Dead Space 3 PC Won't Be Different From Console
"We want to make sure everyone's having that same experience," says the developer about Dead Space 3's PC port.
Visceral Games' Dead Space 3 [http://www.escapistmagazine.com/news/view/121750-Phil-Collins-Lends-Atmosphere-to-Dead-Space-3-Launch-Trailer] PC port isn't going to be optimized differently from its console cousins, and that means that graphical fidelity will remain broadly the same across the board. According to the developer, that's because "we want to make sure everyone's having that same experience."
"It's confusing to me that this question even comes up," says Visceral's Steve Papoutsis. "It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms." The last thing Visceral wants is for one user base to be crowing that the other platforms just don't have what theirs has.
The different control scheme - mouse and keyboard as opposed to controller - Papoutsis felt, would be enough to make the PC version feel different."We seem a little bit discredited for the amount of effort that goes into it, quite honestly," Papoutsis added. "We want it to be great on all systems, that's our approach."
Dead Space 3, the latest in Visceral's action-horror science fiction franchise, is due February 5th for Xbox 360, PlayStation 3, and, of course, PC.
Source: Shack News [http://www.shacknews.com/article/77584/dead-space-3s-pc-port-defended-by-its-executive-producer]
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"We want to make sure everyone's having that same experience," says the developer about Dead Space 3's PC port.
Visceral Games' Dead Space 3 [http://www.escapistmagazine.com/news/view/121750-Phil-Collins-Lends-Atmosphere-to-Dead-Space-3-Launch-Trailer] PC port isn't going to be optimized differently from its console cousins, and that means that graphical fidelity will remain broadly the same across the board. According to the developer, that's because "we want to make sure everyone's having that same experience."
"It's confusing to me that this question even comes up," says Visceral's Steve Papoutsis. "It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms." The last thing Visceral wants is for one user base to be crowing that the other platforms just don't have what theirs has.
The different control scheme - mouse and keyboard as opposed to controller - Papoutsis felt, would be enough to make the PC version feel different."We seem a little bit discredited for the amount of effort that goes into it, quite honestly," Papoutsis added. "We want it to be great on all systems, that's our approach."
Dead Space 3, the latest in Visceral's action-horror science fiction franchise, is due February 5th for Xbox 360, PlayStation 3, and, of course, PC.
Source: Shack News [http://www.shacknews.com/article/77584/dead-space-3s-pc-port-defended-by-its-executive-producer]
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