Anarex said:
My problem with this review is that now, Yahtzee just seems like a jerk who will never be pleased. If you go back to the Bioshock review you will see that he was upset with the instant respawn chambers. He clearly thinks that you need to space out your check points out further than that to make a good challenging game. He has also complained about the lack of difficulty in a number of reviews. But, if you put check points 30 minutes apart the entire game becomes crap?
So, unless a game puts its check points at the exact spot where Yahtzee feels challenged, but not overly frustrated, then the game gets a negative review? That is a bit much even for Yahtzee. You just come off looking like an inconsistent whiner now. It is a real shame too. I view Yahtzee as a positive force in the game industry. Helping to make games for gamers again. After this review I think he took a step backwards. I don't understand how Yahtzee can have such disdain for casual gamers but claim that Demon's Souls was unplayable.
I am not angry at Yahtzee for not liking the game or for not beating the game. I am just well, disappointed. Go back to his review on Explosion Man. There is a part where is gets upset at the game offering to allow him to skip a level and he responds "You will not beat me." That was the gamer I thought Yahtzee was. The gamer that rises to a challenge and gets a great sense of accomplishment from beating that challenge. He is just not the person I thought he was and thats a little disheartening.
But Splosion Man has checkpoints. It might be difficult but a death results in only being kicked back a few minutes as opposed to a few hours.
And as for Bioshock, you can select a difficulty as well as turn off vita chambers. Also his main point about the checkpoints in that game was that A) there were so many of them and B) they made the game non threatening and that's something I agree with to an extent. When I first started the game I did not know that I could walk past the Big Daddy and kill a different one later for the little sister. I thought there were 3 per level and I had to kill all 3. As it turns out I killed one, then another one showed up, followed immediately by another one. I fought all three in the same spot, back to back, without ever leaving for say, ammo.
That meant I died and a whole lot at that. But it wasn't a problem because I respawned 2 feet away. The result of this was that I killed a Big Daddy with a wrench and half a bar of plasmid power per respawn. The Big Daddy which is supposed to be a big scary threat was completely non menacing, just really tedious.
That's the thing about checkpoints is that there has to be just the right balance. If the game is obnoxiously difficult and is meant to be so then there had better be frequent checkpoints. If a game isn't all that challenging and the only punishment for dying is I have to walk back into that next room then nothing is threatening in the slightest.
I like a game that challenges me. I want a game to kick my ass three ways til sunday. Should I overcome the challenge however then I'm done. I beat it, I move on, that's all. If I die on the next challenge then I should do that one over, not both.
The final boss of God of War kicked my ass (specifically the segment where Kratos has to protect his family). I had to do it an obscene amount of times (those damn sword wielding Kratos kill the family in like 2 hits tops) but I finally beat it and felt accomplished. God of War was a challenging game in a lot of ways but it never really got frustrating (there were maybe two or three instances of me going "EVIL DESIGNERS! EVIL!" but I never say, threw a controller) and that's a balance that developers really need to find.
Demon's Souls doesn't do that at all. Demon's Souls creates a huge challenge and if you fuck up 10 seconds from the end of an hour long stretch of gameplay, your ass has to do it over. That's not fun, its irritating.