For me, it's not so much that they weren't avoidable, just that there was only one route. Invisibility was useless early game, since the 3 second per battery limit and low battery recharge were a joke. Late game with more augments, sure, I used it all the time, but it was of no help in the first boss fight.poiumty said:The complaint that boss fights aren't avoidable like they were in the original Deus Ex is very valid. However, there's comments on Shamus's blog from people who thought the steahtly approach to the boss fight (the first one, at least) was the easiest, with the lots of explosive barrels in the area making short work of him and the invisibility aug being used to get them without him seeing you.
So from a game mechanic perspective, the fights are diverse, with bosses being more than just beefoed up NPCs that you cover-based-shoot until dead.
I honestly saw no stealth option to any of the boss fights.
The first one, I tried to stealth him but the second I shot he just zoomed right in on me and opened up with that automatic arm cannon. And whenever he couldn't see me he just flung grenades around the room till I died.
The second one did nothing but charge anyway, leaving no stealth option.
The third one, I suppose you could sneak around, but it was easier to just run around the edge in circle popping off shots when he appeared. And yeah there was a hack option for this boss, but he was the only boss where there was a second option.
To me, the bosses were precisely beefed up NPCs. They just felt like a strange design choice that detracted from the rest of the game.