If your sarcasm-o-meter is busted, maybe you didn't notice the "i'm awesome" part was a large dose of it, to match the tone of the review.TheDrunkNinja said:He's pretty much referring to this elitist douchebag.Helba1984 said:Yahtzee, I know you're all for comedy and sarcasm, but you missed a few glaring points that would have made things clearer for those who rely on you to help them choose games.
1: "No checkpoints"
No, there's no checkpoints in the sense that "Oh shit, I died, I'll respawn here and only have to walk five feet to get back where I was", but there ARE game mechanics that function the same way and it seems you either willfully omitted mentioning them or didn't spend any time exploring to find them.
In the first level, the two side towers of the main gatehouse have locked gates; make it down to the bottom from the top entrance via the battlement, and there's a lever you can pull to open them. Those gates stay open, and act like checkpoints because even if you die you can just fight back up the tower and instantly be back on the battlement without having to slog through the entire beginning again.
1a: "No saving until a boss is beaten"
Not true. Above-mentioned unlocked shortcuts STAY even if you quit the game, go somewhere else, or die.
2: "Dodging doesn't do shit"
Dodging works, but it's not a quicktime event. You have to keep dodging or blocking, and the skeleton scenario you described counts as TWO attacks, so you have to respond to both by either blocking, countering, or dodge/rolling. You can't just sit there like a twat and bask in the glory of your dodge. BTW - what he did to you is called a Riposte.
3: "Dragon came out of nowhere"
Sure, it's seem that way if you ran out onto the rampart like a football player chasing teenage skirts, but if you'd explored the castle gatehouse you'd have SEEN that dragon and realized the entire level is one big area, and HE FLIES BEHIND THE GATEHOUSE.
4: "Notes left by other players are worthless"
Again, you didn't play long enough to see this (clearly), but bad comments don't last more than a day. If messages aren't promoted, they're deleted during a server cycle (about once a day).
5: "Only way to get HP back is to defeat a major Demon"
Again you didn't seem to play enough to find this out, but you can also get your life back by helping another player (Via blue-eye stone), killing another player (via red-eye stone), or having a message that is promoted by a certain number of other players as being helpful.
6: "Difficulty.DemonsSouls = Concrete.obj + forehead.obj"
Again, not true. Each enemy simply requires a different tactic to beat, and the game punishes you for running in like Rambo without thinking about it. Once you learn a tactic to defeat each enemy, it's more about keeping up with the new ones and upgrading your armor than banging your head against an impossible wall. One solution does not fit all monsters.
Also, Turpentine kills those dogs MUCH quicker, upgraded armor will help you IMMENSELY against the Tower Knight and his guards, and yes, the underground way is much much easier.
In conclusion, all this stuff I learned on my own because I'm awesome that way, but if the difficulty is like so much water in your treacle, there's an official wiki that everybody who plays the game contributes to where you can quickly learn these hints and benefit from other players' experiences.
The game is great and I think you should give it another go with this knowledge.
- Helba
Hope that helps.