Can someone explain half-life to me?

Recommended Videos

sgtshock

New member
Feb 11, 2009
1,103
0
0
Iron Mal said:
One thing that I notice is that most of the time Half Life fans paint a rose tainted image of this game that actually makes me dislike it more than I normally would it if literally was a reletive unkown (I think a lot of the hatred for Half Life comes from the fact that so many people label it is their 'best game evarr' when it really isn't that good).
Fair enough, I think that's why a lot of people here hate Halo.

Iron Mal said:
The biggest point of smug superiority that's waved about is the 'storyline and dialogue', allow me to burst your bubble here by saying that the plot isn't that great and let's not kid ourselves, the delivery is absolutely terrible. Forcing me to sit about and wait for every NPC to complete their own personal monologue is great for the arty gamers who want to feel like they're part of something special and epic but I personally prefer the mainstream options of cutscenes and objective screens (at least the former is skippable and you can refer to the latter when you need to), during most of the dialogue sections I often found myself not paying much attention to what was being said and muttering 'okay, ou want me to go somewhere now open the damn door'.
I can understand if you don't like to sit around for NPCs to finish talking. But at least Half-Life's character's are well thought out enough that they're worth listening too, instead of 90% of gaming's generic filler characters.

Iron Mal said:
I like a game with story and character but I would personally look for a survival horror or RPG if I'm in the mood for narrative, not a shooter (Valve are trying to have their cake and eat it by mixing slow paced drama and fast paced action into the same game, it just comes across as jerky and inconsistant).
That's exactly what I'm talking about. Slowing down the action in a game shouldn't be a bad thing. Half-Life isn't about constant action, the game will occasionally give you an opportunity to take in the atmosphere instead of rushing you through. Any good movie will have rising suspense before unleashing an epic scene, and Half-Life is no different.

Iron Mal said:
The puzzles are nothing to really get excited about (I remember doing the see-saw puzzle on at least two occasions, and most of the other puzzles I remember were other physics based road blocks that served little purpose besides making me come to a sudden stop, jump through a couple of hoops and continue at maxium speed again with little in the way of purpose or justifacation) and often felt tacked on to avoid being labeled as 'another mindless shooter'.
Fair enough, the puzzles in Half-life can be pretty repetetive. But this mostly ties into the whole 'pacing' issue, only puzzles are more of a breather than rising action. Still, not every gamer needs a breather, or at least plays long enough to need one, so you have a point.

Iron Mal said:
Another point, the characters. Gordon Freeman is essentially the Doom Marine with glasses and a thing for orange while every other NPC who tried to come across as lovable and likeable made me instantly feel uneasy and cynical. I may be alone in thinking this but all the 'charm' and 'kindess' they crammed into Alyx in particular made her feel extremely forced and clich'e (I felt like I was being forced to like her, like when your parents force you to invite the geeky kid from school to your birthday party because 'he's a nice boy if you get to know him').

In most FPS/shooter games I often prefer to not have an NPC of any description following me around unless they are a) someone whom I actual have a fondness or appreciation of (has only happened on rare occasions) or b) they actually prove to be useful (either they fufil a useful purpose like healing me or they dispense ammo/help immensely in combat) so Alyx's addition felt...pointless (okay, she has a pistol with infinate ammo in episode one but I'm still left bitter about that part because I had no choice but to fight with a gravity gun for most of the proceedings).
About characters being too likable: would you prefer your NPC allies be assholes? A lot of games of late seem to do that (GTA4 comes to mind), but I don't see how NPCs being too likable is a bad thing unless you're extremely cynical. And how is only having the gravity gun a bad thing? Poor Alyx was forced to fight with a boring old pistol, you got to through enemies at eachother.

I can see where you're coming from, but a lot of your issues with the game seem like minor complaints. Which is understandable if a lot of your grude with the game is due to its massive popularity. Still, did the gunship fights, antlion sheparding, epic strider battles, or blue-gravgun-enemy-launching really not make up for these issues?
 

pieeater911

New member
Jun 27, 2008
577
0
0
For an FPS, Half-life has a good story and excellent, believable characters, not just space-marines in super-armor.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
General Alexei said:
egwidalin said:
Ok, theres a 100% chance i will get yelled at here, but its worth a shot. It isnt too hard to notice here that the forums on this entire website are huge half life fans, I seriously want to know why? I have played both half life 1 and 2 (not newer episodes) and to me, they were both very generic games, a basic fps in my eyes with no extreme redeeming qualities. I didnt notice 1 thing that felt revolutionary about this game, it was bland. The same goes for portal. Dont get me wrong, the game was extremely fun for what it was worth, and i enjoyed it fully. But it was extremely short, extremely easy, and had a a boring atmosphere. However, here, both are worshipped as greatest games ever, I definately am missing something.

So in general, im asking the escapist, what makes both of these games so special? Keep in mind, Im not saying either game is bad, just think they are overrated here. (dont wanna start any fights on my first post XD)
You're expereincing what I like to call the "alpha syndrome". Basically you think that half-life is overrated because it felt like a generic FPS. The kind that comes out all the time nowadays. maybe thats because all the modernish FPS's took notes from half-life and copied some parts of it to make their game "better". I think Halo suffers from this as at the time of release it was considered brilliant but now it seems boring, because all the stuff that improved the first Halo was then copied onto other games until every game had it and it was boring.
There's actually a name for that? Christ, I've been explaining that out word for word in regards to Halo, but I could have just said "Alpha syndrome"?!
retro himself said:
See, what makes the Half-Life series so successful is the search button and the countless threads about this very, exact, SAME topic. Why don't you get interested in that.

Though if you really, really don't have the time/patience to do that, let me do a quick TL;DR version:
Have you played them when they were released? No? That's why they suck to you. Because everything you see when playing them is so standard now. But back then see, we didn't have all that many great and fun games like today. So in the end, all this could've been avoided with the aid of the search button. Or probably a time machine. Which you'd probably use to go back in time to make the exact same thread.
Thing is, I played HL2 for the first time with the Orange Box, and the original even after that, and I still love them. So it really comes down to personal preference I guess.
 

chakan

New member
Sep 18, 2008
12
0
0
Admittedly I haven't gotten very far in HL 1 (read ~1/2 hr.), but it seemed like it was going to be a great game, so when I bought the orange box, I was excited about HL... right after Portal, and TF2. When I finally got around to it (after reading the plot to HL 1) it was, in my opinion, subpar. Not "good", not "great", but subpar. The combat felt like I was either at 100% with all ammo and health, or I was rationing my revolver ammo, because god knows when I'll see anything other than pistol ammo again. Added to this the seemingly disjointed plot (alright, go here, talk to this person... kill me some headcrab zombies!...ok, now I need you to fetch the ball... now go save daddy... etc.) made it dificult to remember what I was supposed to do, especially how it took some ten minutes for each NPC to tell me anything, as they were slow as molasses when walking, and I couldn't hear them from more than 10 feet away (a nice nod to realism, but would've been better had the range extended). And truthfully, I hated the locales, my first time going through Ravenholm was like pulling my own teeth, ugly (not just bad graphics by modern standards, or "That was what they were going for", but the whole city was ugly, not drab) and most of the people I hated, with Grigorie being the only exception. As a result, the only real reason I play most games, story, was thrown out the window before I got to route Kanal. I trudged through part of the game, ending when I got fed up with the prison (which's [that's an odd one, it's not whose, because the prison isn't a person] name escapes me), and stopped. Since then, my comp's been wiped, and so I've lost my save, and haven't gone back. I guess I'll go invincible, and play through just to see the rest of the story, maybe it gets better afterwards?
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
4,687
0
0
Iron Mal said:
One thing that I notice is that most of the time Half Life fans paint a rose tainted image of this game that actually makes me dislike it more than I normally would it if literally was a reletive unkown (I think a lot of the hatred for Half Life comes from the fact that so many people label it is their 'best game evarr' when it really isn't that good).
Totally subjective statement.
As was the rest of your post.

Undeniably, Half Life 1 and 2 were extremely critically acclaimed upon release, are still critically acclaimed, sold extremely well, and are on numerous 'best games of all time' lists. You may not like the game, and that's fine, but don't say 'it's not that good' as an absolute statement followed by paragraphs of 'I think' and 'I don't like' and 'I would want'.

Quite frankly, no-one cares what you think or want. I and many others would greatly disagree with you, but to what end? You aren't changing your mind, and neither are we. What was the point of your post? You think people are going to suddenly realize the multiple-award winning game(s) they love is actually not great because of your dynamite post? Please.

The only reason people are posting in this thread is to answer the OP's seemingly genuine question.
 

Howlingwolf214

New member
Dec 28, 2008
393
0
0
If you like Halo over Half-life I will strangle you.

Half-life wasn't generic at the start, it was a new experience. I also havent found a FPS that encorporates puzzles into Shooting things as well as it does.

Also Slicing zombies in half with a saw blade. I mean come on.
 

Zac_Dai

New member
Oct 21, 2008
1,092
0
0
An honest opinion from someone who owns all the half-life games.

Its just a good game series that was very fresh for its time. Theres nothing else to "get" and you won't miss out on some life changing experience if you never play it.
 

The Rogue Wolf

Stealthy Carnivore
Legacy
Nov 25, 2007
17,477
10,259
118
Stalking the Digital Tundra
Gender
✅
One of my primary praises for the Half-Life series (including the expansions for the original) is that they presented you with a complete, uninterrupted experience. No cutscenes, no "later that day" segues, no out-of-body experiences. Aside from two periods of being knocked unconscious and one period of being locked in a timeless void, the entire Half-Life series is basically two very long (subjective) days in the life of an extremely unlucky theoretical physcist.

I know the game's not for everyone, so I'm not going to bother saying "You need to play this and love it or you're not a true gamer!". But saying "that game sux" when so many other people love it- well, isn't that just as bad as the "Halo haters" some like to keep going on about?
 

imPacT31

New member
Mar 19, 2008
142
0
0
Personally I think HL2 comes across as being generic as it comes from a time before what I will refer to as "gimmick fps'".

The gimmick fps starts with the typical formula for the genre but then expands upon one aspect, or adds a feature, to create a "new", game; some examples of this phenomenon are: the destruction in BLACK, perks in recent COD games and the cover system in Killzone 2. While the games are all fundamentally similar in gameplay they tend to have a distinctive selling point that adds something to the gameplay and thereby provides something to point to when people claim they are generic.

HL2 is a solid game that is still unmatched on certain fronts but has been outdone on many others thanks to the evolution of the genre. It simply feels tired in comparison to its, modern, peers as the combat aspects lack anything to make it feel special, while the storyline has been mimicked and ripped-off enough to make it seem more generic despite being better executed than its imitators.

To paraphrase the great philosopher Jeremy Clarkson:
"the best [game] ever is probably something [released] in the last six months".

I can guarantee people won't agree with this, Clarkson himself disagrees in the same article, but the point still stands. Standards change over time and even something that was held as the pinnacle in its field can fail to meet standards in the modern day.
That's not to say that its a sub-standard game but that there's nothing stopping a revolutionary game being outdated bar the old nostalgia goggles.
 

yankeefan19

New member
Mar 20, 2009
663
0
0
curlycrouton said:
Effective half-life denotes the halving of radioactive material in a living organism by means of radioactive decay and biological excretion. A decay constant is needed to calculate the half-life. It is the sum of the biological and physical decay constants, as in the formula:




With the decay constant it is possible to calculate the effective half-life using the formula:



The biological decay constant is often approximated as it is more difficult to accurately determine than the physical decay constant.
WTF does that have to do with the topic?
 

egwidalin

New member
May 8, 2009
140
0
0
yankeefan19 said:
curlycrouton said:
Effective half-life denotes the halving of radioactive material in a living organism by means of radioactive decay and biological excretion. A decay constant is needed to calculate the half-life. It is the sum of the biological and physical decay constants, as in the formula:




With the decay constant it is possible to calculate the effective half-life using the formula:



The biological decay constant is often approximated as it is more difficult to accurately determine than the physical decay constant.
WTF does that have to do with the topic?
He sarcasticly answered the question of the topic title, having no relevence to my opening paragraph :)
 

JC175

New member
Feb 27, 2009
1,280
0
0
WrongSprite said:
You're completely correct.

They're not that great at all, don't believe the hype. Its just standard FPS in the same vein as Halo.
The original Half Life is still one of my all time favourite games, you have to realise at the time it was a revolutionary piece of gaming, it still holds up today, I love it. Sure HL2 wasn't as radical and amazing, but I still enjoyed the experience.

To each his own though. Just don't ever let me hear you compare Half Life to Halo again, or at least not until Valve starts designing grind levels.
 

yankeefan19

New member
Mar 20, 2009
663
0
0
egwidalin said:
yankeefan19 said:
curlycrouton said:
Effective half-life denotes the halving of radioactive material in a living organism by means of radioactive decay and biological excretion. A decay constant is needed to calculate the half-life. It is the sum of the biological and physical decay constants, as in the formula:




With the decay constant it is possible to calculate the effective half-life using the formula:



The biological decay constant is often approximated as it is more difficult to accurately determine than the physical decay constant.
WTF does that have to do with the topic?
He sarcasticly answered the question of the topic title, having no relevence to my opening paragraph :)
Damn I suck at picking up sarcasm
 

retro himself

New member
Nov 14, 2007
141
0
0
egwidalin said:
uhm, ok? this is my first time ever posting, thanks for giving the warm welcome? And so what if it is a repeat topic? I really dont think i ruined anyones day by doing so, god forbid u read the same thing twice, it was an honest question.
orannis62 said:
Thing is, I played HL2 for the first time with the Orange Box, and the original even after that, and I still love them. So it really comes down to personal preference I guess.
In that case, I apologize, I don't want to spoil the excellent image of Escapists' user-friendly community (no, I am actually not sarcastic, I mean it).

However, this topic has been done to literal death over a million times,everywhere. It's just not an original question, and you should've known that just by making a thread about this you'll just get uninteresting and biased answer and noone will actually answer you in a way that will actually help you. It's just logic.
"Hey guys, why isn't game 'xy' fun? Can someone explain it to me?" It's just doomed from the beginning. If you don't find HL2 fun, it's you. It's your preference, it's how you saw the game, many factors affected it, and I'm pretty sure that by this point, nothing will change your point of view or the fact that it's not fun for you.
If you're really that interested and want to find legit answers, go and watch some reviews, and you'll see what you missed out on.

My personal view is that Half Life is now just that stock, kinda generic game for many, since people nowadays search for something so impossibly immersive and fun that it actually doesn't exist and they typically don't like games in general. But if you ignore the fact that it's not 2004 anymore, the game was fantastic back then, since it set the bar for what games should start with. It was Earth, before it had any lifeform. It was based on the immensely popular Source engine, which is very easy to work with, the graphics were pretty realistic and could run on your dad's toaster if you wanted to play it there. The gameplay was fun, it changed pace a lot of times, the enemies were solid and you actually felt like there was a large force called Combine and you're actually doing something to stop them. We can't ignore the fact that it was also largely devoted to fans of the first installment. The weapons were generic, I agree, but they worked. You had a gun. That was all you actually needed. Since along with the gravity gun(which worked splendidly in that game, I can't really imagine it working in some other game that well) was tons of fun too. And sure, we could use some more diversity in enemies, but it worked well enough. It still is extremely moddable and tons of fun mods are being released each year. It's like Quake for its time. A solid, recognizable franchise.
On the other hand, you find many of the same arguments like the story sucks, that it's just 3d seesaw puzzle simulator or "WTF STUPID GAME YOU CANT EVEN SEE YOUR OWN HANDS HOW REALISTIC IS THAT??? BARRELS JUST FLOAT THERE" and other similar comments, but I didn't really find anything of that to bother me, it wouldn't actually work as well if those comments were taken into consideration. People read it somewhere and forward it. Kinda like all those comments about all the games that Yahtzee reviewed. Whenever a thread about a game like that pops up, 3/4 of the comments are just quoting Zero Punctuation.

You might not have enjoyed the game(s), since you were expecting something else, hearing all that much hype about it you probably made up your own vision of the game and the real game was very different from what you expected. You can't really play a game by critizicing it. You have to play it. Immerse yourself in it. I've done that in countless games and it worked every time. Unless of course, the game is broken, then you can't really enjoy it. But if you throw yourself into the game, ignore what you heard, play it your own way, discover your own fun bits of the game, you'll actually realize you've half-reviewed it already. And you had a blast too. Especially if it's well done and unbroken.
But if you run into the game and frustrating yourself about Water Hazard taking forever.. you're not actually playing the game. You're looking for excuses to stop playing. You're not motivated by the goal the game originally set (fight the combines, save City 17) and that kinda ruins half of the game. And never forget, it's an old-ish game, which in todays standards means a lot, so try and take that into consideration when playing old games. The world would just be so much better if everyone didn't give a shit that Monkey Island? is pixelated and actually enjoyed the fact that the series is awesome.
The Half-Life series succeeded because it consists of good games to begin with, and on top of that, it also has a cult following. That's kinda like if Psychonauts was commercially successful or if God of War had a cult following(it does not, it just has many fans).

Fuck man, now you've done it and made me write a wall of China of a post and I don't even really care about Half Life 2. I just can't stand people not knowing how to criticize correctly. I'd do the same if it was a thread how Halo was boring, unfun, repetitive and unoriginal (many a debate on the internet), and I'd still write a long post how I enjoyed the epic battles and space theme, etc, etc. Because the game was good and it was good for a reason. I don't make shit up.
 

Delicious

New member
Jan 22, 2009
594
0
0
I adored Half Life: Opposing Front. I loved the feeling gained from finding another soldier or squad that was not hell bent on killing you, and the moment in the beginning where the helicopter takes off without you is my favorite "Oh no you fucking didn't" moment in any game, ever.

The original Half Life wasn't nearly as good by comparison, and Half Life 2 was extremely boring until City 17 started going to hell as a result of the rebellion.
 

YuheJi

New member
Mar 17, 2009
927
0
0
Half-Life is amazing due to its character development and high production value. There is an incredible amount of detail in City 17. Obviously now, people can just say "All the NPCs just say the same lines over and over again." But keep in mind that this was 2004, and no game today has improved on that at all. The game wants you to be watchful, looking for the G Man to pop up, reading the clues to learn what the Combine really are. It is not for people who just want to kill things, or blow things up. The feel of the city, and the feel of the game in general is just right. The citizens look genuinely scared, and the Combine feel oppressive, with the citadel towering over you at all times in City 17.

The characters are also generally people that you begin to care about. When Half-Life 1 first came out, people were amazed by it. You could interact directly with the scientists and security guards, though they only said a few words, and they helped bring the fear of the Xen aliens popping up. In Half-Life 2, the characters are well-developed, complete with excellent voice actors (especially Merle Dandridge as Alyx). They feel real, they look at you directly, and there are no cutscenes (nothing to separate you from the action). You are Gordon Freeman, and if you find Freeman boring, it is because the player is boring. He is there as a vessel for the player to enter, to feel what he or she thinks Freeman should be feeling in a certain situation.

And if you don't care for the story, there is still the Source engine to be looked into. Source SDK allows user-created mods, many which are very well done. The original Half-life also had its share of mods (with Natural Selection really standing out).
 

Kogarian

New member
Feb 24, 2008
844
0
0
Mrsnugglesworth said:
WrongSprite said:
You're completely correct.

They're not that great at all, don't believe the hype. Its just standard FPS in the same vein as Halo.
Now I'm fine with you not liking it, but never EVER say its in the same vein as Halo. What have they got in common BESIDES them being an FPS?
A human fighting hordes of invading aliens?
 

Imat

New member
Feb 21, 2009
519
0
0
Iron Mal said:
Imat said:
Iron Mal said:
(I felt like I was being forced to like her, like when your parents force you to invite the geeky kid from school to your birthday party because 'he's a nice boy if you get to know him').
I don't mean to shock you with this one, but that would be you...
Ah...I see what you did there, you took my statement (that was meant for comical effect) and turned it around to insult me (when I can openly admit I have geeky tendancies).

I do find it somewhat suprising that out of all the stuff I wrote you focused in on that line and nothing else.
That's the only line that caught my eye. And besides, I was making fun of myself as well...Odds are I'm geekier than you...