Well actually, Bethesda didn't send the PS3 version to reviewers because they knew it was flawed and it would lower the score. I have read that the Official Playstation Magazine UK dropped the score from 9 to 7 though. I read it here:Mimsofthedawg said:It doesn't matter the potential. Potentially, the earth could collide with an asteroid and all life cease to exist at any moment - it's actually a statistical miracle that in the time humanity as existed, we haven't had a cataclysmic end to our species (we almost did a few times though). the Yellowstone volcano and a couple other super volcanoes around the world are set to erupt at any moment, which would kill off most plants and animals. There could be a new plague at any second, breeding in some murky, swampy, trash water in Thailand. If you want to talk about the potential of something happening, that's fine, but you might as well be talking about theoreticals here.TheGuy(wantstobe) said:Every single copy no matter the system has the potential for the exact same issue. Playstyle will be the main determininator as to when you experience it though and how you can minimise the impact it will have. That is undisputable fact backed up by developers who have worked on the engine based entirely around the way in which savegames and object data is both stored and loaded in engine.Mimsofthedawg said:Because it's not a universal problem. Everyone's acting like it's some HUGE thing and that EVERY PLAYER ON THE PS3 CAN'T EVEN PLAY THE DAMN GAME!Ilikemilkshake said:Considering that these issues have existed since FO3, why have Bethesda 1) not fixed it. or 2) bothered porting the game to the ps3 when they know that the way their game works will almost definatly cause the game to degrade to a point of unplayability?
No... no, that's not true. While IGN did a poll, only 51% of people experience lag, and only a small fraction of them experienced it so bad they had to restart the game. Even a smaller fraction said the game was "unplayable".
You simply have to do some developer magic to get it to work right... but it's not as bad as you'd make it out to be... or anyone, really.
Other minor thing is this a framerate issue not lag which is a fundamentally different thing altogether.
Bethesda obviously tested it ENOUGH so that the average experience is stable and fine - otherwise you'd see mention of it in the reviews, sales wouldn't have been as good, and instead of forums being oversaturated with "ZOMGWTFBBQ SKYRIM!!!!!" they'd be oversaturated with "I CAN'T BELIEVE I BOUGHT SUCH A FUCKING GAME!"
Case in point: this is the first serious thread I've seen on the escapist talking about this issue.
I don't hold potentials against a game company like Bethesda who does such a good job of making a type of game that is INHERENTLY buggy, because potentially has never effected me, and based on the polls, seldom effects others too.
http://forums.bethsoft.com/index.php?/topic/1305215-finally-the-press-is-doing-the-job-on-this-issue/
Your case in point is wrong, this issue has been talked about on the Escapist in a few threads.
You know, so long as people say "not affecting me so I don't care", we will continue to get buggy games that should not have been released.