Movie-goers are used to choppy frame-rates, and certainly can see the difference - higher frame rates are associated with consumer hand-held cams, and will elicit a very mixed response whenever taken to the big screen. The Hobbit is doing it right now.MrFalconfly said:Well OK.
Personally I know squat about how many framerates the human eye can perceive but I do know that people don't go out of movie-theaters complaining about choppy framerates (movies usually run 24fps).
Sure, if he weren't lying through his teeth I'd imagine Nvidia and AMD might be quite upset.ResonanceSD said:Meanwhile Nvidia and Amd set out to kill these guys, because no one has a reason to buy their top end GPUs anymore.
Dafuq?thesilentman said:30 isn't bad, it's just thatsomeALL PC gamers get a kneejerk reaction to not being able to play games in 60. It's some sort of elitism factor here.
My personal thoughts? It's elitism as usual and the FPS on my TV won't appear to make a difference but my computer monitor will. I don't care a single bit as long as the game is fun.
Stop it. Stop making sense.j-e-f-f-e-r-s said:You know, this has nothing to do with PC elitism, right?Kheapathic said:You're not the only one. I imagine most people who share the feeling don't feel the need to speak up because they'll get smothered by the resolution and power of someones throbbing PC.doggie015 said:Again: Am I REALLY the ONLY person left alive that DOES NOT GIVE A SHIT about something being at 30 FPS?
Bayonetta already came out and managed to create a hack-and-slash game that not only looked great, but ran at 60fps. All the DMC games released on consoles prior to this one ran at 60fps. God Of War bloody 3 ran at 60fps, and that game had to handle bosses a mile high! Ninja Gaiden Black ran at 60fps!
When it comes to hack-and-slash games, 60fps is the industry standard. You can get away with lower if your combat engine is a bit slower-paced (Otogi, Dark Souls), but for a series which revolves around split second timing and hair-trigger reactions, 60 frames per second is the standard. And given that Bayonetta and God Of War 3 have already proven that it's possible to make visually stunning hack-and-slash games with high frame rates, there is no reason Capcom and Ninja Theory couldn't have done the same.
Except that they decided to use an engine that isn't designed for hack-and-slash games, and is already on its last legs this generation anyway.
That's the issue.
doggie015 said:Am I the ONLY one in this thread that DOES NOT MIND playing at 30 FPS?
Well, let's put it this way: have you read the thread? I think that would answer your question.doggie015 said:Again: Am I REALLY the ONLY person left alive that DOES NOT GIVE A SHIT about something being at 30 FPS?
I may normally agree with you if he had a reason for this. Previous games ran at 60 but the new one doesn't? The fuck, sir. And his reason behind it is fucking stupid too.Daystar Clarion said:Puts a picture of new Vergil on the newsfeed thumbnail...
60 FPS is great, but it's not the be all end all of games.
I'd prefer it if it were 60, but my day won't be ruined if it's not.