I have seen them on youtube and if they had come out with those originally there would have been no shit storm. Sure some may have been discontented but they seem solid enough for a video game ending.
What was it about the ending that you liked?tensorproduct said:This is a perfect example of what I dislike about the "retake Mass Effect" movement/meme. If they change the ending to satisfy you, Rooster, then they are changing a story that I and plenty of others liked. If we were mount a campaign to have it changed back, we could use identical "the customer is always right" reasoning to justify the position.
What makes your desire to be a satisfied customer more important than mine?
...How is any member of the normandy doin' the nasty and having kids inbreeding? That makes no sense, even as a joke or satirical point.cursedseishi said:And the few that did somehow manage to escape magic-splosion have hope? A cripple and his sexbot, your love interest, and maybe a few others... alone on an alien planet? There is no hope in that either, unless you think the idea of hope is inbreeding.
How's that? Writing an ending themselves would actually be productive! Sure, it would probably be crap and only serve to boost their ego, but it's still better than whining about it.DVS BSTrD said:There are some people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can't do that because that's not our story; we wouldn't know how to write that story.How could they? Deus Ex didn't write that story for them.
OR maybe you could just ask Drew Karpyshyn to do it. You know the guy who actually DID create Mass Effect.
It's better than writing an ending just to please themselves.irishda said:Cue the shitstorm of people basically saying "But they could at least please ME!"
Their population is way below the minimum effective population size [http://darwin.eeb.uconn.edu/eeb348/lecture-notes/drift/node7.html], so while they might not inbreed and perhaps not their children, they will run into inbreeding really fast.SpectacularWebHead said:...How is any member of the normandy doin' the nasty and having kids inbreeding? That makes no sense, even as a joke or satirical point.cursedseishi said:And the few that did somehow manage to escape magic-splosion have hope? A cripple and his sexbot, your love interest, and maybe a few others... alone on an alien planet? There is no hope in that either, unless you think the idea of hope is inbreeding.
Seriously, None of the main characters on Normandy a related, whatchu talkin' bout Willis?
Well, the main characters certainly, but the normandy has a compliment of about 20 people in games, and (Aledgedly) 100 plus due to soldiers in the final battle. Also, can't Liara just shag everyone once, get pregnant and solve the whole inbreeding problem?AlexanderPeregrine said:Their population is way below the minimum effective population size [http://darwin.eeb.uconn.edu/eeb348/lecture-notes/drift/node7.html], so while they might not inbreed and perhaps not their children, they will run into inbreeding really fast.SpectacularWebHead said:...How is any member of the normandy doin' the nasty and having kids inbreeding? That makes no sense, even as a joke or satirical point.cursedseishi said:And the few that did somehow manage to escape magic-splosion have hope? A cripple and his sexbot, your love interest, and maybe a few others... alone on an alien planet? There is no hope in that either, unless you think the idea of hope is inbreeding.
Seriously, None of the main characters on Normandy a related, whatchu talkin' bout Willis?
Overall, my take on the ending was that it was a good idea with some dodgy execution. That's pretty much how I saw most of the series. There has always been a lot to like, but frequently you have to squint a bit and be somewhat selectively blind to see the good stuff.chiefohara said:What was it about the ending that you liked?
Didn't like it at all myself, but im genuinely curious as to why you found it a satisfying ending to the franchise. What did you like about it?
While I agree that the original idea makes more sense, I have to disagree on the choice having more weight (none of them really do), choosing to let the reapers win is dumb because it virtually guarentees all life in the galaxy will be exterminated as they will eventually complete the cycle so many times that all life will be killed. It will just take longer than the dark energy one, but the result will be the same. With the "keep fighting anyway" choice you at least have a chance to survive as you might stop the dark energy yourself, as slim as it is, but it's not like you haven't beaten impossible odds before.cursedseishi said:Honestly... I don't think I'd mind the Dark Energy ending. At least compared to what we have got now. It's one of those annoying plot threads that we peaked in 2, and had it just drop off immediately after.
I haven't heard of it before, but I'm guessing that the Reapers would just require all highly evolved beings, and not everything, similar to how they have acted previously.
And while it would be "conceding defeat" in some regards, it's a major risk.
On one hand, you could continue to defy the Reapers and try to stem the Dark Energy on your own, hoping that the Quarians and the rest of the races have some chance of saving themselves from it. Very high risk, yet it means all the higher beings (or all life) get's to live. Yet if you fail, and they just weren't able to stop it, then the devastation would probably be horrific in scale.
And on the other hand, you stop fighting against the reapers. I don't know how the revelation in terms of their motives comes about (again, haven't heard of this particular ending), but I'm sure it would be a surprising one. In this regards, the way the Reapers are acting could easily be compared to how the Salarians acted with the Genophage. They offered no chance and immediately snipped the problem in the bud, largely ignoring how it affected the Krogans. It's a greater good situation, wherein the hopefully positive end justifies the horrific means.
And as Shepard, you end up having to stand and make the choice. Guarantee freedom, or guarantee survival. Do you condemn the higher species to ensure the survival of all, including the future species that will develop afterwards? Or do you destroy your only guaranteed chance to stop the crisis in the hopes that you'll be able to stop it instead?
It has more weight behind each choice, and it has infinitely more impact than a RGB explosion.
You're ignoring my point. It's not okay to be dicks to your customers however they may feel about a product. "Can't please everyone" is a pathetic excuse for screwing up and a worse one for rudeness.irishda said:This is a perfect example of what I dislike about the "retake Mass Effect" movement/meme. If they change the ending to satisfy you, Rooster, then they are changing a story that I and plenty of others liked.I believe it's relevant because if it was changed, then they'd be the dissatisfied customers who would need the apology and "everything [Bioware] can do to make them happy". Game devs get away with this because, as the article says, you can't please everyone.Granted. But that has nothing to do with the part you quoted.
Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks.If we were mount a campaign to have it changed back, we could use identical "the customer is always right" reasoning to justify the position.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
In that same sense, I am the tragic victim of your vile efforts to obstruct my campaign to get the ending changed as well as Bioware's vicious refusal to change it. Oh the humanity!Unless you succeeded and Bioware had changed the endings, then he'd be the victim of your wants because he lost something he liked. It's like if he really loved Snickers, but you hated peanuts. So you got the candy company to remove all peanuts in all Snickers. He loses the product he liked because you couldn't be bothered to enjoy another product.For one thing, you are not me, so I hardly feel compelled to defend your interests on your behalf. Beside that, nothing. We have conflicting goals, but it doesn't mean you're some kind of victim here.What makes your desire to be a satisfied customer more important than mine?
In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.Rooster Cogburn said:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.irishda said:This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
But the rudeness was on the customers end for refusing anything less than a complete rewrite of the original. When any sort of platitudes are rejected on the basis of "this isn't what we want", then it's not exactly rude for not catering to the over-the-top demands. I've never heard anything of Bioware insulting people or mocking them. What I have seen though is comments of "we're taking this criticism seriously" get chewed out as "missing the point.Rooster Cogburn said:You're ignoring my point. It's not okay to be dicks to your customers however they may feel about a product. "Can't please everyone" is a pathetic excuse for screwing up and a worse one for rudeness.
Forgive me. Allow me to clarify your logic:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.
Close, but the existing product has that going for it. It already exists. You've taken a product and demanded it be changed on the basis that you don't like it to the detriment of those that already approve of it, rather than seeking out another product that suits your taste. You're grabbing other people's toys and saying they need to be different, and that makes you a bigger dick than Bioware for refusing to change it.In that same sense, I am the tragic victim of your vile efforts to obstruct my campaign to get the ending changed as well as Bioware's vicious refusal to change it. Oh the humanity!
Far from it. This is just a silly ad hominim people make when they don't feel confident enough to argue their point on it's own merits.tensorproduct said:In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.Rooster Cogburn said:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.irishda said:This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).
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I don't really know what to make of this. Are you accusing me of a silly ad hominem (possible, though I'm fairly sure I didn't make one), or admitting to one yourself (in which case I don't see it)?Rooster Cogburn said:Far from it. This is just a silly ad hominim people make when they don't feel confident enough to argue their point on it's own merits.tensorproduct said:In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.Rooster Cogburn said:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.irishda said:This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).
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I probably should have called it a straw man. What I'm trying to say is, rarely does anyone actually try to pass off their opinion as fact, and that certainly isn't happening here. You may not like my opinion, but I never stated or implied it was anything else.tensorproduct said:I don't really know what to make of this. Are you accusing me of a silly ad hominem (possible, though I'm fairly sure I didn't make one), or admitting to one yourself (in which case I don't see it)?Rooster Cogburn said:Far from it. This is just a silly ad hominim people make when they don't feel confident enough to argue their point on it's own merits.tensorproduct said:In the spirit of taking people at their word, I'm going to assume that you're not being deliberately obtuse and that you honestly believe your opinion of the quality of a story is an irrefutable fact.Rooster Cogburn said:Exactly! I'd say that's a pretty good summing up of my position. Your tone suggests your edit is some kind of rebuttal to my original post, but I cannot fathom it. You seem to be identifying a contradiction in the two parts you have bolded, but I think you will find they are utterly compatible.irishda said:This is just too perfect: Let me re-edit somethings in there so you can see how ridiculous this is.
I wasn't saying they should change it because the customer is always right, I was saying they shouldn't be dicks to their customers. They should change it because it sucks (READ: They should change it because I (the customer) AM RIGHT when I say it sucks)
To Megalodon I say: this is how people see the RTM movement. There are far more voices like Rooster's than like yours. Believing that one's own opinion is the only one that matters, or that there is some objective measure of quality by which games can be judged, is childish (though not necessarily "entitled" because I know we're all sick of that word).
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