chaos order said:
well... again i would like to state that the game does have actions or options in it that allow you to make the game easier,ie summoning other players/Npcs to beat bosses, not becoming human. Actually just today i helped someone beat the gaping dragon boss. and again i still dont see how they can balance the easy mode and the online aspects of the game that is persistent as they play. also you are entitled to an opinion, nothing wrong with that, but not having any real understanding or "feel" of the game other than "its hard" makes it an ill informed one
I am not saying that the game, as it is right now, cannot be made easier or harder by the choices you make. That is a truism that applies to practically every videogame there is. The point is that "a different way of playing the game"
as an option has no downsides, and I would equally support a "Nightmare mode" that made Dark Souls even harder (which I'm sure pretty much nobody would have a problem with, since it would let the elite rise above their current station to belong to an even smaller elite). Saying "just play it like the rest of us do" strikes me as an appeal to conformism by way of "don't rock the boat."
As for "ill informed", I think we all established already that the game's selling point isn't its story, worldbuilding or design choices, but the difficulty and lack of hand-holding.
Burst6 said:
I don't care what you do with your video game disc. You can put your disc inside a sega CD and use it as a medieval flail if you wish. That doesn't have anything to do with this argument. What you're asking isn't that people let you enjoy your game the way you want it, what you're asking is that the devs change the game for you because you don't feel like playing it. The first one involves you changing the game by yourself as you see fit. If you want to buy the PC version and mod it to give yourself god mode, go ahead. No one will care. That's your time and you're modding your own game. Asking the devs to change EVERYONE's game isn't doing whatever you want with your game. It's trying to force what you want in the game to everyone else.
See, that's the problem. I keep repeating myself over and over and it's like people are wilfully misunderstanding the argument.
The game is not being changed. An
option,
by definition, cannot change a game because it's not mandatory. If you choose to implement it, then sure, it changes the game, but if you don't, then it cannot change your game. Having an option in the same disc doesn't change the game. Otherwise developers should never release things like optional costumes, extra levels, additional characters, bonus missions and so on, because the addition of something optional is somehow a sacrilege that irrevocably changes the original game you purchased. That idea, to me, is ludicrous.
Nobody's asking the devs to do anything for free. They are going to get money in exchange. That's how the entertainment industry works, I want something, someone makes it for me, and then I give them money for it. Nobody is asking you to buy for it if it comes out as DLC, and nobody's asking you to play it if it comes bundled with the game upon purchase.
And lastly, nobody's forcing you to do anything. This. Is. Optional. On the contrary, by trying to prevent this from happening, you are forcing everyone to play the game your way or not play at all. Adding more options means that if you don't like an option, you can still play the game by choosing something else.
Burst6 said:
Also where is this elitism you're talking about? I often see more people whining about how people are elitist more than i see actual elitism. No one is screaming from a high horse about how much better they are than other people because they beat Dark Souls. I've already talked about how it makes the game feel different, but there's another factor. Developer time and money isn't infinite. You said you haven't played dark souls so you probably have no idea how the online feature works, but it will probably be a nightmare to build an easy mode for it. The only way to make a cheap easy mode would be to disable online and just fudge the numbers towards the easy side, but that still costs developers money to code everything and get the patches up and running. In the end you have a bad version of the game that wasted development time and possibly alienated a good number of core fans.
Elitism isn't overtly telling someone you are better than them. Elitism manifests pretty much in this exact way, by aggressively resisting something that affects you in no way whatsoever, and in some of the posts I've seen here who encouraged humiliation on people who chose easy mode, or by disparaging the people who want the idea as unskilled, impatient, not-a-true-gamer, and any other negative adjective.
As I also said before, Dark Souls isn't the first online multiplayer game who had to find a way to balance easy and hard experiences. I'm not going to debate how it could be done because none of us here are programmers (or, at least, none of us here are programmers in charge of Dark Souls) and armchair programming will be nothing but useless speculation that will have no bearing on the actual point.
Burst6 said:
And finally, no adding more options to a game to broaden accessibility is not always a good thing. Like i said, developer time and money is not infinite. The more you devote to one part of the game, the weaker other parts will be. Accessibility also means that things will have to be easier which often means they're shallower too. I have no idea what any of this has to do with the gamer community opening up to others, but i highly disagree with the idea that every game needs to try and appeal to everyone. Those games tend to have very little focus and often turn out very bland.
If the options you are adding result in an increase in sales, the options are paying for themselves. No part of the budget is being wasted on the options if the options end up generating a sufficiently large amount of revenue by increasing sales. Furthermore, options are generally sold separately from the game, as DLC, and that implies a game that has already been finished and whose budget has already been spent completely on the game the creators had originally in mind. The DLC is either born from leftovers that got cut from the game or as new projects with their own budget if sufficient demand has been deemed to exist.
s69-5 said:
For your reading pleasure:
http://www.escapistmagazine.com/forums/jump/9.396883.16191895
http://www.escapistmagazine.com/forums/jump/9.397443.16223812
Now I suggest letting this topic die before it devolves into another flame war.
For someone who is so quick to dismiss the elitism argument, those are some hilariously elitist posts. I particularly like the "Not all games are meant for all people" bit and the appeal to "oldschool" mentality (when oldschool mentality is basically right-wing conservative traditionalism for gamers). I don't see anything in those posts I haven't already addressed. I'm not going to distract from the subject by engaging in armchair programming, and I've already reiterated myself over and over on the topics of elitism and how options don't detract from the original product at all.