It's defiantly do-able. The thing is though, that you need growth to feel more accomplished, so instead of XP and Lving up, you'd have to do something such as keep count of kills or strength of enemies defeated, and if a quota is met, you're taught a new combo. You can start off with all the combos, but by reaching a milestone, you gain knowledge of how to do it, or something is simplified. So if on PS3 you're playing and there's a great move but to do it you need to hit X, X, O, O, spin the left stick twice clockwise, the right counter-clockwise 3 times then up down left left, but when you reach the milestone you can hit X, O, hold square X to do it, then you'd be rewarding a player.
The argument as I re-read my example is simplifying is a type of leveling up, but I don't see it that way. I see it as, development as a character, as one would learn in real life. You can't run until you walk, until you stand, until you've crawled. The example is just very exaggerated
The argument as I re-read my example is simplifying is a type of leveling up, but I don't see it that way. I see it as, development as a character, as one would learn in real life. You can't run until you walk, until you stand, until you've crawled. The example is just very exaggerated