Critical Miss: Erin Hawke: Explorer

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Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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Eatbrainz said:
Since the game is a story told by Varric, could it be possible that HE'S just uncreative with dungeon designs?

Incidentally, using Varric to lie to NPCs is BEYOND a good idea, Varric is by far the single best improv bulshitter who ever lived.
One of my favorite parts is at the chantry in part two when talking to the Lord Mother(or whatever she is called, can't remember) when Hawke tells Varric to stop narrating after he talks.

Varric, "Hawke says angrily to the dwarf."
 

plugav

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Mar 2, 2011
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I would have had no problem with visiting the same cave over and over. The worst thing, though, was that half of the time I'd visit different caves that just had the exact same chambers in them... The writing is first class, Kirkwall itself is amazing, but these "random" environments... Ugh!
 

KefkaCultist

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Jun 8, 2010
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"She's got baggage and its of the emotional kind"
I love it when I get the small references at the bottom of the page like this one about the Offspring song.

Anyway, funny one. I haven't played DAII, but I have heard all the complaints about the same cookie cutter dungeons for everything.
 

TwistedEllipses

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Nov 18, 2008
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tbh Dragon Age Origins had the same problem (especially with the God-awful Witch hunt DLC) and that had a 10 year development cycle...

The thing that got me was the map display was the same with areas just physically blocked off, they could have removed pointless parts from the map display and disguised it more as a result...it was just so unashamed...
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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lol nice touch with the Mirror on the last pane XD

I haven't even seen a mirror cave yet. I've only been through the same cave every time.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Therumancer said:
Sad, but true, I chuckled since I was commenting on this since almost day #1.

Maybe for your next strip you should do something with the monster spawn. Dock thugs jumping off roofs like ninjas, or walking into an area to find a spide the size of an elephant appearing out of nowhere to surprise you. :)

Admittedly though the monster spiders (the really big ones) do make me kind of miss the old D&D "Phase Spider". That wasn't intended here, but it was a cool monster. It would be interesting if they do a "Dragon Age 3" and decide to actually come up with a spider that moves in and out of the fade or something and actually uses that abillty while fighting. :)
Yeah ... not so bad if you're a druid and accidentally walk into a cluster of them though.

GM: " A creature seems to fade into existence, but all you see is two monstrous fangs glistening with a vile toxin as it's fangs sink into your bodies and you feel your hearts grow somewhat colder ... number... Everybody, make 2 DC 17 fort saves"

....

GM: "Except Paul who only takes 7 damage"

Me: "Yesssssssssss #.#"

Poison immunity, I love you #.#
 

Stevepinto3

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Jun 4, 2009
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Yeah, I seriously haven't seen this much recycling of locations in a game since Soul Calibur Legends. Though otherwise DA2 is infinitely better than that game.
 

CrashBang

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Jun 15, 2009
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This made me lol and reminded me of the one dismally awful thing about DA2. Yeah, cheers Critical Miss!
 

Phoenix Arrow

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Sep 3, 2008
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That's the only real problem I had with the game. It's basically just a few caves and areas you explore over and over again.
They should've taken the whole second act outside of the town really. Expand on the Deep Roads expedition. Would've also been interesting to see how the characters changed and how your relationships developed when you're out on the road for a long time. How they react to different things and such. Also, would've taken away the stupid "3 years later" gaps or at least one of them.
They could've made a bigger deal about the Quonari or whatever in Act 1 so that when you come back after your epic voyage, thing's have changed and they're starting their uprising. You defeat them, get your gold from the Deep Roads and the reputation from beating the Arishok at the same time and then set about balancing the mage/templar situation. It also could've given a better justification to Anders going batshit crazy. He leaves, comes back and the oppresion is worse/he forgot how bad it was. I mean, the important shit in Act 2 could've easily happened in Act 3 or Act 1.

I enjoyed the game, but there was a lot of wasted potential.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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midnightalone said:
Now is that a Rogue Mage, as in a person who has both the talents of a rouge& a mage. Or a rogue Mage as in a Mage who has gone awall?!

-M
AWOL*

Absent WithOut Leave
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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I APPRECIATE the comic's intent, but it didn't amuse me that much. It just made me nod, sympathetically.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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It did get kind of boring but it kind of made sense really, I mean the landscape wouldn't change irl just becuase you were going there to do somthing different. Perhaps they could have made it more overgrown? That said they should have made the area bigger that 'Kirkwall and surrounds' anyway
 

Shoggoth2588

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Aug 31, 2009
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jp201 said:
It's funny because its true.
True yes. Funny...well, I didn't laugh. I used to really like these comics e.e

Ciler said:
Reminds me of Mass Effect 1 where 95% of the interior locations were the same 2-3 maps.
Everyone had the SAME EXACT research lab xD (except for Peak 15 but the interior designer was the same)
 

The Diabolical Biz

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Jun 25, 2009
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icyneesan said:
Saw this one coming a mile away. Also I just noticed that Erin's name is dangerously close to a certain Nurse/Archer :p

Erin! Erin! Help me Erin!
Erin! Erin! Erin! Erin! Erin! Doo, doo, doo, doo-doo, doo doo doo doo doo doo doo...

Damn you. That's gonna be stuck in my head for weeks.

OT: Haha so true. Ah well, hopefully the fanbase's reaction to this can send Bioware a message, eh?
 

CoL0sS

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Nov 2, 2010
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Sad, but true. First they were lazy with weapon and armor models, now they have expanded to maps. Can't find any excuses for that.