BioWare Knows It Can't Please Everyone

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Jun 11, 2008
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I have seen them on youtube and if they had come out with those originally there would have been no shit storm. Sure some may have been discontented but they seem solid enough for a video game ending.
 

midij19

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why the hell do people even care about mass effect any more? it has bad writing, repetitive gameplay and is just disappointing in general. the fact that the only reason bioware even thought of fixing a single flaw in the whole mess was because the public reaction was beyond bad, gives out just how little they care for the quality of their product.
it's better left forgotten like all the other CoD/MW ripoffs and wannabes.
 

chiefohara

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tensorproduct said:
This is a perfect example of what I dislike about the "retake Mass Effect" movement/meme. If they change the ending to satisfy you, Rooster, then they are changing a story that I and plenty of others liked. If we were mount a campaign to have it changed back, we could use identical "the customer is always right" reasoning to justify the position.

What makes your desire to be a satisfied customer more important than mine?
What was it about the ending that you liked?

Didn't like it at all myself, but im genuinely curious as to why you found it a satisfying ending to the franchise. What did you like about it?
 

SpectacularWebHead

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cursedseishi said:
And the few that did somehow manage to escape magic-splosion have hope? A cripple and his sexbot, your love interest, and maybe a few others... alone on an alien planet? There is no hope in that either, unless you think the idea of hope is inbreeding.
...How is any member of the normandy doin' the nasty and having kids inbreeding? That makes no sense, even as a joke or satirical point.

Seriously, None of the main characters on Normandy a related, whatchu talkin' bout Willis?
 

JambalayaBob

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DVS BSTrD said:
There are some people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can't do that because that's not our story; we wouldn't know how to write that story.How could they? Deus Ex didn't write that story for them.

OR maybe you could just ask Drew Karpyshyn to do it. You know the guy who actually DID create Mass Effect.
irishda said:
Cue the shitstorm of people basically saying "But they could at least please ME!"
It's better than writing an ending just to please themselves.
How's that? Writing an ending themselves would actually be productive! Sure, it would probably be crap and only serve to boost their ego, but it's still better than whining about it.
 

AlexanderPeregrine

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SpectacularWebHead said:
cursedseishi said:
And the few that did somehow manage to escape magic-splosion have hope? A cripple and his sexbot, your love interest, and maybe a few others... alone on an alien planet? There is no hope in that either, unless you think the idea of hope is inbreeding.
...How is any member of the normandy doin' the nasty and having kids inbreeding? That makes no sense, even as a joke or satirical point.

Seriously, None of the main characters on Normandy a related, whatchu talkin' bout Willis?
Their population is way below the minimum effective population size [http://darwin.eeb.uconn.edu/eeb348/lecture-notes/drift/node7.html], so while they might not inbreed and perhaps not their children, they will run into inbreeding really fast.
 

SpectacularWebHead

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AlexanderPeregrine said:
SpectacularWebHead said:
cursedseishi said:
And the few that did somehow manage to escape magic-splosion have hope? A cripple and his sexbot, your love interest, and maybe a few others... alone on an alien planet? There is no hope in that either, unless you think the idea of hope is inbreeding.
...How is any member of the normandy doin' the nasty and having kids inbreeding? That makes no sense, even as a joke or satirical point.

Seriously, None of the main characters on Normandy a related, whatchu talkin' bout Willis?
Their population is way below the minimum effective population size [http://darwin.eeb.uconn.edu/eeb348/lecture-notes/drift/node7.html], so while they might not inbreed and perhaps not their children, they will run into inbreeding really fast.
Well, the main characters certainly, but the normandy has a compliment of about 20 people in games, and (Aledgedly) 100 plus due to soldiers in the final battle. Also, can't Liara just shag everyone once, get pregnant and solve the whole inbreeding problem?
(Also, this point is moot now that the thingy cleared it up, but lets pretend that it didn't, because it's getting interesting now)
 

tensorproduct

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chiefohara said:
What was it about the ending that you liked?

Didn't like it at all myself, but im genuinely curious as to why you found it a satisfying ending to the franchise. What did you like about it?
Overall, my take on the ending was that it was a good idea with some dodgy execution. That's pretty much how I saw most of the series. There has always been a lot to like, but frequently you have to squint a bit and be somewhat selectively blind to see the good stuff.

I'll start off with the only thing that I think was actively awful: the Normandy fleeing the battle at the very end and crash landing on some random planet. I can't say much about how stupid that was, and how completely out-of-character it was for Joker and the crew, that has not already been said.

Other than that... yeah I liked most of it. I liked that it required sacrifice. I thought that the motivation of the Reapers made perfect sense (by the standards of amoral immortal machines). I liked that I couldn't just take the easy way out (destruction), because that would mean killing the Geth (who I had worked so hard to save on Rannoch): that was a serious choice which was difficult to make, a factor that has always been the best thing about the series. Most of all, I liked that it actually ended. No LotR style fakeouts, or sequel hooks, or New Vegas type epilogues... it was just over because Shepard's story was finished. It was left to our imaginations how the rest of the galaxy fared after the relays were gone, or how the Turian fleet would be fed (if you saved the Quarians then the live-ships are there with plenty of dextro-DNA food). I even like that indoctrination seems to be a perfectly valid interpretation of the ending: though I disagree with it, that sort of wild theorizing is part of the fun of stories.

Now, I do have nits to pick (space-child... really Bioware, really?) but they don't affect my enjoyment of what was a solid ending to a solid game.
 

archvile93

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cursedseishi said:
Honestly... I don't think I'd mind the Dark Energy ending. At least compared to what we have got now. It's one of those annoying plot threads that we peaked in 2, and had it just drop off immediately after.


I haven't heard of it before, but I'm guessing that the Reapers would just require all highly evolved beings, and not everything, similar to how they have acted previously.
And while it would be "conceding defeat" in some regards, it's a major risk.

On one hand, you could continue to defy the Reapers and try to stem the Dark Energy on your own, hoping that the Quarians and the rest of the races have some chance of saving themselves from it. Very high risk, yet it means all the higher beings (or all life) get's to live. Yet if you fail, and they just weren't able to stop it, then the devastation would probably be horrific in scale.

And on the other hand, you stop fighting against the reapers. I don't know how the revelation in terms of their motives comes about (again, haven't heard of this particular ending), but I'm sure it would be a surprising one. In this regards, the way the Reapers are acting could easily be compared to how the Salarians acted with the Genophage. They offered no chance and immediately snipped the problem in the bud, largely ignoring how it affected the Krogans. It's a greater good situation, wherein the hopefully positive end justifies the horrific means.
And as Shepard, you end up having to stand and make the choice. Guarantee freedom, or guarantee survival. Do you condemn the higher species to ensure the survival of all, including the future species that will develop afterwards? Or do you destroy your only guaranteed chance to stop the crisis in the hopes that you'll be able to stop it instead?

It has more weight behind each choice, and it has infinitely more impact than a RGB explosion.
While I agree that the original idea makes more sense, I have to disagree on the choice having more weight (none of them really do), choosing to let the reapers win is dumb because it virtually guarentees all life in the galaxy will be exterminated as they will eventually complete the cycle so many times that all life will be killed. It will just take longer than the dark energy one, but the result will be the same. With the "keep fighting anyway" choice you at least have a chance to survive as you might stop the dark energy yourself, as slim as it is, but it's not like you haven't beaten impossible odds before.
 

antipunt

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Just drop this thingamajigy

The ending is a complete mess; unless they really think of something spectacular, I'll expect it to stay that way
 

Lovely Mixture

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They (as in those responsible for the ending) will never change the ending because it would be admitting that they did something wrong, and for them that is much harder than say accepting their screw up.
 

themilo504

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I?m carefully optimistic about this unlike many people I do think the ending can be saved just allow Sheppard to question the catalyst and have him explain all of the plot holes and then throw in a little fallout new vegas style epilogue that shows the galaxy isn?t completely doomed and the effect of your actions yes it?s all meaningless text but it?s better than nothing.
 

Rooster Cogburn

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irishda said:
This is a perfect example of what I dislike about the "retake Mass Effect" movement/meme. If they change the ending to satisfy you, Rooster, then they are changing a story that I and plenty of others liked.
Granted. But that has nothing to do with the part you quoted.
I believe it's relevant because if it was changed, then they'd be the dissatisfied customers who would need the apology and "everything [Bioware] can do to make them happy". Game devs get away with this because, as the article says, you can't please everyone.
You're ignoring my point. It's not okay to be dicks to your customers however they may feel about a product. "Can't please everyone" is a pathetic excuse for screwing up and a worse one for rudeness.

If we were mount a campaign to have it changed back, we could use identical "the customer is always right" reasoning to justify the position.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks.
This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.

I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.

What makes your desire to be a satisfied customer more important than mine?
For one thing, you are not me, so I hardly feel compelled to defend your interests on your behalf. Beside that, nothing. We have conflicting goals, but it doesn't mean you're some kind of victim here.
Unless you succeeded and Bioware had changed the endings, then he'd be the victim of your wants because he lost something he liked. It's like if he really loved Snickers, but you hated peanuts. So you got the candy company to remove all peanuts in all Snickers. He loses the product he liked because you couldn't be bothered to enjoy another product.
In that same sense, I am the tragic victim of your vile efforts to obstruct my campaign to get the ending changed as well as Bioware's vicious refusal to change it. Oh the humanity!
 

tensorproduct

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Rooster Cogburn said:
irishda said:
This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.

I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.
In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.

To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).


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(Edited for clarity)
 

irishda

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Rooster Cogburn said:
You're ignoring my point. It's not okay to be dicks to your customers however they may feel about a product. "Can't please everyone" is a pathetic excuse for screwing up and a worse one for rudeness.
But the rudeness was on the customers end for refusing anything less than a complete rewrite of the original. When any sort of platitudes are rejected on the basis of "this isn't what we want", then it's not exactly rude for not catering to the over-the-top demands. I've never heard anything of Bioware insulting people or mocking them. What I have seen though is comments of "we're taking this criticism seriously" get chewed out as "missing the point.

Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.
Forgive me. Allow me to clarify your logic:

1. Bioware shouldn't change the game because the customer is right, they shouldn't be dicks to their customers.
2. They should change the game because I (the customer) am right when I say the ending sucks.

The trip up comes in both the subjective nature of you being right, and in your double-backing on what Bioware should or shouldn't do.

In that same sense, I am the tragic victim of your vile efforts to obstruct my campaign to get the ending changed as well as Bioware's vicious refusal to change it. Oh the humanity!
Close, but the existing product has that going for it. It already exists. You've taken a product and demanded it be changed on the basis that you don't like it to the detriment of those that already approve of it, rather than seeking out another product that suits your taste. You're grabbing other people's toys and saying they need to be different, and that makes you a bigger dick than Bioware for refusing to change it.
 

Rooster Cogburn

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tensorproduct said:
Rooster Cogburn said:
irishda said:
This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.

I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.
In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.
Far from it. This is just a silly ad hominim people make when they don't feel confident enough to argue their point on it's own merits.

To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).


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(Edited for clarity)
 

tensorproduct

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Rooster Cogburn said:
tensorproduct said:
Rooster Cogburn said:
irishda said:
This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.

I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.
In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.
Far from it. This is just a silly ad hominim people make when they don't feel confident enough to argue their point on it's own merits.

To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).


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(Edited for clarity)
I don't really know what to make of this. Are you accusing me of a silly ad hominem (possible, though I'm fairly sure I didn't make one), or admitting to one yourself (in which case I don't see it)?
 

Rooster Cogburn

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tensorproduct said:
Rooster Cogburn said:
tensorproduct said:
Rooster Cogburn said:
irishda said:
This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.

I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.
In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.
Far from it. This is just a silly ad hominim people make when they don't feel confident enough to argue their point on it's own merits.

To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).


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(Edited for clarity)
I don't really know what to make of this. Are you accusing me of a silly ad hominem (possible, though I'm fairly sure I didn't make one), or admitting to one yourself (in which case I don't see it)?
I probably should have called it a straw man. What I'm trying to say is, rarely does anyone actually try to pass off their opinion as fact, and that certainly isn't happening here. You may not like my opinion, but I never stated or implied it was anything else.

As for your message to Megalodon, I do not believe my opinion is the only one that matters. But even if I did, I could charge you with the same because you haven't admitted mine is right either. You are obstructing my wishes as much as I am obstructing yours. I never stated or implied there was some objective measure of quality or that my opinions are facts so please just forget that whole line of argument. All it does is gum up the works. Try reading this: "I'm sorry you think I'm childish. But that is only your opinion, and you are trying to present it as a fact. You honestly believe your opinions are facts. You believe that there is an objective measure of childishness. Therefore, you are disqualified from the discussion of my childishness. Furthermore, you're obtuse and dumb and so on and so forth." That is what I am going through over here.

And what the fuck does "entitled" have to do with any of that? Seriously, what is the logical connection between my allegedly confusing opinions with facts and a sense of entitlement? This is how I see the anti-RTM movement: they throw out pointless insults that don't even make sense in context without thinking about the subject at hand. Why did you call me "entitled" instead of fat? Can you even think of a reason?

The irony here is that all I'm doing is saying how I feel about this fucking game and it is you who cannot cope with a dissenting opinion.