I don't like any of them, but that could be that I always thought that femshep looked strange. I refer to the default picture shown on page 2 and the once I have seen other people create.
I really don't like how BioWare has been doing the stupid back peddling when dealing with "fan" tirades and whims. BioWare needs to stick to its guns, it already established that male Shepard is canon. There really was no need for them to go into great detail on this matter. If they wanted to show in some small way in commercials for ME3 that the player could play as a female, fine, just pick a random build or obviously a default.
The reason this gets to me is that if they will go all out in pleasing a small section of fans with something like this, I afraid to see how they have reacted to the unwanted groups of people that seriously misjudged Dragon Age 2.
The only thing that was wrong with DA2 was that it only had 6 or so large "dungeons" and players had to periodically go back to them. So if they change back anything that they changed for the better (Which was everything), then I will lose faith in them to make decisions on their game based on what they think is right. They are the creators; they should create what they think is best, not what the player thinks is best.
So what if BioWare decided that they wanted to tell a single more coherent story about a single character and his(the male is canon in this as well) hardships, giving it a more central and personal touch on one man's journey in the dark times of the blight and after.
I doubt they do it, but if they take out the dialogue wheel when they make DA3, I doubt I will play it. I liked non-voiced main character games like KotOR as much as the next guy, but the dialogue choices were much clearer and easier to choose from in KotOR than they were in Dragon Age: Origins. When I chose an answer in KotOR, I knew what the other characters reaction was going to be about 85% of the time. In DA:Origins, what I expected might happen when I chose one of the dialog options, happened about 20% of the time. The dialogue wheel in DA2 brought back that 85% certainty. Plus the wonderful bonus of having a fully voice character, instead of one that has a voice in combat but is strangely a telepathic mute when he had to be in a conversation. I've been gaming since the age of the NES, and I guess I have evolved as gaming technology as evolved. And if the RPGs can have a fully voiced main character that can actually feel real during a conversation, then I will choose that every time, even if it means losing a couple extra dialogue options(which didn't happen in DA2, even though people claim it did).
So, BioWare, do what you think is right and what you really want to do, not what the "fans" want.