Daystar Clarion said:
Loving it.
It feels a lot more polished that than Demon's Souls, in the way the characters move and the wy they attack.
I'm fucking loving how much crit damage daggers do in this game (started out as thief).
No complaints about the visuals, they look better than Demon's Souls (at least on my TV), the level designs are more varied and there's a lot more variation in the types of grunts you face, so it never feels like I'm fighting wave after wave of the same sort of bad guy.
While I do like the game, it has a few questionable design choices compared to
Demon's Souls.
- You have to
buy the ability to write/rate messages. It's only a 100 souls, but still, this should've been in the game right from the start just like in
Demon's Souls.
- The Soul Sign thing-a-ma-jig is easily missed, because you have to speak to some random dude - twice - in order to get it. Yet again a feature that was there from the get-go in
Demon's Souls.
- And when you do get the Souls Sign there's hardly anyone accessing it, because the game runs on a different server system than
Demon's Souls. I don't know the gist of it, but where in
Demon's Souls you would trip over Soul Signs left and right, and could seek out your friends' Soul Sign easily using psn messaging or whatnot, in
Dark Souls there's not a "soul" in sight. I've been playing all day today and I haven't seen a Soul Sign
anywhere.
All I can hope for is that From Software releases a patch that makes the co-op component of this game actually work.