BioWare: Mass Effect 3 Combat Perfected

Lizmichi

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Jul 2, 2009
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I love my RPGs but I loved ME2 for how it treated the shooter aspect but it's not perfect. I'm excited for ME3. yaya BioWare.
 

Baresark

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Dec 19, 2010
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CD-R said:
Baresark said:
CD-R said:
snip
I don't know about that he's still doing pretty much the same thing he did last time. Shooting things that are trying to shoot him. The only really new enemy in the game was the collectors. Who just shoot stuff and occasionally get tougher after being possessed by Micheal Dorn. Everything else Shepard faced in the first game. If he went from shooting things to fighting with a light saber then yeah I could see your point.
I'm not saying I am right, haha. It just helps me sleep at night as a guy who likes RPG's. I would like to argue that he learns a little more each time he pulls that trigger, but as a carpenter, I sure as hell don't learn something every time I swing my hammer. =P
 

meryatathagres

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I think Bioware has made a conscious choice towards storytelling and characterization. In the same time reducing min/maxing, numbercrunching, and inventory management.
To fans of old Bioware games, there are some old school style indie crpgs for the PC.

In short they have put more "role" into crpgs, and reduced the "gaminess" (game theory).
 

lumpenprole

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Apr 15, 2009
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Okay, tell you what. Dick around with the combat as much as you want.

But if you make me play "Ethel The Ardvaark Goes Quantity Surveying" for all my upgrades again, I quit. I can't count the amount of times I fell asleep running that stupid cursor back and forth across planets.

I mean, I know the vehicle sections from ME1 weren't popular, but I'd take those over a goddamn pixel hunt any day of the week. It's like the devs were punishing people for complaining about the vehicle handling.

For everyone complaining that the weapons didn't upgrade, I understand why you think that. Because you couldn't be fucking bothered with it.
 

Gill Kaiser

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Sep 3, 2008
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Daedalus1942 said:
Well... looks like I won't be buying Mass Effect 3.
Mass Effect 2 was a broken, dumbed down piece of shit and bioware made me pay $120 for an expansion that should have been DLC.
Fuck Bioware. We knew EA would destroy them.
Anyone remember Jade Empire?
Such a good game, shame it will likely never see a sequel.
-Tabs<3-
It's ironic that you're lauding the most consolised game that Bioware had ever made, at least before Dragon Age 2. Don't get me wrong, Jade Empire was a wonderful game, but it was guilty of all the "dumbing down" that Mass Effect 2 exhibited.

Anyway, the lead gameplay designer for the Mass Effect series said after Mass Effect 2's release that she was looking to add back in more RPG elements for ME3. The Game Informer article said that more skill progression/customisation is being added, along with a return of the ability to modify weaponry (and it'll actually show on the weapon's model this time). I'm not too worried.

Bioware are obviously going to try to keep Mass Effect 3's shooting gameplay at a competative level, but the majority of that was done with ME2. It's the RPG side that needs to be fleshed out for ME3, and I think Bioware understand that.
 

Lordmarkus

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Jun 6, 2009
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If they refine the combat so it won't get tedious after 100 h playtime, I'll give them tremendous kudos.

It's good to hear them bringing back some of the RPG elements. Not that I'd missed in Mass Effect 2, I play games for the experience, not the numbercrunching.
 

Zorg Machine

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Jul 28, 2008
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As long as they don't go back to the ME 1 style.

I don't want to call it bad but when the only thing that's keeping me going is the fact that if I don't, I will get a shitty stroy in the second game...it doesn't really leave room for kind words.
 

VivaciousDeimos

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Thunderhorse31 said:
Oh great, cue the incessant pissing and moaning about how ME isn't supposed to be a shooter but an RPG, how this ruins the franchise, Bioware is now a sellout to EA, and other completely bat-shit overreactions.

*looks back over 2 pages*

Dammit, looks like it's already well underway.
Sad isn't it? I can't even imagine what it will be like once they start releasing actual trailers and gameplay footage...I can't decide if it will get better or worse.

The.Bard said:
For one thing, it's not 'supposedly.' They did it or they didn't. I've read the quote aloud twice, and I would say, no, they didn't brag. Nothing close to it, really. I also get the impression he was referring to multiple paths and high/low tiers, not the actual addition of ladders. But that's me extrapolating. A dangerous past-time (I know!)
I swear I remember reading something (but I can't remember where, so consider this pure extrapolation on my part) where they said they were changing the way you climb so you don't have to go into cover to get to a higher level. That's what the whole "ladder" think made me think of. Or maybe I'm completely crazy *shrugs* who knows?
 

Sniper Team 4

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Is it just me, or does it sound like--according to this guy--the Mass Effect series is slowly forgetting what it is, an RPG? All I saw in this was "shoot, shoot, shoot some more." Does he really think people are going to compare Mass Effect 3 with Call of Duty? (Do people like that actually exist?)
Please tell me one of those tweaks that the made to combat is that I can now use more than one power at a time. PLEASE!!!!!
 

Zeraki

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People are still bitching about Dragon Age 2? -resists urge to bash head on desk-

You people do realize that Dragon Age and Mass Effect are handled to two separate teams right? The Dragon Age 2 horse started smelling a while ago, it's time to stop beating it. I'm tired of hearing the non stop whining.

And I guess everyone missed the news on the 8th where BioWare said they're bringing back a lot of the RPG elements and weapons mods from the first game, so it isn't just going to be a shooter. It sounds to me like they're trying to combine the elements of the first two games and improve on them.

And I have to say, as much as I love the first Mass Effect it is tedious as hell compared to Mass Effect 2. The side quests suck and the cover system is terrible. While the main story in Mass Effect 2 wasn't as good as the story from the first, the side quests were amazing and enjoyable. That alone made Mass Effect 2 a more re-playable experience for me than the first.

I'd like them remove the thermal clips and health regen though, as they were the only parts of the second game I hated.

Until we actually see a video lets just wait and see what changes they're making before everyone jumps on the "It's gonna suck!" bandwagon that people seem to be so eager ride on.
 

TilMorrow

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Jul 7, 2010
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Zhukov said:
I remember reading that in those magazine scans that hit the net awhile back. Sounds good to me.

The RPG-crowd are gonna hate it though. "It's justed a dumbed down shooter now! Ruined forever! Waaah!

Heh.
Well wouldn't you be upset if your favourite game did a major change that you didn't agree with? Plus I thought people were unhappy with the coverbased shooting in ME2?

Also why would they want to compare their combat with Call of Duty? It's 3rd person like Gears of War not an FPS.

Captcha: isollyea explicitly. So I sell yea, explicit-ly?
 

ultrachicken

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Dec 22, 2009
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That's good, I'd actually like it if Mass Effect 3 played a bit like Gears of War (mostly with the cover system - Mass Effect 2 was clunky as hell in that regard), but they need to bring back the sense of progression you had in the first game.
 

Slycne

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Feb 19, 2006
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Alright, so 4 pages of comments retreading the same old back and forth, though I will admit with a few highlights. I really don't care for this whole genre argument. Honestly, what does it matter? There is only one really definitive choice you need to decide for a game - did I have fun with this? Because you know what, I had fun in the Mass Effect series, the Baldur's Gate series(even today still in my Top5 if not most favorite game), Mount & Blade, the Elder Scrolls series, the Orange Box, the Dragon Age series, Bulletstorm, Call of Duty, Dead Space, Eve Online, World of Warcraft, the Diablo series, the Starcraft series, Half-Life, Plants vs Zombies, Sword of the Stars, Torchlight and so on. I don't exclusively enjoy my games only if they exist in narrow predefined bands of genre.

When defining what little box you can label a game into based on x,y,z feature becomes more important than deciding for yourself if you had a good time with a game then dare I say I think you might have a screw loose.
 

KingKamor

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Jul 8, 2008
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"Now, with Mass Effect 3, we're able to complete that genre-shift with changes across the board."

Fixed that for ya.

But seriously, the combat in ME2 was just fine; they don't need to change it with every iteration. I don't see the point of this genre change when they set out to make a RPG, not a shooter. It feels far too forced at this point in the series. I can hear them talking now:

"What's that? We need an epic climax for our epic RPG? MAKE IT INTO A 100% SHOOTER! They're gamers, they won't know the difference!"

If I'm proven wrong, then more power to them, but I'm not sold on this in the least.
 

arcaneviper

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Mar 1, 2011
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1, please don't make me dildo planets for hours just for an upgrade again.
2, i play shooters mainly and u know what they don't have... it's ladders!!! hell i'm doing a games design course and one of our assignments was to make a multi player level for UT3 (used for the assets, get to use full blown UDK next year squeeeeeeeee) and you know what they said... ramps always ramps, and maybe jump pads or lifts, no bloody ladders and especially not any bloody spiral stairs or stairs in general (despite the fact that the editor has a staircase brush ¬_¬) no ladders in there haha. other than that i can't give input as i havn't played any mass effect but thats something i plan to fix over the summer.
 

Exocet

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Dec 3, 2008
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I just wish they rework the weapon system.As it's been said before,you don't feel like you're progressing in ME2.
Also,while I can live with ammo being power-based,please give us back weapon mods Bioware.Now that weapons of the same class function differently,give us the option to define our play-style a bit more.
One more thing,how about keeping the heatsinks to act as "ammo mags" to quickly cool off a weapon,but give each weapon a slow cooling of itself.It keeps from having ME1's ridiculous infinite fire assault rifles,but keeps sniper rifle and shotgun users from having to srpint across the line of fire just to get ammo.