Devil May Cry Reboot Designed to Provoke Fans

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The Great JT

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Yeah, you know what 'we meant to piss off fans' translates out to in not-idiot?

"You don't like it?! How dare you no...uhh...er, I mean of course! This was our plan all along and you fell for it! Ha ha, the crafty game development studio wins again!"
 

Aiddon_v1legacy

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this reeks of PR damage control; everyone hated the redesign and the idea of a reboot so CAPCOM are probably just trying to say that we'll probably see OUR Dante again which is the only one anyone likes because he's the ONLY Dante. Antoniades' downright arrogant attitude doesn't help things either (though he has nothing to be arrogant about either).

And Westbrook, the series did NOT need to be "revitalized". If that were true DMC4 wouldn't have been the best-selling in the franchise since the first
 

mjc0961

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So in other words, they aren't going to puss out like Sucker Punch and change the character because people are whining. Bravo Capcom, bravo.

Also, EA should take note. I bet this was a lot cheaper than staging a fake protest.
 

triggrhappy94

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I actually like the new look. It works: its supose to be like DMC zero. People should accept the change and see how it goes
 

Vaccine

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I refuse to accept any Dante would looks like someone I should hate by princible.
 

Zeromaeus

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So... what? Am I supposed to not be pissed about DmC because Capcom wanted a different reaction (I hardly believe they wanted this really. Seems to be a bit of a 'oh crap guys, I think we dropped the ball' situation)? It still looks bad and I'll still have to play a game as not-Dante rather than Dante. Who cares if he becomes Dante later, he's still not Dante when it matters, during the game.
 

Zeromaeus

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tetron said:
Magnatek said:
Drakmeire said:
I guess I can understand that. I'll probably pick up this game to support the fact that they are trying something new. I just hope they change that stupid name. and wait wasn't devil may cry 3 a prequel?
YOUR MAKING A PREQUEL TO A PREQUEL?!?
You know, a prequel to a prequel DOES work at times. Just Google "Tolkien book chronology", and you'll find that a lot of the books were made with that in mind.

OT: Personally, having hardly played the DMC series at all, I can look at this without the Crimson specs of old Dante nostalgia. Sure, this is pretty much a dick move, but look at many other times in gaming. Daikatana, Twisted Metal (at the E3 showing), and Square-Enix's Lord of Vermillion II (if people recall, the teaser splash page of that only had "VII" on it). Capcom definitely isn't the first one to pull a stunt like this, and they sure as hell won't be the last. It's been a marketing technique that's worked before, works now, and will work in the future, whether we want it to or not.
So, we have a game that totally failed, a largely unheard of game, and a square enix card abomination. All of which are fairly obscure titles. I wouldn't use the word "works" to describe this marketing technique.


GamesB2 said:
coldfrog said:
What would be creative is overhauling the character while leaving key characteristics of him in place. To an extent, something like the difference between Super Mario Bros. Mario and Super Mario World Mario. Something that would say, this is actually the character we're telling you it is, not just some thing we drew. They say that the most creativity comes from working around your constraints.

However, what would be even more creative is having an original IP for once.

CAPCOM.

Does this count?
I'd count it a lot more if Capcom was developing it instead of just producing it. Also if they weren't using the unreal engine.
Does the Unreal Engine really matter? Really? Would you have reacted different if they said they were using that Lost Planet engine their so proud of? I mean seriously, what's the big deal about Unreal? Why do people show it so much scorn?
 

Krion_Vark

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Magnatek said:
You know, a prequel to a prequel DOES work at times. Just Google "Tolkien book chronology", and you'll find that a lot of the books were made with that in mind.
You know that most of Tolkein's books were originally bedtime stories for his children. That is why each chapter you can basically find the rising action, climax and falling action.

OT: I never had a problem because who fucking cares how the character looks as long as the game is good. I mean damn I would play as a flaming bag of dog shit if the game was good.
 

Canid117

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Sicamat said:
008Zulu said:
I think this Dante looks better than the previous one.
I agree, Capcom went from gay fashion designer to angry emo kid, it's a little improvement, but an improvement non the less.
Angry Emo kids are more annoying than Gay fashion designers in my opinion. They are a little to pretentious for my liking but if you prefer this look then good for you because its all just that, opinion.
 

Evilsanta

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As long as they dont fuck up the gameplay i am happy...But if they do Capcom blood will flow.

But it is a prequel about Dante as a teen...So the designt kinda fits.
 

Warnolo

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Evilsanta said:
As long as they dont fuck up the gameplay i am happy...But if they do Capcom blood will flow.

But it is a prequel about Dante as a teen...So the designt kinda fits.
So is a reboot or is a prequel?

Fuck it, i dont even want to know.
 

Infernai

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The gameplay, Dante's characterisation and story (Don't look at me like that: Even if they weren't much in the plot department, the stories were atleast still FUN) are still gonna need to be pretty damn amazing and accurate to the games Lore if they want much as touching this game. In other words, they more or less have me at a tenuous "wait and see" stage now. Which, depending on information and trailers released may make my opinion either go to support it or go right back to hating on it.

Regardless, i still think the redesign looks fucking stupid...that isn't going to change.

Nieroshai said:
I'm seeing that it's going to be like Shadow of the Colossus in that the character's appearance gradually changes from start to finish. In the trailer, there are scenes where Dante has odd patches of white in his otherwise dark hair, so I think a re-viewing of the traler can open this up to others too. His powers probably have an influence on this. I just hope the reboot means I don't have to stare at a chapter load screen every five minutes.
You mentioned this on another thread i was on before, and...i guess that would make a bit of sense even if it does conflict with some of the canon (Which somewhat hinted at Dante always having white hair, but i digress). I think, if done right, it could be a good idea.

HOWEVER, on this note i have to ask this: Dante's first Devil Trigger and full awakening of his demonic abilities is in the third game, and in all games The Devil Trigger has more or less been an essential ability. So....what are we gonna have instead? Cause if he does Devil Trigger in this game, it's gonna open up a whole new shit-storm among the fans.
 

shadow skill

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They are not smart enough to troll the DMC fanbase. If they were they wouldn't be talking about how they are doing this reboot so that they can do 4-5 million in sales because they would know that such numbers are impossible for brawlers in this market. Does anyone actually remember what Sucker Punch was saying about Cole's redesign even before they turned him into a Backstreet Boy? Here is what the art director had to say:
Art director Matthias Lorenz said they wanted a ?more appealing, more compelling main character,? so that is why they decided upon a redesign. With regards to his new personality, Animation Director Billy Harper revealed the studio wanted Cole to be ?a little gritty, a little street, without the grumpiness.? Going farther, they described Cole as an ?EXTREME sports star ? like Travis Pastrana, Tony Hawk or Chris Sharma ? what would they be like if they had super powers.?
They just threw out a bunch of buzzwords for their justification of the redesign. In other words Sucker Punch did not really have a reason for the redesigns in the first place! Compare that to what Ninja Theory did with DMC and you see that their reasoning is actually coherent by comparison. The only real problem is that a majority of the fanbase simply hates Dante's look. The hatred is in no way lessened by the fact that the new design makes Tameem look like he was trying to insert himself into a popular franchise by replacing the iconic character with himself.

If you notice Ninja Theory has continued to say that Capcom wanted us to go crazy etc. In short they have been blaming Capcom for the failure of this design to get a positive reaction. Capcom is probably tired of Ninja Theory passing the buck (Even though this ultimately is the fault of Capcom.) so they try telling us that they are really being meta and that they wanted to get waves of hatred from the fanbase.


tl;dr version: Sucker Punch couldn't actually justify the total redesign so they changed Cole back to something resembling the original. Ninja Theory/Capcom are tired of the hate mail they are (Rightfully.) getting and decided to pretend that this is all part of the plan.
 

_Janny_

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All I can say is yeeeah riiight... Nice (last-minute crafted) excuse, Capcom. I don't buy it. They could have gotten strong reactions with other methods, like, oh I don't know... making a game with Vergil in the spotlight?

TheBaron87 said:
I wasn't getting bored of old Dante :(
Hear, hear! IMO, Dante was still seen as cool by most of the fanbase, so a radical change wasn't needed.
 
Apr 29, 2010
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Sinclose said:
Put like this, it sounds like a giant dick move, especially if all the hate towards Ninja Theory was unfounded, considering their first designs apparently were close to the original.

Can still see how this strategy makes sense from their perspective though, and there's truth to it, but still...
Well, I don't know about you, but I'd rather have the old Dante on my TV than this one. Not sure why, but there is something about this one that doesn't sit right with me. Granted, I can't pass any judgement on the game itself since I haven't played it yet.

I wonder if there were any easier ways to go about the new look so as to avoid any backlash from the fans.
 

Asuka Soryu

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GamesB2 said:
coldfrog said:
What would be creative is overhauling the character while leaving key characteristics of him in place. To an extent, something like the difference between Super Mario Bros. Mario and Super Mario World Mario. Something that would say, this is actually the character we're telling you it is, not just some thing we drew. They say that the most creativity comes from working around your constraints.

However, what would be even more creative is having an original IP for once.

CAPCOM.

Does this count?

The sound in that video seems exactly like the sounds and music from Naruto Ultimate Ninja Storm/Heroes.

No suprise though, Cyber Connect 2 did make the Naruto Ultimate games.