupted over what we got, but I would not have found it particularly palatable. But the ending we got was such a sucker punch it was worth complaining over in my opinion, and I was far from alone in this.

It ends when the company in question decides it ends, when they think the complaints are too minor,the amount of complainers too small to be worth the resources to fix. If Bioware had decided that trying to salvage potential income from pissed off ME fans wasn't worth the effort, that would have been the end (I would not have been happy about it, but it would have been the end), but it wasn't. Bioware thought the outcry was sufficient to be worth addressing, just as Bethesda did before them with Broken Steel, so they have attempted to address it, how well they have done, I don't know.