Hmm. I'll admit, the PR fiascos that I've witnessed so far have been wryly amusing to me, but in terms of negative impact to the actual product? Origins had some
massive bugs right out of the gate, including a fairly substantial memory leak that eventually extended load times between zones so much that you could brew
and drink an entire pot of coffee before the zone would finish loading, plus the usual slew of random crashes to desktop. Dragon Age 2 on the other hand has crashed all of 3 times in the
I've lost track of just how many hours I've been playing that damn game but it's a lot that I've been playing it, and I'm not entirely sure that one of those instances was the fault of the program and not my computer itself. Apart from that, the
only in-game glitches that I've encountered were:
- 1. A couple of times[footnote]And by that I mean literally twice, once in a conversation with Bethany and once with Fenris.[/footnote] the first line that an NPC delivers in a conversation didn't "trigger" somehow, and it jumped right to Hawke's response options.
2. One sidequest apparently completed but didn't leave my active quest list (the one with Fetch).
3. I think one conversation with Merrill in her home triggered too early, but I might be misinterpreting it.
From a coding standpoint I would definitely contend that Dragon Age II is a more solid initial product than Origins, that had all sorts of bugs, including real whoopers that rendered entirely playstyles ineffective. Still, the PR miss-steps are pretty darn hilarious.