I didn't even know about this problem but I think that would be the biggest piss off of all. The only loot driven game I've played is Borderlands and I was always excited when I saw an orange gun because it was pretty much guaranteed to be a great weapon. A lot of the legendary weapons had unique effects too like shooting through shields, healing you, regenerating ammo (although that loses it's awesomneness later on), emptying the entire clip when fired while scoped, shot gun sniper rifles, huge elemental effects/proc chance. And then there are the pearlescent weapons added by the Knoxx DLC. Every one of those weapons had a unique effect and were worth the amount of time farming to get them!Hammeroj said:I'm not quoting to disagree here, but rather to illustrate this point. By doing shameless advertising.Kross said:The problem to me is that the items lost almost all of their personality/uniqueness. Sets are near non-existent, and the ones you can get have terrible incremental bonuses. Legendaries are fixed level, and there's only a handful that offer a useful mechanic (Justice Lantern, String of Ears, etc). For a game that is so much about the items you get, and where much of the complaints revolve around how you get those items, they sure did their best at making the items as generic/boring as possible.
To whoever doesn't know what people are talking about when we're pointing out that Diablo 3 has absolutely no interesting items, check this list [http://www.pathofexile.com/forum/view-thread/12056] of Path of Exile uniques. Note that even disregarding the personalities of the items, unique/legendary items in any decent loot game are actually good, unlike in D3, where they're not only generic but complete shit the vast majority of the time.
The whole point of loot games is to try and get cool unique gear. If you take the uniquness out of the gear, it would become very boring and underwhelming.