Devs Had to Demand Female Focus Testers for The Last of Us

Recommended Videos

Baresark

New member
Dec 19, 2010
3,908
0
0
I'm glad that Naughty Dog insisted that they test on female gamers as well. They no doubt want to make a game that appeals to as wide an audience as possible, which clearly will include females. The suggestion to move the girl to the back of the box is completely idiotic because the guy looks like a complete and total hick and isn't gonna sell a game to anyone who lives outside Iowa. Also, to not put the TWO Equally important main characters on the cover is idiotic. People should

I don't, however, see this as such a big deal. In the end the firm was doing a lousy job on not testing it on anything but some guys. It's like saying they think that men are the only audience for games, which isn't sexist or anything like it, it's just a not knowing anything about what you were fired to focus test. I do love how all these companies are coming out of the woodwork and whining about this now that it's literally the cool thing to do because it's instant headlines. I'm guessing that this is the marketing firm they always use and already have a relationship with, and they probably never tested on women before for any of their other projects. But, "hey look, we haven't seen anything about this game in a while, now it's all freshly back in our psyche that this game is a thing."

Also, people seem to think that beta testing and focus group testing are the same thing, but it's not at all. This isn't about girls beta testing the game, this is about seeing how to viably market the game to a female audience, which everyone should be interested in, strictly from a business standpoint.
 

camscottbryce

New member
Mar 14, 2013
44
0
0
zz_ said:
Honestly is this really that suprising? I mean considering that the gender ratio of people who buy any given game is probably something like 9:1 in favor of males, is it really surprising that a market research firm decided to go with the (vastly) larger audience? They're hired to gauge sales potential, after all, not uphold gender equality.
So, being 1/9 of something means you should be ruled out entirely?

Yes, that sentiment IS surprising, and honestly it's quite stupid.
 

Paradoxrifts

New member
Jan 17, 2010
917
0
0
slash2x said:
Paradoxrifts said:
Next thing Naughty Dog will be announcing through their PR department will be that a member of their development team successfully preformed the Heimlich Maneuver to save a female play-tester from choking. As the CEO of a major publisher stood back watched, while smoking a cigar made entirely out of rolled up hundred dollar bills and gold dust.

At this stage the bullshit is getting a little thick.
And the tears of third world children who made the box art covers with only a man in a sweat shop. Children tears hold the best cigars together.
I really hope those third world orphans aren't crying on company time. I wouldn't want to see them have their pay docked. :p
 

Sansha

There's a principle in business
Nov 16, 2008
1,726
0
0
zz_ said:
Honestly is this really that suprising? I mean considering that the gender ratio of people who buy any given game is probably something like 9:1 in favor of males, is it really surprising that a market research firm decided to go with the (vastly) larger audience? They're hired to gauge sales potential, after all, not uphold gender equality.
I understand that, but the almost refusal to have female testers and the desire to have the female character pushed out of the main view, to me goes further than simple business sense.

I'm sure it's not deliberate prejudice, but it still makes me uneasy. If anything it's just backwards.
 

ninjaRiv

New member
Aug 25, 2010
986
0
0
It's important to remember that we don't have the researchers side of the story here. It could have been a mix up, could have been that Naughty Dog are making it out to be more spectacular than it is (instead of demanding, they might have just asked."Hey, you gonna have women in there?" "Well, we weren't gonna but sure, why not." type of thing).

But no matter what, the researchers did a poor job by not including women of different ages in the first place. It's bad marketing. That's if they definitely didn't. They might release a statement that says they did but ND misread the memo or something. I'm just saying we don't really have both sides.
 

Robot Number V

New member
May 15, 2012
656
0
0
Isn't that a self-fulfilling prophecy? I mean, of COURSE girls aren't going to play games if you go out of your way to design and market them exclusively with men in mind.

Anyway, fuck yeah, Naughty Dog. This is honestly the only game coming out in the foreseeable future that I really give a shit about.
 

VoidWanderer

New member
Sep 17, 2011
1,551
0
0
It's times like there I wish Anita Sarkeesian actually focused on facts for her tropes vs female game characters, and not her POV on the situation...

Also, I would like to point out that the Developers of Remember Me kept getting DENIED by PUBLISHERS because the protagonist was female. Thank you Capcom for stepping up to the plate.

I think gamers and developers should shame these backward thinking idiots for their childish perceptions. Maybe things will change.
 

eberhart

New member
Dec 20, 2012
94
0
0
TheKasp said:
zz_ said:
Honestly is this really that suprising? I mean considering that the gender ratio of people who buy any given game is probably something like 9:1 in favor of males, is it really surprising that a market research firm decided to go with the (vastly) larger audience? They're hired to gauge sales potential, after all, not uphold gender equality.
Actually, this is not true. Frequent purchasers are 48% female.
48% of AAA purchases?

48% of genre-specific purchases?

48% of everything that can be called a game, including mobile, casual, whatever?

This distinction is kinda important. Game industry has no obligation to perform social engineering - they do, however, have an obligation to provide a product that satisfy customers *they* are targeting. Assuming they are conscious enough to target someone.


At some point companies that are not swimming in dollars can simply say "Oh, screw it, we are not spending additional money, time, then more resources on revamps, then even more money so we can have a *chance* of getting more than our present audience".

Of course there can also be a company that goes batshit insane with their budget and then struggles to find broader audience. So they add more features. Then they need more money. So they add Gears of Duty flavor. Then they realize they need to sell 10M+ copies.

Or a company that spends a pile of money on features only minuscule players bother with. Then even bigger pile of money on features that result in a "mirrored game" - and yet, despite all that, still end up with 18% instead of, let's say 48%. But they apparently still have money to burn and 18% is at least better than numbers related to eg. some classes.
 

UberPubert

New member
Jun 18, 2012
385
0
0
Lilani said:
The idea of focus testing is to present your work to a group of people who accurately represent portions of your customer base, so that you can gain perceptive on how the public at large will react to it. When you're making something, you are too close to it in order to be able to determine what the audience is going to think of what is put in front of them, so focus groups give you an unbiased way to critique your work.

In theory, one should poll at least a few different groups of people in order to get the broadest range of perspectives. Believe it or not, men and women do react to things differently at times, so if you're going to sell something that is for either gender getting both sides is important. However, the exclusion of women from this process means they aren't interested in that demographic. It basically is about forcing demographic ratios, because you want the broadest range of opinions so you aren't testing your game in a vacuum. When designing a game it is important to know what fans of that genre will think of it, but it's also equally useful to know what people who aren't familiar with the genre think of it. And men, and women, and everybody else who might play the game, even outside the demographic they are aiming for. Again, the game shouldn't be designed in a vacuum.

It's this blind following of very limited groups of focus testers that lead to Elizabeth not being on the cover of Bioshock Infinite. Apparently their panels of exclusively male focus testers didn't like Elizabeth being equally portrayed on the cover, so they booted her to the back, even though she is by all accounts the most prevalent protagonist in the game.
But what if their consumer base isn't "males" and "females", and it's "people who wanted to test this game and are looking forward to it" and "people who aren't"? You're just getting negative opinions from people who are part of a demographic who would have never bought it anyway. ("Let's see what moms think about Dead Space 2.")

In theory every game should test to have universal appeal in order to reach the broadest audience possible to maximize sales and increase profits. But that's unrealistic, especially when it comes to AAA gaming, whose foundation is built upon a loyal consumer base purchasing the same or similar game types year after year. The only reason I could imagine The Last of Us is getting focus testing at all is because it's a new IP (I doubt Naughty Dog was demanding female focus testers for Uncharted 3).
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
zz_ said:
They're hired to gauge sales potential, after all, not uphold gender equality.
Yeah, and marketing doesn't work the way you seem to think it does. They don't just study the majority, as a rule. That sort of research is bad in and of itself. Even other male-focused entertainment doesn't do marketing research solely on men. I'm betting that NASCAR has women in such situations. If they do research, which I bet they do.

...Or we could complain about the PC bogeyman instead.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,756
0
0
Helen Jones said:
Why do they need to specifically find out what women think, they're not specifically finding out what men think of the game, are they?
From the looks of things, they kind of are. And that's the problem.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
6,580
0
0
UberPubert said:
But what if their consumer base isn't "males" and "females", and it's "people who wanted to test this game and are looking forward to it" and "people who aren't"? You're just getting negative opinions from people who are part of a demographic who would have never bought it anyway. ("Let's see what moms think about Dead Space 2.")

In theory every game should test to have universal appeal in order to reach the broadest audience possible to maximize sales and increase profits. But that's unrealistic, especially when it comes to AAA gaming, whose foundation is built upon a loyal consumer base purchasing the same or similar game types year after year. The only reason I could imagine The Last of Us is getting focus testing at all is because it's a new IP (I doubt Naughty Dog was demanding female focus testers for Uncharted 3).
All criticism is important when it comes to figuring out your game's audience. If you don't figure out how people who aren't initially interested in your game think of it, you run the risk of making it so focused on one group it isn't open to any others. AAA games are trying to cast the largest nets these days in order to meet the massive numbers of sales they need so that they don't flop. If you're trying to make a game that casts a large net, then it only stands to reason you test a wide range of people so that you know you where your game stands with all of them. If you're trying to appeal to lots of people yet quite a few groups are turned off, that could be an indication something needs to change. Or at the very least, it's useful to predict how successful your game will be, and for what reasons certain groups might find it lacking when it hits the market.

Only testing the game with your target demographic is folly, and we've seen it lead to terrible industry "wisdom" and habits such as females can't be lead protagonists, or females can't be on the cover of a game even when they are an integral part of it, or that gamers love white, brown-haired males with a bit of stubble. [http://mandrykart.files.wordpress.com/2011/02/seperated_at_birthy.jpg] Testing with a strictly limited audience isn't a proper test, it's an echo chamber, and completely destroys the point of playtesting in the first place.

And please don't try to strawman me, at this point in the conversation. I'm not saying they should spend all their time testing the game on 80 year olds. However, if they aren't even testing females at any age or in any situation, that is a problem. There is a diversity in testing that is wider than the net they currently cast, but not as ridiculous as as spending the time to test the game on 500 grandmothers.
 

UberPubert

New member
Jun 18, 2012
385
0
0
Lilani said:
How can all criticism be important and yet your five hundred grandmothers not be important test subjects? I have it on good authority they have lots of spending money and free time for hobbies, so why not let them test for the Last of us? How can the opinions of people outside of the target audience always be valid until they're the ones that have dictated the trends we currently see in gaming? Why - specifically - do females of any age have to be tested, why not just let gamers who may be of whatever gender do it?

Play-testing a genre game with your target audience is just to make sure the people you're relying on to buy your product actually like it. If other demographics also enjoy it that's fine, but you can't expect them to buy it if they aren't interested in the first place and if you change it to appeal to them you run the risk of alienating the audience you originally made and marketed the game for with the projected sales figures turning into a big question mark. When AAA publishers say they're "branching" out into other demographics with their next game, they mean they want the next dead space to draw in the gears of war crowd, not to appeal more to general audiences everywhere.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
6,580
0
0
UberPubert said:
How can all criticism be important and yet your five hundred grandmothers not be important test subjects? I have it on good authority they have lots of spending money and free time for hobbies, so why not let them test for the Last of us? How can the opinions of people outside of the target audience always be valid until they're the ones that have dictated the trends we currently see in gaming? Why - specifically - do females of any age have to be tested, why not just let gamers who may be of whatever gender do it?
Everything comes with a point of reasonability. Unless you're going to argue there is literally no middle ground between ONLY testing white heterosexual males between the ages of 18-30 and ONLY testing 500 grandmothers, I think you know full well what I'm getting at here. And unless you're going to argue there is absolutely no potential for difference between how a male might react to something and how a female might, I think you also know full well there is a value in it.

And I think there is evidence of this that already exists. If 2K Games had tested male and female focus groups on the Bioshock Infinite cover, do you really think the females would have so unanimously preferred relegating Elizabeth to the back cover? Do you really think both males and females are equally enamored with playing as only a white 30-something male with brown hair and stubble?

Play-testing a genre game with your target audience is just to make sure the people you're relying on to buy your product actually like it. If other demographics also enjoy it that's fine, but you can't expect them to buy it if they aren't interested in the first place and if you change it to appeal to them you run the risk of alienating the audience you originally made and marketed the game for with the projected sales figures turning into a big question mark. When AAA publishers say they're "branching" out into other demographics with their next game, they mean they want the next dead space to draw in the gears of war crowd, not to appeal more to general audiences everywhere.
Don't you think there's a paradox going on when it's very clear the goal of AAA games as of late has been to cast the widest net to get the most money, yet the net they're aiming for with demographics is actually very limited? Women are becoming a larger and larger portion of the market, and while men may still make up the majority they're going to have to learn to deal with us one way or another. If they haven't learned how to make a game that can't appeal to both at once (which shouldn't really be that hard, it's been done so many times now), then they'd better start figuring out how because we aren't going anywhere and the more they pretend we don't exist the more money they're losing out on.

I see only playtesting males as a self-perpetuating problem. You only playtest with males, so the changes you make are geared toward male sensibilities and are completely unchecked by any other opinions, which limits the game's appeal even more. If you've got a specific demographic in mind then fine, but AAA publishers want big sales, and systematically shutting out 30-40% of the gaming population is only shooting themselves in the foot.
 

Nowhere Man

New member
Mar 10, 2013
422
0
0
Way to go Naughty Dog! Screw these publishers and research firms that still cater to the "girls have cooties, gaming is just for boyz" mentality. What are we in 4th grade? I can't wait for this game and it'll more than likely be my last console game so I hope and expect it to be damn good.
 

EHKOS

Madness to my Methods
Feb 28, 2010
4,815
0
0
That box art thing...it sounds like they're describing Bioshock Infinite's. Seriously, Elizabeth is on the back.
 

MeChaNiZ3D

New member
Aug 30, 2011
3,102
0
0
Good on Naughty Dog for trying to ensure that their focus groups represent the demographics they're selling to so they can improve their game, but this isn't about equality. The Last of Us is a game females might enjoy. Not every game should be focus tested using 50/50 males and females out of principle whether or not it is marketed to one demographic rather than the other.
 

Techno Squidgy

New member
Nov 23, 2010
1,042
0
0
slash2x said:
...smack a woman on the ass as she walks by because it will "improve her mood and make her feel good about herself"
I've got to remember that one. Might help in court :D

OT:
Naughty Dog appear to be the game industry's own paragon of virtue at this point. I wonder if they actually are as well, and not just keeping up appearances.
 

Reaper195

New member
Jul 5, 2009
2,054
0
0
Naughty Dog just keep proving how awesome they are. Even when the story in Uncharted 3 wasn't better than 2...it was still more fun than the second (Only mired by lack of better story).