that was going to my response. Can this thread be lockederttheking said:Ok...and? This thread has next to zero discussion value. Your OP is more of a statement than anything else. Not much to go on.
that was going to my response. Can this thread be lockederttheking said:Ok...and? This thread has next to zero discussion value. Your OP is more of a statement than anything else. Not much to go on.
If it didn't have any discussion value, it wouldn't have reached 3 pages. In addition, majority of the actual discussion is happening between other members in the other pages of this thread. Others have brought up NPCs, Stats, Classes, and Combat as a way of proving/disproving if Dark Souls is an RPG. I guess the big point I was trying to bring to the discussion was that Dark Souls' primary genre shouldn't be RPG but Survival Horror. But instead of bringing a counter argument to the discussion, you instead quote another user and bring literally nothing to the discussion.Mr Ink 5000 said:that was going to my response. Can this thread be lockederttheking said:Ok...and? This thread has next to zero discussion value. Your OP is more of a statement than anything else. Not much to go on.
Except for a fundamental stat system, a very prominent focus on character progression and most importantly of all, roleplaying.Ieyke said:It's a Fantasy Action/Survival game.
It's not an RPG of any sort.
because I read the OP and there was nothing to it discussion value wise. Which made me think, "not much discussion vale there"Mr Dizazta said:If it didn't have any discussion value, it wouldn't have reached 3 pages. In addition, majority of the actual discussion is happening between other members in the other pages of this thread. Others have brought up NPCs, Stats, Classes, and Combat as a way of proving/disproving if Dark Souls is an RPG. I guess the big point I was trying to bring to the discussion was that Dark Souls' primary genre shouldn't be RPG but Survival Horror. But instead of bringing a counter argument to the discussion, you instead quote another user and bring literally nothing to the discussion.Mr Ink 5000 said:that was going to my response. Can this thread be lockederttheking said:Ok...and? This thread has next to zero discussion value. Your OP is more of a statement than anything else. Not much to go on.
The (Un)OfficialZhukov said:a) Semantics.
b) Who cares?
Which is why that's not the definition of the RPG genre.TristanBelmont said:Well, an RPG is a game where, by definition, you play a role. Though, by that logic, CoD, FIFA, Minesweeper, and Hide-and-Seek are all RPGs.
Then, for the sake of argument, what is the definition of the RPG genre?Ieyke said:Which is why that's not the definition of the RPG genre.
A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.Church185 said:Then, for the sake of argument, what is the definition of the RPG genre?Ieyke said:Which is why that's not the definition of the RPG genre.
People try to make RPGs all complicated when it's really very simple; an RPG's core focus must be on role-playing. Dark Souls core focus is not on role-playing, thus it's not an RPG. And the definition of an RPG fits very few games because very few games allow for character choice and story choice.MeChaNiZ3D said:Oh my fucking god. Can we not do this "But what is an RPG?" shit again? RPG covers practically anything that even vaguely relates to it. Linear, party-based, turn-based combat, random enemy encounters, set class system and skill trees, open-world, first-person, real time, set enemy positions, fluid class system have all made appearances in games that are described as RPGs.
Which is unsurprising, seeing as Role Playing Games as a group of words covers practically every fucking game.
But while I do see your point about survival horror, it can be both. And I would be tempted to say it is both, if it tried a bit harder at the horror. As it is I was not scared once throughout the game except to lose all my hard-earned souls, and I am not a horror person.
What, you don't think you're playing a role by kindling the Lordvessel and ushering in a new era? It may seem like you're just another undead, but you ring the bells, go to Anor Londo, do all this stuff that the NPCs say many others have failed to do. Furthermore you can adopt the role of any number of covenants, gathering eyes of death for Nito,Phoenixmgs said:People try to make RPGs all complicated when it's really very simple; an RPG's core focus must be on role-playing. Dark Souls core focus is not on role-playing, thus it's not an RPG. And the definition of an RPG fits very few games because very few games allow for character choice and story choice.
The core focus of Dark Souls is clearly on the dungeon crawling. You have more decisions to make in say Far Cry 3 and that's not an RPG either. There's nothing in Dark Souls anywhere close to the decisions you make in Mass Effect. There's a big difference between playing as a character (99% of games) and role-playing as a character.MeChaNiZ3D said:What, you don't think you're playing a role by kindling the Lordvessel and ushering in a new era? It may seem like you're just another undead, but you ring the bells, go to Anor Londo, do all this stuff that the NPCs say many others have failed to do. Furthermore you can adopt the role of any number of covenants, gathering eyes of death for Nito,Phoenixmgs said:People try to make RPGs all complicated when it's really very simple; an RPG's core focus must be on role-playing. Dark Souls core focus is not on role-playing, thus it's not an RPG. And the definition of an RPG fits very few games because very few games allow for character choice and story choice.being an assholedefending the forest for Alvina, or punishing invaders as a Darkmoon Blade. It allows plenty of flexibility in character choice and story choice, those being "Be whatever you want" and "Do whatever you want as long as you kill the main things", which to me seems about as varied as you can expect. Certainly moreso than Mass Effect, the difference being that Mass Effect is more scripted and detailed in your choices, where Dark Souls just lets you do whatever within the game and doesn't try to represent your choices.
Lastly, the focus of the game is essentially up to the player. Some take the default appearance and couldn't care less about their character. Having a focus on role-playing is a decision made by the player.
I use that term myself, I think it's a good one, but I got it from Yahtzee, who made it sound like his own creation. Did he plagiarise it from TB? Or maybe vice versa?Britpoint said:TotalBiscuit has a good term for games like Revengeance, DmC and Bayonetta which is based on game dynamics: "Spectacle Fighter".
TB's been using that one for ages. I've only heard Yahtzee use it recently.Branindain said:I use that term myself, I think it's a good one, but I got it from Yahtzee, who made it sound like his own creation. Did he plagiarise it from TB? Or maybe vice versa?Britpoint said:TotalBiscuit has a good term for games like Revengeance, DmC and Bayonetta which is based on game dynamics: "Spectacle Fighter".
So, I assume the role of the Chosen Undead and set out to break the curse that is plaguing this land. Depending on who you believe (Frampt or Kaathe), you can accomplish this by either extending the age of fire, or extinguish the flame and usher in the age of men.Phoenixmgs said:A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.