Can a game be too long?

A Weakgeek

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jhlip said:
The answer to that question is Elder Scrolls: Oblivion
How is oblivion long? Unless you are a completionist and want "100%" you can just plow through the mainquest since its enemy scaling.
 

Crankafoo

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Depends if it's good. If it's bad then 2 seconds is too long, but good I'd say anywhere between now and forever.
 

Nalgas D. Lemur

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Midnight Crossroads said:
Okami almost seems to trail off into some rant in the end. The game could pretty much end at several points.

First you slay this demon, then you kill this other demon, then you kill this other demon. But I'm not finished. It's all about aliens. And you fight one. And your friend is an alien too. And you're like, what the fuck.
I completely forgot about that, but that's exactly why I never ended up finishing the game, even though I liked it a lot for the first half or so.

The main thing that comes to mind for me is Titan Quest, though. It was great the first time around, but it's so ridiculously long that I have a really hard time making it through it again. I'd rather have it be half as long so it's easier to replay with different classes without taking forever to get to the most fun parts, because half the fun of that kind of game is trying different builds/play styles.
 

Maxtro

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One game that I liked but felt just overstayed it's welcome was Assassin's Creed: Brotherhood.

There were a couple of times where I thought the game was over but nope, there was more stuff added in.

Having the main bad guy escape from jail and then ransack a village was just so unnecessary. It also was poorly explained, though the final fight was OK. Frankly that fight should have happened in the Vatican before the Apple is reclaimed.

Then there was one final area with Desmond and a special area of...magical platforms? Ugh.

I just felt that the game kept trying to do more.
 

Cai1911

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Radeonx said:
Someone said Dragon Age: Origins was far too long, but that's just a bullshit claim, in my opinion. I blame that on those newfangled games and their 6 hour campaigns and those crazy kids with their hippity hop music and their shorts down low. Back when I was a lad, I had to walk to the store through 59 feet of snow, and then had to buy a 60 hour game and play it through all the way!
What? Get off my lawn you hippies!

OT: There isn't one, for me. I enjoy long games, so games with 50-300 hours worth of play time are always nice.
Especially considering that most single player games nowadays are only between 6-15 hours of playing, which can get pretty annoying and wallet-damaging.
You are a bloody GOD!
 

Nazulu

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Jun 5, 2008
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Nope. If I really enjoy the game then I can play it forever. I played SSB Melee 7 years straight completing all the challenges and I bet I would of played it a bit longer if it had a proper campaign.
 

CrazyCapnMorgan

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Jan 5, 2011
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A game can FEEL long, but it depends on how the game plays out. As many people here have said, Final Fantasy 13 was one such game that just dragged on and on. I've never played it and I have no intention on ever playing it. My fascination with the FF series died after 7, with the high point being Final Fantasy 3 (US number). That game was long, but it was interesting with a multitude of character depth that kept you interested and wanting to finish the game and smack that *****, Kefka, around just so you'd stop that Evil. Friggin. Laugh.

For me, on the other hand, was Star Ocean 2. That game was long and I never finished it, mainly because it just dragged on, much like Final Fantasy 13 did. The story just didn't keep my interest long enough for me to continue playing it.
 

TheMariner

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Good games can't be too long in my opinion. The only games that are too long are those that don't have the content to keep me interested for their length.

As an example: I think the CoD games are just the right length. If they were any longer, I feel that the missions would start to feel far too samey for me to stay invested in the story.

Another example that applies to me personally are the Tales of _____ games. I personally think that they, while long, are just right (most of the time). I've played through Symphonia ~7 times now, spending at least 60 hours each time(*). I've also logged 25+ hours and 70+ hours on single playthroughs of Golden Sun and Golden Sun: The Lost Age respectively.

Also, in terms of game world, I have yet to find a world that is too big. Certainly some worlds can make it feel like pulling teeth to get to your next objective, but I always find a sense of achievement in actually finding the locations. That said, Just Cause 2 would have been too big if you didn't have the hookshot grappling hook, parachute, and fast travel system.

* [sub]I am a massive Tales fanboy[/sub]
 

Sniper Team 4

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feauxx said:
Sniper Team 4 said:
feauxx said:
Sniper Team 4 said:
Hm...the only games that I think can be too long are those games that allow you to play after you have beaten the story. Now, MMOs are the exception to this rule, but a game is about getting to the end of something. For me, this end is the completion of the story in the game. A clearly defined goal of "Save world/rescue princess/claim treasure/get revenge." Once that is accomplished, the game is over. Games like .Hack and Mass Effect 2, which allow you to play after completing the storyline, are too long because there is no longer a driving force. I have seen the ending, and doing anything more just feels like work. When a game feels like work, it has become too long.
mass effect 2 doesn't 'finish' / allows you to roam around after the suicide mission is because of the DLC mostly.
Agreed. However, none of the DLC directly affects the main storyline. Because of this, I play the DLC before I launch the suicide mission, that way they feel like they have context. Playing them after just doesn't feel right.
aha, but there is still more DLC to come :)
i did kasumi, zaeed and overlord before the suicide mission in my last playthrough, LotSB feels better to me after ME2 though, esp if liara is your love interest.
Okay, I will give you Shadow Broker. "They can't call us 'young' anymore." "Young? I'm 108. 109 in a few months!" "Oh. I'll have to get you something nice." That one can fit before or after the mission. Arrival--based solely on the title--looks like it will put a solid end to ME2, sort of like the original Mass Effect.
 

HandsomeZer0

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A game can be too long, but if it has enough depth in the story, intuitive mechanics and addictive gameplay you won't even notice the time fly. Urban reign is a gem for its simplicity and awesome multiplayer (Even though its made by namco *Shudder*)
But an immersive game can be long as long as its fun, like a pokemon game.
But if it just drags then it comes out shit, like FFXIII
 

Svrhero

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Most sports games I buy, I truly try to play through an entire season, but can't.

I LOVE hockey and really wanted to create my player and get him through his first season, probably quit 20-30 games in.
 

mik1

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Depends if the game keeps bringing new elements to the table. In most cases a game will give all it can offer or give majority of it and leave you with nothing new to experience making the last part of a game feel more like work. And depending on how much you have to work it may not be worth the ending.
 

Dreiko_v1legacy

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s69-5 said:
IN GENERAL TO THREAD:
I've noticed a trend of people wanting something new every so often (say at 20 hours) then others who ***** about FFXIII. It's funny, since those from column A should actually enjoy FFXIII in the sense that it slowly introduces more concepts to you as you progress, so as not to grow stale. Then again - it seems so many dislike that... So what do gamers want? Nobody knows...
The Magpies aren't paying attention to the slight mechanics becoming available over time and certainly aren't utilizing everything in their arsenal to it's full potential, they just move on to see more flashy colors till something shinier comes forth.
 

TiefBlau

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zega frega omega said:
I don't think I've ever heard someone complain about a game being too long. Too short, god yes, but never too long. (A bit like penis.) So, tell us in your honest opinion, what game(s) would you consider too long?

I personally think a game that is too long would be one with long stretches of game play between story.
Yes, a game can be too long. Anything can be too long.

I mean, sure, if you can keep your gameplay and plot real and refreshing with every additional hour you tack onto a game, I guess that game can stay just as fun and refreshing. But do you seriously believe you would give 60 hours of solid, unique gameplay when you can make a sequel and get 2 games for the same price? The laws of economics apply to games as well. They will give you as much play time as you're willing to pay for with that given price tag. 10-year epic or not, no one's going to buy a 200 dollar game. Except for those idiots that buy collector's edition games.

More often than not, games that offer these "40 hours of original gameplay" offer whatever originality they have spread thinly across ~30 hours of pointless drivel and mediocrity, so you're waiting for the game to get to the fucking point, but it won't because it wants to extract precious game time out of you, and you can't just skip ahead because you might miss out on something interesting in the sea of mindless gruel, so you're actually getting punished for wanting to see a game to its end.
 

Solo-Wing

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Dec 15, 2010
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Stammer said:
It really depends for me.

Is it "too long", but with lots of content that you're constantly exploring? Then yeah, that's cool.

Is it "too long" because you spend a lot of time running from Point A to Point B on the map or because it's got lots of boring dialogue? Then no thanks.
This. If a game is too long because it is just samey repetitive shit dragging on forever then yes it is to long.