Ziggy said:
rolfwesselius said:
DVS BSTrD said:
Why would it go to waste? If it's finished in time for the release then they should just include it in the original game instead of charging extra? As 4 "The Chart" They somehow found a way to finance post release DLC BEFORE On-disk DLC. Have they just gotten worse at managing their finances? Not exactly winning any points with that argument.
When a game is to be released on consoles it is sent a MS or sony and they inspect the game this can take a long while depending if its multi-platform exclusive.
if its not ready it can be delayed for a few months for the devs to fix it.
When it is sent to microsoft or sony, It's done,finite,over,feature complete they may not add anything else not even remove stuff.
In that time its either,Sequel time Or dlc time.
And a skin pack can be done in a few days by the art team who havent got anything to work on.
So it's the consoles fault that there are day-1 DLC?
LOL. Rolfwesselius' naive description of the submission process was very idealistic. We address all sorts of issues with a day-1 title update (it's not usually new content, it's generally a new executable and replacement data to fix map holes, and so on), and the first parties agree to waive certain issues with the build that will go to be pressed, on the condition that there will be a TU on day 1 that fixes all of the bugs that will be on the disk.
And no, I'm not condoning this behavior, merely reporting what happens. I've been in this industry for 3 decades, and I dislike immensely the fact that nowadays it's deemed acceptable to keep cramming content into the games well beyond when it could feasibly be tested and, therefore, forcing us into submitting games to first parties that is unfinished and usually broken in a few places. To then have the first parties agree to turn a blind eye and force the user to download a couple of hundred megs of data before they can even play the game once they've bought it leaves a bad taste in my mouth, but that is the way the industry has moved (mainly due to crap scheduling, over-ambitious and badly planned projects, inadequate time alloted for said over-ambitious projects, and massive pressure from publishers).
It used to be the case that there was a mad scramble to get the game shippable for the RC date and THEN it was submitted to first parties. The team could relax a little and wait until the build either got approved, or they have a few fixes before having to resubmit. Now, though, a half-assed game is booted over to the first parties, and the team are then forced to crank like mad (on top of the lack of sleep they've already had) for another 2 months straight to fix everything that's broken before the disk hits the shelves.
My prediction (hope) is that at some point soon, a huge-title day-1 TU will fail to make it in time, and a disk will hit the shelves that is in bad shape. Once this happens, the first parties will be forced to tighten up their submission requirements back to how they used to be, and agree to waive far less problems with the actual submission build.