So, we have a game that totally failed, a largely unheard of game, and a square enix card abomination. All of which are fairly obscure titles. I wouldn't use the word "works" to describe this marketing technique.Magnatek said:You know, a prequel to a prequel DOES work at times. Just Google "Tolkien book chronology", and you'll find that a lot of the books were made with that in mind.Drakmeire said:I guess I can understand that. I'll probably pick up this game to support the fact that they are trying something new. I just hope they change that stupid name. and wait wasn't devil may cry 3 a prequel?
YOUR MAKING A PREQUEL TO A PREQUEL?!?
OT: Personally, having hardly played the DMC series at all, I can look at this without the Crimson specs of old Dante nostalgia. Sure, this is pretty much a dick move, but look at many other times in gaming. Daikatana, Twisted Metal (at the E3 showing), and Square-Enix's Lord of Vermillion II (if people recall, the teaser splash page of that only had "VII" on it). Capcom definitely isn't the first one to pull a stunt like this, and they sure as hell won't be the last. It's been a marketing technique that's worked before, works now, and will work in the future, whether we want it to or not.
I'd count it a lot more if Capcom was developing it instead of just producing it. Also if they weren't using the unreal engine.GamesB2 said:coldfrog said:What would be creative is overhauling the character while leaving key characteristics of him in place. To an extent, something like the difference between Super Mario Bros. Mario and Super Mario World Mario. Something that would say, this is actually the character we're telling you it is, not just some thing we drew. They say that the most creativity comes from working around your constraints.
However, what would be even more creative is having an original IP for once.
CAPCOM.
Does this count?
Capcom have recently started hitting the top of my 'Favourite video game companies' list... so I pay attention to a lot of their stuff.coldfrog said:Admittedly I don't follow that closely, but that's the first original IP I've heard from Capcom in quite a while. It looks outrageous! If the entire game is like that it could be to God of War type games what Serious Sam is to FPS's, or what God Hand is to beat-em-ups, or Disgaea to JRPGS: ridiculously over the top, not taking itself too seriously, and just plain fun. If so, good job Capcom!
Does the Unreal Engine really matter? Really? Would you have reacted different if they said they were using that Lost Planet engine their so proud of? I mean seriously, what's the big deal about Unreal? Why do people show it so much scorn?tetron said:So, we have a game that totally failed, a largely unheard of game, and a square enix card abomination. All of which are fairly obscure titles. I wouldn't use the word "works" to describe this marketing technique.Magnatek said:You know, a prequel to a prequel DOES work at times. Just Google "Tolkien book chronology", and you'll find that a lot of the books were made with that in mind.Drakmeire said:I guess I can understand that. I'll probably pick up this game to support the fact that they are trying something new. I just hope they change that stupid name. and wait wasn't devil may cry 3 a prequel?
YOUR MAKING A PREQUEL TO A PREQUEL?!?
OT: Personally, having hardly played the DMC series at all, I can look at this without the Crimson specs of old Dante nostalgia. Sure, this is pretty much a dick move, but look at many other times in gaming. Daikatana, Twisted Metal (at the E3 showing), and Square-Enix's Lord of Vermillion II (if people recall, the teaser splash page of that only had "VII" on it). Capcom definitely isn't the first one to pull a stunt like this, and they sure as hell won't be the last. It's been a marketing technique that's worked before, works now, and will work in the future, whether we want it to or not.
I'd count it a lot more if Capcom was developing it instead of just producing it. Also if they weren't using the unreal engine.GamesB2 said:coldfrog said:What would be creative is overhauling the character while leaving key characteristics of him in place. To an extent, something like the difference between Super Mario Bros. Mario and Super Mario World Mario. Something that would say, this is actually the character we're telling you it is, not just some thing we drew. They say that the most creativity comes from working around your constraints.
However, what would be even more creative is having an original IP for once.
CAPCOM.
Does this count?
You know that most of Tolkein's books were originally bedtime stories for his children. That is why each chapter you can basically find the rising action, climax and falling action.Magnatek said:You know, a prequel to a prequel DOES work at times. Just Google "Tolkien book chronology", and you'll find that a lot of the books were made with that in mind.
Angry Emo kids are more annoying than Gay fashion designers in my opinion. They are a little to pretentious for my liking but if you prefer this look then good for you because its all just that, opinion.Sicamat said:I agree, Capcom went from gay fashion designer to angry emo kid, it's a little improvement, but an improvement non the less.008Zulu said:I think this Dante looks better than the previous one.