Yahtzee would rather play a game that rewards you for time played rather than skill, aka WoW.
That's why I hate MMORPG's, it's not a measure of skill, it's a measure of time wasted.
Losing progression because of your stupid mistakes makes advancement more meaningful.
The game refuses to let you progress until you've shown some actual skill, not time wasted.
Dying is something you need to get over quick, otherwise you're not going to have fun.
Even with all the time "wasted" learning from mistakes, it's still not a "time sink".
You won't see a Soul level 100 player who didn't earn it.
Your Soul level and progression have far more skill value than your Lv.70 AoE Protection Paladin on WoW.
WoW only grants you levels based on time spent, not skill.
Action games grant you progress for trying to same 30 second sequence enough times to luck out.
Demon's Souls makes sure time spent and dumb luck alone don't get you meaningful progress in the game.
It's only hard compared to piss-poor easy games that are more concerned with getting everyone who bought the game through to the end.
The game has no obligation to have an easy mode because you don't feel like trying too hard.
You realized that with Skate 2, why not with a hardcore JRPG like Demon's Souls?
This isn't a game you'll be able to properly review with what little progress you made.
You were trying to rush through it to write a review, you failed, and had to just summary your short experience. That's not a real review, you didn't progress enough to even level up. Are you seriously going to say you reviewed a JRPG without leveling up once? How could you think you could make progress without leveling up in an RPG? You make no sense.
That's why I hate MMORPG's, it's not a measure of skill, it's a measure of time wasted.
Losing progression because of your stupid mistakes makes advancement more meaningful.
The game refuses to let you progress until you've shown some actual skill, not time wasted.
Dying is something you need to get over quick, otherwise you're not going to have fun.
Even with all the time "wasted" learning from mistakes, it's still not a "time sink".
You won't see a Soul level 100 player who didn't earn it.
Your Soul level and progression have far more skill value than your Lv.70 AoE Protection Paladin on WoW.
WoW only grants you levels based on time spent, not skill.
Action games grant you progress for trying to same 30 second sequence enough times to luck out.
Demon's Souls makes sure time spent and dumb luck alone don't get you meaningful progress in the game.
It's only hard compared to piss-poor easy games that are more concerned with getting everyone who bought the game through to the end.
The game has no obligation to have an easy mode because you don't feel like trying too hard.
You realized that with Skate 2, why not with a hardcore JRPG like Demon's Souls?
This isn't a game you'll be able to properly review with what little progress you made.
You were trying to rush through it to write a review, you failed, and had to just summary your short experience. That's not a real review, you didn't progress enough to even level up. Are you seriously going to say you reviewed a JRPG without leveling up once? How could you think you could make progress without leveling up in an RPG? You make no sense.