You're ignoring my point. It's not okay to be dicks to your customers however they may feel about a product. "Can't please everyone" is a pathetic excuse for screwing up and a worse one for rudeness.irishda said:This is a perfect example of what I dislike about the "retake Mass Effect" movement/meme. If they change the ending to satisfy you, Rooster, then they are changing a story that I and plenty of others liked.I believe it's relevant because if it was changed, then they'd be the dissatisfied customers who would need the apology and "everything [Bioware] can do to make them happy". Game devs get away with this because, as the article says, you can't please everyone.Granted. But that has nothing to do with the part you quoted.
Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks.If we were mount a campaign to have it changed back, we could use identical "the customer is always right" reasoning to justify the position.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
In that same sense, I am the tragic victim of your vile efforts to obstruct my campaign to get the ending changed as well as Bioware's vicious refusal to change it. Oh the humanity!Unless you succeeded and Bioware had changed the endings, then he'd be the victim of your wants because he lost something he liked. It's like if he really loved Snickers, but you hated peanuts. So you got the candy company to remove all peanuts in all Snickers. He loses the product he liked because you couldn't be bothered to enjoy another product.For one thing, you are not me, so I hardly feel compelled to defend your interests on your behalf. Beside that, nothing. We have conflicting goals, but it doesn't mean you're some kind of victim here.What makes your desire to be a satisfied customer more important than mine?
In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.Rooster Cogburn said:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.irishda said:This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
But the rudeness was on the customers end for refusing anything less than a complete rewrite of the original. When any sort of platitudes are rejected on the basis of "this isn't what we want", then it's not exactly rude for not catering to the over-the-top demands. I've never heard anything of Bioware insulting people or mocking them. What I have seen though is comments of "we're taking this criticism seriously" get chewed out as "missing the point.Rooster Cogburn said:You're ignoring my point. It's not okay to be dicks to your customers however they may feel about a product. "Can't please everyone" is a pathetic excuse for screwing up and a worse one for rudeness.
Forgive me. Allow me to clarify your logic:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.
Close, but the existing product has that going for it. It already exists. You've taken a product and demanded it be changed on the basis that you don't like it to the detriment of those that already approve of it, rather than seeking out another product that suits your taste. You're grabbing other people's toys and saying they need to be different, and that makes you a bigger dick than Bioware for refusing to change it.In that same sense, I am the tragic victim of your vile efforts to obstruct my campaign to get the ending changed as well as Bioware's vicious refusal to change it. Oh the humanity!
Far from it. This is just a silly ad hominim people make when they don't feel confident enough to argue their point on it's own merits.tensorproduct said:In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.Rooster Cogburn said:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.irishda said:This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).
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I don't really know what to make of this. Are you accusing me of a silly ad hominem (possible, though I'm fairly sure I didn't make one), or admitting to one yourself (in which case I don't see it)?Rooster Cogburn said:Far from it. This is just a silly ad hominim people make when they don't feel confident enough to argue their point on it's own merits.tensorproduct said:In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.Rooster Cogburn said:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.irishda said:This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).
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I probably should have called it a straw man. What I'm trying to say is, rarely does anyone actually try to pass off their opinion as fact, and that certainly isn't happening here. You may not like my opinion, but I never stated or implied it was anything else.tensorproduct said:I don't really know what to make of this. Are you accusing me of a silly ad hominem (possible, though I'm fairly sure I didn't make one), or admitting to one yourself (in which case I don't see it)?Rooster Cogburn said:Far from it. This is just a silly ad hominim people make when they don't feel confident enough to argue their point on it's own merits.tensorproduct said:In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.Rooster Cogburn said:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.irishda said:This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).
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Demanding satisfaction from a business transaction is not rude. Granted, I'm sure a lot of customers were total dicks over the whole thing, but that is not why. I can't think of a better reason to reject something than it not being what I want. That doesn't sound over-the-top to me. And I didn't say it was rude to not cater to customer demands. Rejecting it was a lot worse than merely rude. It was rude to act rudely and be condescending. If you want to see Bioware insulting people or mocking them, I suggest you read the article at the beginning of this thread. They have never taken this criticism seriously, ever. They have been evasive, dismissive, condescending, defensive, misleading, pretentious, and just fucking rude in general. And beside that, they have consciously chosen to miss the point. Again, read the article if you want to see it in action.irishda said:But the rudeness was on the customers end for refusing anything less than a complete rewrite of the original. When any sort of platitudes are rejected on the basis of "this isn't what we want", then it's not exactly rude for not catering to the over-the-top demands. I've never heard anything of Bioware insulting people or mocking them. What I have seen though is comments of "we're taking this criticism seriously" get chewed out as "missing the point.Rooster Cogburn said:You're ignoring my point. It's not okay to be dicks to your customers however they may feel about a product. "Can't please everyone" is a pathetic excuse for screwing up and a worse one for rudeness.
What I said makes perfect sense and I stand by it. There is no contradiction. You're number '2' is very oddly worded. Why don't you shorten it to something that means the same and is less misleading, like: "They should change it because it sucks."Forgive me. Allow me to clarify your logic:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.
1. Bioware shouldn't change the game because the customer is right, they shouldn't be dicks to their customers.
2. They should change the game because I (the customer) am right when I say the ending sucks.
The trip up comes in both the subjective nature of you being right, and in your double-backing on what Bioware should or shouldn't do.
BBBwwwwhhhhaaaaaat the fuck? Cool your jets guy. I won't report you but you've got to do better than that. It's always the people that like the ending that are abusive! Every Mass Effect thread is like this! And I'm supposed to believe the 'retakers' are the unreasonable ones?!Close, but the existing product has that going for it. It already exists. You've taken a product and demanded it be changed on the basis that you don't like it to the detriment of those that already approve of it, rather than seeking out another product that suits your taste. You're grabbing other people's toys and saying they need to be different, and that makes you a bigger dick than Bioware for refusing to change it.In that same sense, I am the tragic victim of your vile efforts to obstruct my campaign to get the ending changed as well as Bioware's vicious refusal to change it. Oh the humanity!
I'm gonna just cut to this cause this is what it essentially boils down to, plus it's kind of odd that you took my line almost verbatim and plugged it as if it justifies your opinion...Rooster Cogburn said:This is pure histrionics but I'll run with it as best I can. From my perspective, this is not a matter of taste but of insultingly shitty quality. The ending sucks and I want it changed. I sympathize if you don't want it to change. I understand that you will be inconvenienced. But games get changed all the time for better or worse. Do you really think every developer that ever did that is a bigger dick than whatever? Give me a break. Sorry you don't want it changed but I do and that's that. Fortunately, you are perfectly free to purchase a different product that suits your tastes. In fact, I encourage it.
Rooster, if you want to say that everything you have said so far is simply a statement of opinion and you fully understand that your opinion is no more important that anybody else's then I retract the statement about you being childish and offer sincere apologies (neither a strawman nor an ad hominem, by the way).Rooster Cogburn said:I probably should have called it a straw man. What I'm trying to say is, rarely does anyone actually try to pass off their opinion as fact, and that certainly isn't happening here. You may not like my opinion, but I never stated or implied it was anything else.
Rooster Cogburn said:'Your' story sucks ass. Get it? Stop pretending it doesn't suck or that it's bold and expressive and open to interpretation.
They should change it because it sucks.
irishda said:(READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
Rooster Cogburn said:Exactly! I'd say that's a pretty good summing up of my position.
These all seem pretty clear cut, but are obviously open to interpretation.Rooster Cogburn said:From my perspective, this is not a matter of taste but of insultingly shitty quality. The ending sucks and I want it changed.
The difference being that I am not now, nor have I ever, demanding that a story be changed to suit my tastes. We are both absolutely entitled to our opinions, but that's about all. So, if Bioware decide to change things to suit you, then I am shit out of luck. I would be just as justified as you then in launching a campaign to get it changed back, but that way madness lies.Rooster Cogburn said:As for your message to Megalodon, I do not believe my opinion is the only one that matters. But even if I did, I could charge you with the same because you haven't admitted mine is right either.
I can absolutely cope with an dissenting opinion, right up until somebody tries to shove it down my throat. If we were merely discussing what we thought about the game then it would be a discussion of opinions, but that is clearly not what is going on here. Do you really think that that is what is happening?Rooster Cogburn said:The irony here is that all I'm doing is saying how I feel about this fucking game and it is you who cannot cope with a dissenting opinion.
Ha. I got the exact same feeling when I watched that ending.Zaik said:Also added a none of the above option, but it just results in everyone being quickly swept under the rug and the next cycle "gets it right". Kind of stinks of pettyness about people not liking it the first time tbh.
i have to agree with regarding the destruction option, the idea of the geth and especially EDI being wiped out was abhorent to me. i ended up chooing synthesis because of my main shepards moral compass. Aspects of the ending that didnt make sense such as the illusive mans pressence on the station was nonetheless a part of the story i really enjoyed. Starchild and normandy aside however my biggest gripe was a lack of an epilogue. i know shepards story ended there and i had a sinking feeling in the pit of my stomach that was always how it was going to bebut id ended up caring for the universe and secondary characters almost as much, and for so many unanswered variables to not be addressed did get to me it was quite a disapointment. but hopefully the extended cut DLC will address that.tensorproduct said:Overall, my take on the ending was that it was a good idea with some dodgy execution. That's pretty much how I saw most of the series. There has always been a lot to like, but frequently you have to squint a bit and be somewhat selectively blind to see the good stuff.chiefohara said:What was it about the ending that you liked?
Didn't like it at all myself, but im genuinely curious as to why you found it a satisfying ending to the franchise. What did you like about it?
I'll start off with the only thing that I think was actively awful: the Normandy fleeing the battle at the very end and crash landing on some random planet. I can't say much about how stupid that was, and how completely out-of-character it was for Joker and the crew, that has not already been said.
Other than that... yeah I liked most of it. I liked that it required sacrifice. I thought that the motivation of the Reapers made perfect sense (by the standards of amoral immortal machines). I liked that I couldn't just take the easy way out (destruction), because that would mean killing the Geth (who I had worked so hard to save on Rannoch): that was a serious choice which was difficult to make, a factor that has always been the best thing about the series. Most of all, I liked that it actually ended. No LotR style fakeouts, or sequel hooks, or New Vegas type epilogues... it was just over because Shepard's story was finished. It was left to our imaginations how the rest of the galaxy fared after the relays were gone, or how the Turian fleet would be fed (if you saved the Quarians then the live-ships are there with plenty of dextro-DNA food). I even like that indoctrination seems to be a perfectly valid interpretation of the ending: though I disagree with it, that sort of wild theorizing is part of the fun of stories.
Now, I do have nits to pick (space-child... really Bioware, really?) but they don't affect my enjoyment of what was a solid ending to a solid game.