When did I ever say that number crunching made it too difficult? Old School RPG number crunch was never too difficult, just entirely unnecessary.Anthraxus said:Why does every bullshit criticism of old RPG's see 'number crunching' as some integral part of the combat that makes it too difficult? Dungeon Master? Was that full of 'number crunching'? Might and Magic? Gold Box? Ultima? Sure there were stats and modifiers but to speak as if the combat was some arcane thing which the poor 'average gamer' couldn't be able to work out is a load of fucking shit. Actual combat was for the most part simple to execute-either click on the beast or select an attack from a list and the computer does the rest...what's the fucking problem here? That you have to work out what attacks, weapons, spells work best? That's the REAL 'PROBLEM' with old RPG's isn't it ? That you actually had to THINK during combat encounters instead of clickety fucking click! Right ? "OH NO!, IT'S THAC0! Run boy and girls, he's gonna make our brain hurt!"
It's a paradigme, this "number-crunching" bullshit, nothing more. Media and developers help reinforce the notion that simple addition is so difficult that we're better off spamming the left-click button until the world explodes and we're covered in a pile of steaming achievement-bullshit that tells us how great we are and how fantastic it is that we were able to push that left-click button enough to kill Monster #76468467479
And Blade of Darkness melee combat destroyed Skyrim's, btw. But lets just look at first person games with action combat though for a better comparison.. Dark Messiah, Chronicles of Riddick: Escape From Butcher Bay, Condemned, Zeno Clash and even Dead Island all had much better combat than Skyrim.
Your so lost in you hatred for anything not D&D your building these elaborate fantasy arguments out of nothing. This is why I don't like arguing with you, you make up all this shit to fuel your own fantasy of how no one likes to think.
.
.
Also, having played Riddick, both Butcher Bay, and Assault on Dark Athena, to completion, I can safely say, its melee combat, wasn't that great either. Riddicks melee combat was mostly just the player character running up and spamming the attack button, occasionally hitting a block button, until the enemy died. You could do those special finishing moves, but they were entirely unnecessary.
Condmned was a FPS whose combat would have broken down the moment you tired to add the weapon diversity from Skyrim, or any RPG into it.
Dead Islands's combat is literally the same as L4Ds, I.e. melee weapons that pass right through enemies and all you do is spam attacks until the zombie died, with some occasional blocking. Again, not that better then Skyrim's.
And I haven't played Zero clash, so I cant comment on it. although from this video
https://www.youtube.com/watch?v=JA0uTRHyGh8&feature=related
All I am seeing is
-Normal attacks
-A "power" attack
-A blocking move
-A scripted "kill cam" like attack that doesn't actually result in the enemies death, just taking more damage.
Pretty much everything Skyrim has. the only real difference I see is that character in Zeno Clash over-react to getting punched in a almost old-school arcade fighter way.
You are really just seemingly pulling random games out of your ass to try to hate on Skyrim.