Diablo 3 Review

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vengerofthelight

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Mar 21, 2012
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Viruzzo said:
Wait, isn't GW like D3 in that you can only have n active and passive skills at a time, but can choose from any?
The WoW model is only possible with (almost) unlimited buttons (multiple action bars with 10 slots each) and keybindings; though you have to understand that (especially as expansions go on) they are moving toward classes needing around less than 10 abilities most of the time, with half of them being either situational or one-shot. Or 2 buttons, if you are an arcane mage (just kidding)!
GW is like D3 in that respect. Sorry if I didn't get that across clearly. :)

I wasn't aware that Blizzard was trying to clean up the skill buttons problem. I think that's likely a step in the right direction, but retroactive change is usually harder than just releasing a new game altogether. Even skill synergies from D2 was a big change (change for the better, in my opinion), but making D3 without having to deal with how to solve the problem in the existing system is the more elegant option. In theory. Heh.
 

maturin

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Help a newb out. Is the buzz about this game mostly because of nostalgia and the long wait?

Speaking as someone who regards 'hack, slash, loot' as the worst part of every RPG.
 

Carnagath

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Currently I find myself in a situation where I can't use the game in the way that I want to, because Blizzard are unable to support it. It really all comes down to the miserable condition of the servers. All day, every day, until about 1 in the morning, the latency hovers around 350ms for me, with occasional (even higher) lag spikes and occasional random disconnects, both for me and for others in my party. This makes it impossible to even consider playing Hardcore mode with friends, which is the reason why I bought the game. And don't tell me "be patient, it will sort itself out", because I honestly don't care if it will sort itself out 2 or 4 or 6 months from now, I bought the game NOW and this is when I want to be able to play it. As it stands, D3 is currently unplayable. Also, today, Sunday, the EU servers have been down since the morning due to "Battlenet issues", and it is now 9 at night. Wow. This is, all in all, an absolute disaster that I did not expect from a company with Blizzard's resources. This is, really, PSN-hack levels of fail. One thing is certain, I will never ever purchase another Blizzard game on launch again, until I have read lots of feedback and am absolutely certain that their game is actually playable. If you are interested in the game but did not buy it yet, I strongly suggest you wait.
 

Denamic

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Hammeroj said:
Denamic said:
Hammeroj said:
Denamic said:
If you really think stylism is bad, you're a pretty shitty graphics designer.
People are allowed to have preferences. Even graphic designers.
No.
Not liking a style is one thing.
To dismiss it is another thing entirely.
Were you competent, you'd appreciate the values of styles you do not personally enjoy.
...Why? Why should you possibly tolerate every art style in order to not be considered a shit graphic designer?
Did you not read what you quoted?
For instance, let's say H.R. Giger fucking hates anime. Does that make his art shit(-ier, if you don't already like it), in your eyes?
I never bother with strawmen.
You can omit them entirely for future posts.
 

Denamic

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Hammeroj said:
I read it. It had no explanatory value. Your vague notions about values don't mean anything until you actually ascribe those values. And please, explain to me how this is in any way a strawman.
Because you can't call yourself a competent graphics designer if you dismiss an entire artstyle.
Like I said, it's one thing to not like an artstyle, another thing entirely to dismiss it.
A good artist would recognise value in an art style he does not personally enjoy.
Especially considering graphics designers apply their art as a trade, as in, for other people.
Their own tastes are secondary.
Don't make me repeat myself.

And really?
You can't see the strawman argument?
That calls things into question that I'm not going to go into here.
Let's pretend it never happened.
If you really think stylism is bad, you're a pretty shitty graphics designer.
This is what you started off with.

And again, context, dude. Maybe the guy meant this sort of style doesn't fit the universe/genre or whatever. There's no reason to think the guy doesn't like this sort of stylization on its face.
That may be true, but I very much doubt it going by the way he used single micro-sized screenshots to make juvenile remarks in place of any actual arguments.
 

Sergey Sund

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Next up:
the Prime Evils have been defeated!
BUT without leaders the demon hords are still making trouble!
Only now, there is no good way to follow one head-villain to the next, is there?
Blizzard presents:
Diablo 4 - Asymmetrical Warfare !!!!
 

Denamic

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Hammeroj said:
Okay, define "dismissing" an art style.
I derived it from his abrasive attitude towards stylism, using words like 'cartoonish' in a negative manner, while using 'realistic' as the positive example.
...And why the fuck should he be thinking about how this appeals to other people when he's criticizing this as a consumer?
Because he sought to establish himself as an authority figure on the matter as a 'graphics designer'.
As such, his credentials as a graphics designer gets called into question.
 

Venatio

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"Blizzard has said that this will not be the last we see of the setting."

Oh boy...

Seriously, if I hear the words "Diablo" and "MMO" togther I will probably induce vomit. It's not Diablo I have a concern with, but the standard mmo formulas of the day have a way of mucking up and simplifying even the most prestigous IP and turning it into fetch-quests garbage.

Just my 10 cents. I would be happier than anyone else if I was proven wrong on this, though unfortunately that doesnt seem to be the case.
 

remmus

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Aug 31, 2009
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Excludos said:
The thing thats making me a bit sad is that I don't think the reviewer played through the game either, considering in the video there are about 5 seconds of footage from the very very beginning of act 2, and the rest of it is act 1. Sure you can blame it on blizz for not handing out early review copies, but in the end I'd still wait for a proper, completed review than having it 2 days early.

Its sort of like reviewing a final fantasy game upon its first 5 hours.. Kind of disappointed.
No offence, but I never get this argument with "oh but you can´t judge a game/wont really find the game fun until X hours in" talk folks bring up in a game defence, the sole reason I buy a game is to enjoy and have fun, and often I pay good money for one, I think I´m in a position where I can fairly judge a game from the instant I boot up the start menu, not say 5 hours in.
 

Excludos

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remmus said:
Excludos said:
The thing thats making me a bit sad is that I don't think the reviewer played through the game either, considering in the video there are about 5 seconds of footage from the very very beginning of act 2, and the rest of it is act 1. Sure you can blame it on blizz for not handing out early review copies, but in the end I'd still wait for a proper, completed review than having it 2 days early.

Its sort of like reviewing a final fantasy game upon its first 5 hours.. Kind of disappointed.
No offence, but I never get this argument with "oh but you can´t judge a game/wont really find the game fun until X hours in" talk folks bring up in a game defence, the sole reason I buy a game is to enjoy and have fun, and often I pay good money for one, I think I´m in a position where I can fairly judge a game from the instant I boot up the start menu, not say 5 hours in.
Then that would be a preview, or a "first look", not a review. A review is about the whole game, start, middle, end. Not just the start. Of course, nothings stopping you from saying "the game is slow in the first few hours before it picks up". But you should not skip the last half of the game just to get the review out early.
 

IamLEAM1983

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Aug 22, 2011
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Venatio said:
"Blizzard has said that this will not be the last we see of the setting."

Oh boy...

Seriously, if I hear the words "Diablo" and "MMO" togther I will probably induce vomit. It's not Diablo I have a concern with, but the standard mmo formulas of the day have a way of mucking up and simplifying even the most prestigous IP and turning it into fetch-quests garbage.

Just my 10 cents. I would be happier than anyone else if I was proven wrong on this, though unfortunately that doesnt seem to be the case.
"Coming in 2020: World of Diablo! It's... basically the same damn thing, except now the dungeons are huge and account for dozens of players at the same time!"

Yeah, that can't be good.
 

Excludos

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Sep 14, 2008
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CriticKitten said:
Venatio said:
"Blizzard has said that this will not be the last we see of the setting."

Oh boy...

Seriously, if I hear the words "Diablo" and "MMO" togther I will probably induce vomit. It's not Diablo I have a concern with, but the standard mmo formulas of the day have a way of mucking up and simplifying even the most prestigous IP and turning it into fetch-quests garbage.

Just my 10 cents. I would be happier than anyone else if I was proven wrong on this, though unfortunately that doesnt seem to be the case.
Take a good, hard look at most of the changes they made in Diablo 3. Notice anything?

If not, let me fill you in: Diablo 3 contains several deliberate design changes between it and D2, which were make in order to make it better resemble MMOs. WoW specifically. The streamlining of attributes, the new skill system, the armor/weapon systems, the adjusted quest system and the GIANT exclamation points hovering over people's heads when they have a quest....it really looks a lot like they were trying to make an MMO, here. It even features art and animation designed from folks that they pulled off of the WoW development team (the original team has mostly left and went on to make games like Torchlight) that are meant to make the game look similar to WoW. It's a good thing that the bright color scheme originally planned was thrown out, since if it had been kept, the similarities between its art style and WoW's would be even more obvious. It's safe to say that the design team probably would have made Diablo 3 an MMO if it were up to them, because so much of the design screams "please, PLEASE, let me be an MMO! I want to be an MMO so badly!". This isn't accidental, IMO, this is Blizzard testing the waters.

So when the dev team says "this won't be the last of this setting", that's all but announcing that there's going to be a Diablo MMO. I'd be very, very surprised if this didn't happen at some point in the future. I'd like to be proven paranoid and wrong....but it's hard for me to be optimistic about the future of gaming any more. :p
They're already working on an MMO that has nothing to do with Diablo, starcraft or warcraft, codenamed "Titan". Why would they make another one so soon after?
 

Excludos

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CriticKitten said:
Excludos said:
They're already working on an MMO that has nothing to do with Diablo, starcraft or warcraft, codenamed "Titan". Why would they make another one so soon after?
Because as everyone knows, a major developer (especially ones as rich as Blizzard) can only have exactly one MMO at any given time and no more. *nod* It's like the Rule of Two in Star Wars, except with only one.

Here, ask yourself a much better question: what exactly is stopping them from making more than one functional MMO?

Money? Nope, got plenty of that.
Staff? They have the money to hire as many as they like.
Servers? Seems unlikely.

Then consider the fact that the Blizzard team has said they intend to keep WoW running even after Titan is released (though for how long is unclear). And that they're still developing new expansion packs for WoW even as they work on Titan, which already seemingly contradicts your argument.

What specifically would keep them from owning multiple MMOs? There are publishers out there which own their own veritable fleet of MMOs....why exactly is Blizzard limited to one?
I see no reason why Blizzard is going to take time and resources to make a completely new mmo to compete with another completely new mmo which hasn't even been released yet. Besides, "not done with the setting" could mean an expansion pack, or a console game (which blizzard has been trying to get into for a long time now). I see no reason to read that as a Diablo MMO.
 

theultimateend

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Li Mu said:
As expected. No matter where you stand on the 'always online' crap or the graphics, you know that this will be a game which will make your mouse buttons cry.
As a WD you click very little, just hold shift and hold your attack button.

Your mouse will do just dandy ;).
 

The.Bard

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Jan 7, 2011
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WhiteTigerShiro said:
Well, whether you'll acknowledge it, Diablo 2 existed outside of the personal bubble of you and your friends. But in any case, those unique builds still exist, and if anything I would argue that D3 encourages them. What happens when it turns out that the throwing build just doesn't work for the Barbarian? You basically lost all the time you spent leveling him when you have to delete him. Or, as in D3, you just take a few seconds to swap-out some abilities for another build. You no longer have to build a character specifically for solo play, only to feel gimped when you hop into a game with other people, because you can just swap-out to another build. I guess that if you hate being able to just play the game, then yeah, D3's system is bad. Personally though? I like playing the game, so I like not having to constantly re-roll or run into town to pay for a respec. A build isn't working? *Click click click* Alright, let's see how this works.
We can call this one a matter of taste. I like the choices I make to be binding, but that's just my preference. It isn't really a choice if I can flip out of it at anytime. The strength of Diablo 2's gameplay was building a "skeleton" of skills, and then having equipment be the "skin" that you can swap out at will. By having everything be swappable, it's less like you're crafting a character, and more like you're just test driving cars. I certainly won't say it empirically makes the game worse, but it does legitimately strike me as a step backwards. I'm sure many many people prefer being able to change on the fly, but I'm psychotically odd/oldschool. I like decisions that matter. It makes you think about them more.

Says the guy who insists on using the term "cartoonish" to describe anything that isn't gray/brown with heavy bloom. I don't know if you've looked outside the window, recently, but there are more colors in this world than gray and brown.
I'm not going to call you a liar here, but allow me to be succinct. Do not put words in my mouth. I'm not opposed to COLOR. I never said that & I never inferred it. I am opposed to a game series that is historically based on realistic aesthetics (lighting, shadow, color) and a dark atmosphere suddenly jumping into WoW Land with glowing green rocks. There is a time and a place for cartoonish stylings (Torchlight, Castle Crashers, Rayman Origins) and a time and a place for realism. I would kindly ask that you fully read what I say before attempting to speak for me.

Color for color's sake is NOT smart design. Diablo could have used green grass, blue skies, and maybe a few purple sunsets in a manner that would have been 100% in keeping with the Diablo series. But they implemented color in a cartoonish way, which absolutely does not fit into the history of the series. Libraries have random blue or pink glowing walls, rocks exude blue light. You can like it; I'm not out to destroy that. But don't try to patronize me by attempting to boil down my argument into a disdain for color.

See, and that's all the more reason why I find it hard to believe that you take graphics seriously. You want to know why every single cookie-cutter Modern Warfare wannabe uses washed-out gray/brown colors for all their games (aside from the fact that it's the scheme used by the game they're copying)? Because THAT is what's "easy to make". The more color you put into your game, the more you have to make sure that the colors all work together. If everything is a dull gray and brown, you don't have to do much coordinating because everything is the same color.
Just stop. Please see the statement above about not putting words in my mouth. Have we ever had a chat about my favorite games? Did I tell you who my favorite game designers are? I'm pretty sure I never have. And if I haven't, how can you possibly judge how committed I am to the art of taking graphics seriously?

I didn't mention gray or brown once. I have never stated here, not even remotely, that I want a washed out gray brown game. Also - and this is a separate discussion - the extensive use of gray/brown in games has nothing to do with how easy it is. Companies want the GoW/MW $$$.

When I say this was "easy" for Blizzard to make, I mean that they can pull their assets directly from WoW and more or less port them into D3. Textures, color palettes... the works. It takes far less effort to modify or reuse existing artstyles than it does to reinvent a new style from scratch and ask your artists to work outside their comfort zone (WoW).

And I have to call your bluff here. Balancing colors is NOTHING compared to making something look realistic. Much higher polygon count, the lighting has to be PERFECT (green glows won't cut it), your shadows have to be TIGHT. You're looking at longer render times, larger file sizes, a need for better optimization across the board. Basically, it takes a CRAP TON more work to do things realistically than it does to stylize.

So if you want to have a real discussion that doesn't involve you making wild accusations and assumptions of what I've said and feel, I'm up for it. From your patronizing attitude and extensive stuffing-of-words-into-my-mouthiness, I am guessing you're not, so this will probably be the last I have to say on the matter.
 

The.Bard

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Denamic said:
Hammeroj said:
Okay, define "dismissing" an art style.
I derived it from his abrasive attitude towards stylism, using words like 'cartoonish' in a negative manner, while using 'realistic' as the positive example.
...And why the fuck should he be thinking about how this appeals to other people when he's criticizing this as a consumer?
Because he sought to establish himself as an authority figure on the matter as a 'graphics designer'.
As such, his credentials as a graphics designer gets called into question.

HAHAHHAHA, whaaaat?

I didn't realize I was on trial. This is awesome! Can I call a witness to the stand?

How about Bill Roper, one of the original Diablo dudes?

Mr. Roper, there is a lot of discussion here about the difference between Diablo 3 & Wow. Mr. The Bard - myself - claims that WoW & D3 share a lot in common visually, to the latter's detriment. What is your take on the separation of Diablo & WoW?

"One of the things I always enjoyed about that separation between Blizzard and Blizzard North was that the Diablo games had a very distinct art style. They had different art directors, they had different people working on it, they had a different sensibility about them. Diablo was I think grittier and darker and a little more leaning towards the photo realistic. Whereas the Craft games that were being built down in Irvine were bigger and broader in scope, brighter colours, just different pallets and different presentation. Both of those were very strong from that visual standpoint, for example."

So then, Mr. Roper, you're not saying color is BAD, just that the brighter colors and lighter visual themes don't fit into the Diablo series?

"I think that one of the things that we always tried to get across was that Diablo was Gothic fantasy and I think there was just a need that was put in there from the visuals that I didn't necessarily get. I got it from the architecture and to a degree from the character design but not the feeling of the world. I can't say that I dislike it. I didn't look at it and go, oh my God that's horrible. But I looked at it and went, it's not really... to me as a player it just didn't really ring with Diablo."

So you are saying that although you harbor no ill will towards stylized graphics, you just don't think they fit into the Diablo universe?

Are you saying that realistic AND stylized cartoony games can coexist, side by side? I'm sorry, Mr. Roper, this is video games. You're not allowed to like more than one thing. Which is it, Mr. Roper. Do you like cartoons or do you like bromances? Could you answer me, Mr. Roper?


...

BANG!! BANG!!

Let the jury note that I have slapped Mr. Roper in the head with a giant shovel. He had the nerve to like both styles. And that just isn't allowed on my internet.

.
..
...
....
.....

... what? This makes about as much sense as coming to the conclusion that I hate stylized graphics based on saying it doesn't fit in with D3!

Look, man, it went down like this. The first dude said D3 looked nothing like WoW. I was all, "NUH UH!" and gave him examples and "micro sized" screenshots (Do micro size screenshots go through time and space, distorting what the eye sees??) Then this other dude was like "WAAAAAH!!! YOO A DOODY HEAD!" And I'm all, "Yo dude, I takez my graphics FO REALZ." And then everyone is all "Bard hates color! Bard loves modern warfare! Bard likes to sleep in Sailor Moon pajamas!" All I've heard in reply is a bunch of assumptions, a lot of grief, and NOTHING even close to a solid, intellectual retort. If I knew how little you people actually wanted to DISCUSS the topic, I would have never mentioned my profession.

I have done nothing but use logic. I was HOPING that mentioning mah jobz would cut off the "YOU JUST DON'T LIKE COLOR!!!" whinery and elevate the discussion. sigh. I shoulda known better.

Hammeroj said:
Okay, define "dismissing" an art style.
No, all he said is he takes art styles seriously. I'm not particularly fond of people throwing their profession around either, but you're reading too much into it.

Seriously. I really didn't intend to throw around my profession, I was honestly just trying to show that it's something I'm passionately keen on. I know a sound guy who stops watching movies if the sound design isn't up to par... sometimes knowing what you do gives context for why you put so much emphasis on something.

If nothing else, you'd think these people would see that I have Grim Frakking Fandango as my avatar. Grim Frakking Fandango, people!!!!

Thank you for giving me faith that I'm not speaking yiddish without realizing it.
 

The.Bard

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Hammeroj said:
Denamic said:
Hammeroj said:
Denamic said:
If you really think stylism is bad, you're a pretty shitty graphics designer.
People are allowed to have preferences. Even graphic designers.
No.
Not liking a style is one thing.
To dismiss it is another thing entirely.
Were you competent, you'd appreciate the values of styles you do not personally enjoy.
...Why? Why should you possibly tolerate every art style in order to not be considered a shit graphic designer?

For instance, let's say H.R. Giger fucking hates anime. Does that make his art shit(-ier, if you don't already like it), in your eyes?

WhiteTigerShiro said:
I'm a graphic designer by trade, and I take aesthetics and art design in the games I buy VERY seriously.
Says the guy who insists on using the term "cartoonish" to describe anything that isn't gray/brown with heavy bloom. I don't know if you've looked outside the window, recently, but there are more colors in this world than gray and brown.
I don't know if you're using hyperbole in that first sentence or not, but it's not about colors. It's never been about colors in and of themselves. If you think that, you don't know what you're talking about.

Without even looking at anything else, the texturing - in its entirety - is done in WoW's painted on style. This alone is enough to make your comments about the games looking nothing alike so absurd that if absurdity were strawberries, we'd all be having strawberry milkshakes right now. The lighting does indeed also resemble WoW heavily. And the weird proportions, exaggerated animations and an insane reliance on 2D to create their world certainly add to the "cartoony" aspect of D3. You don't get to go "NUH UH!", dismiss everything the guy said and given examples of and then call into question his profession.

And I'm not saying you can't do it, but you have to have good reasons for that.
I sadly have to plead guilty. I've been playing LA Noire in Black & White mode. I DO have it out for color.

8'(

I... I never realized it until now. Also, I should go on the record as hating art. I hate it all. I probably should have mentioned that earlier.

No, I'm just kidding. It's all good guys. But seriously, look at how dumb Diablo 3 is:



Torchlight looks about 100x better. Maybe 20. Diablo 3 is the worst thing ever.
 

The Forlorn

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May 15, 2012
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vengerofthelight said:
Mmm. I love Baldur's Gate ...

However, I'm pretty sure games like that are why Bioware has to make crap like TOR these days.
What do you mean -- Baldur's did extremely well. And the remakes are looking really good so far. They won't blow minds with their graphics but, the story and gameplay (more important) will be awesome.

Besides, without all the strobing, flashing, exploding, every-single-motion-needs-a-corresponding-lightning-storm-animation-to-go-with-it eyesore approach to graphics that blizzard takes, it will be pleasant to immerse oneself in. That's beamdog, not bioware doing the remade editions though.