Phoenixmgs said:
People try to make RPGs all complicated when it's really very simple; an RPG's core focus must be on role-playing. Dark Souls core focus is not on role-playing, thus it's not an RPG. And the definition of an RPG fits very few games because very few games allow for character choice and story choice.
What, you don't think you're playing a role by kindling the Lordvessel and ushering in a new era? It may seem like you're just another undead, but you ring the bells, go to Anor Londo, do all this stuff that the NPCs say many others have failed to do. Furthermore you can adopt the role of any number of covenants, gathering eyes of death for Nito,
being an asshole defending the forest for Alvina, or punishing invaders as a Darkmoon Blade. It allows plenty of flexibility in character choice and story choice, those being "Be whatever you want" and "Do whatever you want as long as you kill the main things", which to me seems about as varied as you can expect. Certainly moreso than Mass Effect, the difference being that Mass Effect is more scripted and detailed in your choices, where Dark Souls just lets you do whatever within the game and doesn't try to represent your choices.
Lastly, the focus of the game is essentially up to the player. Some take the default appearance and couldn't care less about their character. Having a focus on role-playing is a decision made by the player.