JerrytheBullfrog said:
They gave it a lot of support for what it was, a community game. Blizzard didn't WANT DotA All-stars to be its own. What part of that is so impossible for you to understand? They wanted it to remain a community game. That's why they never sold it for their own. Do you really think they're DUMB from a business standpoint? If they wanted to hire the DotA guys they could have.
I don't understand what WoW has to do with a lack of principles, that was my point.
And do you really not get that the only reason Blizzard is speaking out now is because they were asked about it? What is hard to understand here?
Yes, frankly. I think DotA has so much potential. The teamplay in a game of DotA is fantastic, and it deserves more than the aging Warcraft 3 engine and crappy battle.net system. For god's sake, after a ridiculous amount of years it has only JUST gotten a decent reconnection tool going. And even that is quite limited in its use.
I think they missed the boat, and now they're kicking themselves for it. Hey, it's just my opinion.
I think WoW demonstrates a lack of principles because it is built from the ground up to be addictive with very little creative content. I mean all games are addictive but with WoW it is the most important design aspect. If you looked into game psychology you would learn why WoW demonstrates this. Well, that's what I suggest, anyway. Plus there is all the horrid micro-transaction shit coming in now.
I don't think anything that Rob Pardo does in the PR department is by accident, or coincidence.