If you don't mind, I would like to answer those who don't see a problem with this.
"Downloadable content (also referred to as DLC) is official additional content for a video game distributed through the Internet. Downloadable content can be of several types, ranging from a single in-game outfit to an entirely new, extensive storyline, similar to an expansion pack. As such, DLC may add new game modes, objects, levels, challenges, etc. to a complete and already released game."
Bolded for the operative words. I'm one of those people who wouldn't have had a problem with ME3 Day one DLC if it sincerely couldn't have been programmed on the disc on time. But since it was, I voted with my wallet and ended up not playing ME3.
From what I understood from the second I bought my first game is that I'm exchanging money for the entire coded experience for me to enjoy. They make a product, I give them the money for it. What Capcom needs to start explaining to us all is why is this a good idea?
If I'm paying full game price for a product that isn't completely available to me, why am I paying full game price to begin with? They admitted to not giving me the full experience, so I am unclear as to way I have to play for a incomplete product.
I'm sure the argument will go: "Well, it is a completed product, you just have to pay extra to get it all." My question that I'm sure a lot of us would like answered is why? What is the benefit to me, the consumer, the sole reason why these people can stay in business, that they give me a completed experience but tell me I have to pay more than full price to get it all.
Capcom, simply put, why are we giving you full price money for an incomplete gaming experience... and more for content that is simply not additional?