Bungie Bids a Silly and Fond Farewell to Halo 2

GloatingSwine

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Virgil said:
It had a good run - I think everyone involved can be very proud of how well it did. I'd say the only thing comparable to Halo 2's multi-player success would be Counterstrike.

Also, I thought the teabagging message was pretty funny.

Hopeless Bastard said:
Pulling the plug on a mostly peer to peer online system is nothing but tight-assed penny pinching.
It's actually for technical reasons - there's no way to upgrade Xbox Live in certain ways and keep compatibility with the original games. For example, the 100-person friends list limit. They can't increase that without breaking all those old games anyway. Sure, you can say it was a bad design, but how can you plan for "forever" when you're building something that has never been done before?
Though you'd have thought Microsoft had burned their fingers on arbitrary limits with the 8.3 filenaming convention.
 

Digikid

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Sad to see the top Xbox game getting neutered like this but ah well......such is progress.

Halo Forever!!!!!!
 

Mr. Mike

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The Bandit said:
Mr. Mike said:
Katana314 said:
This is a fucking travesty, and I'm not a Halo player.


<Filter game: Half-Life 1>
Hey, look. There are some 70-100 servers available for Half-Life 1 Deathmatch. And that doesn't even count mods.

When was Half-Life released? It was sometime before 2004. 2001? No...actually, 1998.

I have seen UNsuccessful games get longer support than that.
I don't care what people say about Halo 2 paving the way for online console gaming. It'd been happening much more successfully on PCs for years and years. And it was inevitable that this generation of consoles would be highly focused on online connectivity. Playstation 2 had it's PSN, Xbox had Live. The only difference between Xbox and the Dreamcast is that the Dreamcast was a little too early to the game while the Xbox came in at the perfect time.

Therefore, no props to Halo 2. I'm surprised people could mindlessly play it for that long without any real mod support.
I... What? Are you serious? Your first two sentences are lol inducing. How was online console gaming happening more successfully on PCs? The rest of your paragraph doesn't even make sense.

Halo 2 made what online console gaming is today. If you like PCs, fine. If you think they're better, fine. But this is a fact, and they DO get props for that. Your fanboyism doesn't change it.

And if you're going to argue, let's set a few ground rules: Don't come back telling me why online PC gaming is better. Don't come back telling me why online console gaming sucks. Don't tell me why Halo is a terrible game. Tell me how Halo 2 didn't make online console gaming what it is.

Spoiler alert, you can't.
Okay yes, major typos in my paragraph. My bad. What I meant to say was that online gaming in general has been done far more successfully on PC before Halo even existed. While Halo 2 might have been one of the first major successes as far as console online gaming goes, to me it's like one of those fools on IGN that always posts "First!". Congratulations, you were first, now can you add something decent with that?

Furthermore, I wouldn't say Halo 2 was the innovator here. Microsoft's Xbox Live was the innovator. Halo 2 just happened to be a popular game that many adopted. Halo 2 was the catalyst, not the overall industry-changing thing.

And for the record, I'm not a PC fanboy at all. If anything, I'm a PS3 fanboy. Yet I have not mentioned that once. I do not hate Microsoft, nor the Xbox. I'd take a Windows computer over a Mac any day. The 360 is a very capable machine and owns the PS3 over local multiplayer gaming by a long shot.

Nonetheless, Halo 2 isn't the industry changer you say it is. Xbox Live was, and Halo 2 was just a popular game for it.

(Note: Sorry if this response is just as poorly written as my previous, or if I make no sense. I rarely proof-read, and I think when I typed the earlier response my dog was barking at me and I was annoyed.)
 

Sovvolf

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Wow, just wow. Though to be honest I'm happy about this. I loved playing Halo 2 on live, I have some fond memories but well with the sounds of things, the game was holding XBL back and well with that gone I'm excited to see what good will come out of it. Besides, even though Halo 2 still has a relatively strong fanbase playing online... it's past it's time and we have to move on. Still I salute you Halo 2, for all you've done for online console gaming and for your impact on the media it self, your story was shit but your multiplayer was awesome... O captain, My Captain -tear drops from eye-.
 

TheYellowCellPhone

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AH, I remember when my brother first got Halo 2 and spent all the time he had before college started swearing at people who stunk online... I'll miss the online mainly because my brother, whom I haven't seen in over eight monthes (he hates our family and doesn't enjoy seeing us), loved this game. Oh, the memories...
 

NickCooley

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Mr. Mike said:
The Bandit said:
Mr. Mike said:
Katana314 said:
This is a fucking travesty, and I'm not a Halo player.


<Filter game: Half-Life 1>
Hey, look. There are some 70-100 servers available for Half-Life 1 Deathmatch. And that doesn't even count mods.

When was Half-Life released? It was sometime before 2004. 2001? No...actually, 1998.

I have seen UNsuccessful games get longer support than that.
I don't care what people say about Halo 2 paving the way for online console gaming. It'd been happening much more successfully on PCs for years and years. And it was inevitable that this generation of consoles would be highly focused on online connectivity. Playstation 2 had it's PSN, Xbox had Live. The only difference between Xbox and the Dreamcast is that the Dreamcast was a little too early to the game while the Xbox came in at the perfect time.

Therefore, no props to Halo 2. I'm surprised people could mindlessly play it for that long without any real mod support.
I... What? Are you serious? Your first two sentences are lol inducing. How was online console gaming happening more successfully on PCs? The rest of your paragraph doesn't even make sense.

Halo 2 made what online console gaming is today. If you like PCs, fine. If you think they're better, fine. But this is a fact, and they DO get props for that. Your fanboyism doesn't change it.

And if you're going to argue, let's set a few ground rules: Don't come back telling me why online PC gaming is better. Don't come back telling me why online console gaming sucks. Don't tell me why Halo is a terrible game. Tell me how Halo 2 didn't make online console gaming what it is.

Spoiler alert, you can't.
Okay yes, major typos in my paragraph. My bad. What I meant to say was that online gaming in general has been done far more successfully on PC before Halo even existed. While Halo 2 might have been one of the first major successes as far as console online gaming goes, to me it's like one of those fools on IGN that always posts "First!". Congratulations, you were first, now can you add something decent with that?

Furthermore, I wouldn't say Halo 2 was the innovator here. Microsoft's Xbox Live was the innovator. Halo 2 just happened to be a popular game that many adopted. Halo 2 was the catalyst, not the overall industry-changing thing.

And for the record, I'm not a PC fanboy at all. If anything, I'm a PS3 fanboy. Yet I have not mentioned that once. I do not hate Microsoft, nor the Xbox. I'd take a Windows computer over a Mac any day. The 360 is a very capable machine and owns the PS3 over local multiplayer gaming by a long shot.

Nonetheless, Halo 2 isn't the industry changer you say it is. Xbox Live was, and Halo 2 was just a popular game for it.

(Note: Sorry if this response is just as poorly written as my previous, or if I make no sense. I rarely proof-read, and I think when I typed the earlier response my dog was barking at me and I was annoyed.)
It's xbox live, the original that is, thats being pulled. Not just Halo 2 support. This is just Bungies response to it.
 

Shy_Guy

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Apr 13, 2009
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Mr. Mike said:
Okay yes, major typos in my paragraph. My bad. What I meant to say was that online gaming in general has been done far more successfully on PC before Halo even existed. While Halo 2 might have been one of the first major successes as far as console online gaming goes, to me it's like one of those fools on IGN that always posts "First!". Congratulations, you were first, now can you add something decent with that?

Furthermore, I wouldn't say Halo 2 was the innovator here. Microsoft's Xbox Live was the innovator. Halo 2 just happened to be a popular game that many adopted. Halo 2 was the catalyst, not the overall industry-changing thing.

And for the record, I'm not a PC fanboy at all. If anything, I'm a PS3 fanboy. Yet I have not mentioned that once. I do not hate Microsoft, nor the Xbox. I'd take a Windows computer over a Mac any day. The 360 is a very capable machine and owns the PS3 over local multiplayer gaming by a long shot.

Nonetheless, Halo 2 isn't the industry changer you say it is. Xbox Live was, and Halo 2 was just a popular game for it.

(Note: Sorry if this response is just as poorly written as my previous, or if I make no sense. I rarely proof-read, and I think when I typed the earlier response my dog was barking at me and I was annoyed.)
Nope. Sorry, but you're wrong. You really come off as just being very misinformed. You know the Matchmaking system that is now integrated in virtually every online console game? Yeah, that was Bungie with Halo 2. Not to mention that the UI is still imitated to this day, with easy and clear access to all of the game's features.

Halo 2 changed the way online console gaming was handled by developers. Bungie created a more streamlined, fair, and faster experience than what was currently available. Halo 2 was also what pushed Xbox Live to it's success. It made online console gaming HUGE. Prior to that, few games made it even past a few thousand players on consoles, at least as far as shooters go.

So, yeah. I think there's a lot to thank Halo 2 and Bungie for, if you enjoy online console gaming. Whether you like Halo or not, everyone should understand the facts.
 

TheFacelessOne

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Feb 13, 2009
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I never really played Halo 2 much...but I understand the significance of its existance.

And this is another example as to why I love Bungie. Even with such a sad event that most studios would ignore, they manage to put some humor into it.
 

lee1287

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Apr 7, 2009
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Azalin137 said:
Toasty Virus said:
Goodnight sweet prince...

You shall be missed.
Killzone FTW? I still stay the most epic FPS was Black for PS2........The sequel.........PLEASE~!!!!!!
Yes. just Dled BLACK on the 360. amazing!
 

McNinja

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Sep 21, 2008
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Azalin137 said:
Toasty Virus said:
Goodnight sweet prince...

You shall be missed.
Killzone FTW? I still stay the most epic FPS was Black for PS2........The sequel.........PLEASE~!!!!!!
Black was awesome. Only complaint is that certain guns were more powerful than larger, more accurate (in real life) guns.

On topic- If there's one thing Halo did, it was help pave the way to modern online multiplayer.

Mr. Mike said:
Okay yes, major typos in my paragraph. My bad. What I meant to say was that online gaming in general has been done far more successfully on PC before Halo even existed. While Halo 2 might have been one of the first major successes as far as console online gaming goes, to me it's like one of those fools on IGN that always posts "First!". Congratulations, you were first, now can you add something decent with that?

Furthermore, I wouldn't say Halo 2 was the innovator here. Microsoft's Xbox Live was the innovator. Halo 2 just happened to be a popular game that many adopted. Halo 2 was the catalyst, not the overall industry-changing thing.

And for the record, I'm not a PC fanboy at all. If anything, I'm a PS3 fanboy. Yet I have not mentioned that once. I do not hate Microsoft, nor the Xbox. I'd take a Windows computer over a Mac any day. The 360 is a very capable machine and owns the PS3 over local multiplayer gaming by a long shot.

Nonetheless, Halo 2 isn't the industry changer you say it is. Xbox Live was, and Halo 2 was just a popular game for it.

(Note: Sorry if this response is just as poorly written as my previous, or if I make no sense. I rarely proof-read, and I think when I typed the earlier response my dog was barking at me and I was annoyed.)
Xbox Live existed before Halo 2. But not many people played on it. Then Halo 2 came about, and people started playing on it. Millions of people. So XBL was there, Halo 2 made people aware.
 

Awexsome

Were it so easy
Mar 25, 2009
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Sad to see it go. I've been playing BTB for the past 4-5 hours now. So long Coagulation, sayonara Relic...

And my personal favorite 'did you know' : "BXR. Yeah, it's cheating." Oh the raging flame wars on Bungie.net that arose over that issue... brings back memories. I expected nothing less from Bungie though, good on em.

It may be for the sake of progress and I had long since moved on from Halo 2 but you don't really miss it until it's not there anymore. The grandfather of Xbox LIVE, nay, modern online play as we know it today. *removes hat in silence*
 

Mr. Mike

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Mar 24, 2010
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Shy_Guy said:
Mr. Mike said:
Okay yes, major typos in my paragraph. My bad. What I meant to say was that online gaming in general has been done far more successfully on PC before Halo even existed. While Halo 2 might have been one of the first major successes as far as console online gaming goes, to me it's like one of those fools on IGN that always posts "First!". Congratulations, you were first, now can you add something decent with that?

Furthermore, I wouldn't say Halo 2 was the innovator here. Microsoft's Xbox Live was the innovator. Halo 2 just happened to be a popular game that many adopted. Halo 2 was the catalyst, not the overall industry-changing thing.

And for the record, I'm not a PC fanboy at all. If anything, I'm a PS3 fanboy. Yet I have not mentioned that once. I do not hate Microsoft, nor the Xbox. I'd take a Windows computer over a Mac any day. The 360 is a very capable machine and owns the PS3 over local multiplayer gaming by a long shot.

Nonetheless, Halo 2 isn't the industry changer you say it is. Xbox Live was, and Halo 2 was just a popular game for it.

(Note: Sorry if this response is just as poorly written as my previous, or if I make no sense. I rarely proof-read, and I think when I typed the earlier response my dog was barking at me and I was annoyed.)
Nope. Sorry, but you're wrong. You really come off as just being very misinformed. You know the Matchmaking system that is now integrated in virtually every online console game? Yeah, that was Bungie with Halo 2. Not to mention that the UI is still imitated to this day, with easy and clear access to all of the game's features.

Halo 2 changed the way online console gaming was handled by developers. Bungie created a more streamlined, fair, and faster experience than what was currently available. Halo 2 was also what pushed Xbox Live to it's success. It made online console gaming HUGE. Prior to that, few games made it even past a few thousand players on consoles, at least as far as shooters go.

So, yeah. I think there's a lot to thank Halo 2 and Bungie for, if you enjoy online console gaming. Whether you like Halo or not, everyone should understand the facts.
Why should I be thankful for matchmaking peer-to-peer online gaming? If Halo 2 is the creator of this, then how's that a good thing? Therefore it could be concluded that through them, there are very few dedicated servers on console online gaming today. And that UI everything seems to imitate? I'm sure that that's imitating something that existed on PCs for years.

I just don't get why it's hailed as the second coming of Christ. It doesn't need to be. Sure, it's sad that it's closing down to some people. Then they can go play it on PCs (if they have Vista that is).