Mount & Blade Warband: why must you always crash? I look up the fixes and I do them, and then you work, but when I come back after a few days you're crashing again! Wryyyyy?
Dark Souls: Blightown is more annoying than difficult (and it has framerate problems, and it abuses bloom lighting something fierce), and I call shenanigans on the Stray Demon's forward heat blast attack. The attack that has an animation where it shoots forward, but I still get hit by it even when I'm clearly behind the demon and at a fair distance to boot. Also the Gaping Dragon is really, really easy.
Psychonauts: Sheegor's voice. Good lord Sheegor's voice. It's like someone auto-tuned the sound of nails going down a chalkboard. Also the divining rod was a little bit of a chore. Oh, and getting all the figments on Milla's Dance Party is annoying as fuck because they blend into the scenery almost perfectly.
Bastion: I love you Bastion, I really do, but whoever decided that the character should be able to fall off the edge of the world in a game that has an isometric perspective needs to be given a good slap upside the head. Yes, I know it makes sense in context, and there are even in-game perks to trivialize the damage you take, but it's still really goddamn irritating.
Minecraft: Your new hunger bar. I like the idea, I think it has some great potential, as it stands now though it goes down WAY too goddamn fast. I can't accomplish anything because I'm always scrambling for food.
Rayman Origins: The level "Mecha No Mistake" is goddamn terrible and the only level that I would label as unfair.
Super Mario 64: Fuck Tiny Huge Island. That level is balls.
Rock Band: All anyone wanted to play online was "Welcome Home" by Coheed and Cambria. I hate that song now thanks to over exposure. Whenever David Bowie came up after selecting Random Song, everyone would just up and leave. If you were the drummer or singer and "Green Grass and High Tides" came up, you were either in for a very quick game or a very long and boring one. "Black Hole Sun" was a boring to play.
Jet Force Gemini: you and your Tribal collecting shenanigans were the last straw. That little asshole Tribal leader even admits to having the last piece of the ship I need to build, and the ************ won't install it because I haven't gone and saved every single individual member of his entire race. And I can't just kill him and take it either (and not for lack of trying).
Morrowind: Your combat system is ridiculous. "Enemy at point blank range and 3 times your size, hitting shouldn't be a probl-what's that? You have less than 25 in that weapon skill? Get used to whiffing at the air while this thing eats your face buddy." I'm sorry Morrowind, I just didn't feel like leveling up my Short Sword skill so I could go and stab ONE THING with the Fork of Horripilation.
Kirby's Adventure: the "spark" power lags the game out something fierce. There are often points when there are too many sprites on screen and the game slows down. The "spike" power is next to useless. The "hi-jump" power makes Dedede a complete joke.
Majora's Mask: The very beginning of the game had a really weird difficulty curve. If you've never played before you'll likely get a game over from being lost and/or confused, but if you have played before then it's just boring because you finish everything you need to and still have a night and a day left to go before the clock tower opens.
Golden Sun The Lost Age: There was absolutely no point whatsoever in beating Dullahan. The summon you get from beating him is so cost prohibitive that you'll never use it, and if you can beat Dullahan then the normal final boss isn't even a threat anymore.
Dark Souls: Blightown is more annoying than difficult (and it has framerate problems, and it abuses bloom lighting something fierce), and I call shenanigans on the Stray Demon's forward heat blast attack. The attack that has an animation where it shoots forward, but I still get hit by it even when I'm clearly behind the demon and at a fair distance to boot. Also the Gaping Dragon is really, really easy.
Psychonauts: Sheegor's voice. Good lord Sheegor's voice. It's like someone auto-tuned the sound of nails going down a chalkboard. Also the divining rod was a little bit of a chore. Oh, and getting all the figments on Milla's Dance Party is annoying as fuck because they blend into the scenery almost perfectly.
Bastion: I love you Bastion, I really do, but whoever decided that the character should be able to fall off the edge of the world in a game that has an isometric perspective needs to be given a good slap upside the head. Yes, I know it makes sense in context, and there are even in-game perks to trivialize the damage you take, but it's still really goddamn irritating.
Minecraft: Your new hunger bar. I like the idea, I think it has some great potential, as it stands now though it goes down WAY too goddamn fast. I can't accomplish anything because I'm always scrambling for food.
Rayman Origins: The level "Mecha No Mistake" is goddamn terrible and the only level that I would label as unfair.
Super Mario 64: Fuck Tiny Huge Island. That level is balls.
Rock Band: All anyone wanted to play online was "Welcome Home" by Coheed and Cambria. I hate that song now thanks to over exposure. Whenever David Bowie came up after selecting Random Song, everyone would just up and leave. If you were the drummer or singer and "Green Grass and High Tides" came up, you were either in for a very quick game or a very long and boring one. "Black Hole Sun" was a boring to play.
Jet Force Gemini: you and your Tribal collecting shenanigans were the last straw. That little asshole Tribal leader even admits to having the last piece of the ship I need to build, and the ************ won't install it because I haven't gone and saved every single individual member of his entire race. And I can't just kill him and take it either (and not for lack of trying).
Morrowind: Your combat system is ridiculous. "Enemy at point blank range and 3 times your size, hitting shouldn't be a probl-what's that? You have less than 25 in that weapon skill? Get used to whiffing at the air while this thing eats your face buddy." I'm sorry Morrowind, I just didn't feel like leveling up my Short Sword skill so I could go and stab ONE THING with the Fork of Horripilation.
Kirby's Adventure: the "spark" power lags the game out something fierce. There are often points when there are too many sprites on screen and the game slows down. The "spike" power is next to useless. The "hi-jump" power makes Dedede a complete joke.
Majora's Mask: The very beginning of the game had a really weird difficulty curve. If you've never played before you'll likely get a game over from being lost and/or confused, but if you have played before then it's just boring because you finish everything you need to and still have a night and a day left to go before the clock tower opens.
Golden Sun The Lost Age: There was absolutely no point whatsoever in beating Dullahan. The summon you get from beating him is so cost prohibitive that you'll never use it, and if you can beat Dullahan then the normal final boss isn't even a threat anymore.