Fair enough, I think that's why a lot of people here hate Halo.Iron Mal said:One thing that I notice is that most of the time Half Life fans paint a rose tainted image of this game that actually makes me dislike it more than I normally would it if literally was a reletive unkown (I think a lot of the hatred for Half Life comes from the fact that so many people label it is their 'best game evarr' when it really isn't that good).
I can understand if you don't like to sit around for NPCs to finish talking. But at least Half-Life's character's are well thought out enough that they're worth listening too, instead of 90% of gaming's generic filler characters.Iron Mal said:The biggest point of smug superiority that's waved about is the 'storyline and dialogue', allow me to burst your bubble here by saying that the plot isn't that great and let's not kid ourselves, the delivery is absolutely terrible. Forcing me to sit about and wait for every NPC to complete their own personal monologue is great for the arty gamers who want to feel like they're part of something special and epic but I personally prefer the mainstream options of cutscenes and objective screens (at least the former is skippable and you can refer to the latter when you need to), during most of the dialogue sections I often found myself not paying much attention to what was being said and muttering 'okay, ou want me to go somewhere now open the damn door'.
That's exactly what I'm talking about. Slowing down the action in a game shouldn't be a bad thing. Half-Life isn't about constant action, the game will occasionally give you an opportunity to take in the atmosphere instead of rushing you through. Any good movie will have rising suspense before unleashing an epic scene, and Half-Life is no different.Iron Mal said:I like a game with story and character but I would personally look for a survival horror or RPG if I'm in the mood for narrative, not a shooter (Valve are trying to have their cake and eat it by mixing slow paced drama and fast paced action into the same game, it just comes across as jerky and inconsistant).
Fair enough, the puzzles in Half-life can be pretty repetetive. But this mostly ties into the whole 'pacing' issue, only puzzles are more of a breather than rising action. Still, not every gamer needs a breather, or at least plays long enough to need one, so you have a point.Iron Mal said:The puzzles are nothing to really get excited about (I remember doing the see-saw puzzle on at least two occasions, and most of the other puzzles I remember were other physics based road blocks that served little purpose besides making me come to a sudden stop, jump through a couple of hoops and continue at maxium speed again with little in the way of purpose or justifacation) and often felt tacked on to avoid being labeled as 'another mindless shooter'.
About characters being too likable: would you prefer your NPC allies be assholes? A lot of games of late seem to do that (GTA4 comes to mind), but I don't see how NPCs being too likable is a bad thing unless you're extremely cynical. And how is only having the gravity gun a bad thing? Poor Alyx was forced to fight with a boring old pistol, you got to through enemies at eachother.Iron Mal said:Another point, the characters. Gordon Freeman is essentially the Doom Marine with glasses and a thing for orange while every other NPC who tried to come across as lovable and likeable made me instantly feel uneasy and cynical. I may be alone in thinking this but all the 'charm' and 'kindess' they crammed into Alyx in particular made her feel extremely forced and clich'e (I felt like I was being forced to like her, like when your parents force you to invite the geeky kid from school to your birthday party because 'he's a nice boy if you get to know him').
In most FPS/shooter games I often prefer to not have an NPC of any description following me around unless they are a) someone whom I actual have a fondness or appreciation of (has only happened on rare occasions) or b) they actually prove to be useful (either they fufil a useful purpose like healing me or they dispense ammo/help immensely in combat) so Alyx's addition felt...pointless (okay, she has a pistol with infinate ammo in episode one but I'm still left bitter about that part because I had no choice but to fight with a gravity gun for most of the proceedings).
I can see where you're coming from, but a lot of your issues with the game seem like minor complaints. Which is understandable if a lot of your grude with the game is due to its massive popularity. Still, did the gunship fights, antlion sheparding, epic strider battles, or blue-gravgun-enemy-launching really not make up for these issues?