So the roleplay is less obvious. It doesn't give you your story to 'roleplay' on directly. But it IS there. I've learned that roleplay where very little story is given, and where the player is allowed more freedom in how they play, the roleplay is only better.Phoenixmgs said:Many games like Resident Evil 4 have merchants; merchants don't make a game an RPG. The central aspect of an RPG is ROLE-PLAYING, not combat. If you take combat out of Mass Effect, it's filled with role-playing, quite the opposite for Dark Souls. Yes, Dark Souls has SOME role-playing aspects to it, but that is not the main focus of the game. It's like calling Bioshock Infinite a platformer because it has SOME platforming. To be a platformer, the game's core focus must be platforming; to be a shooter, the game's core focus has to be on the shooting; etc. Dark Souls core focus is obviously on combat, thus it's not an RPG. That has nothing to do with how good or bad I think Dark Souls is. How can you honestly say with a straight face that the core aspect of Dark Souls is role-playing?
There's a story behind every area. There's a story behind every major monster and npc. The lore is incredible for this game, at least in my opinion. It's just that the world doesn't care about you. They don't spill their life story when you talk to them, and they don't particularly need your help. You're not the hero. You're there for you, and if you want to find out about the world, read descriptions, talk to npc's, etc. The story is for you to make yourself.