Using controllers? What are you, someone's fuckin' grandma? REAL Souls players only use the Kinect. With their hands tied behind their back.
Soooo... The Internet?Bad Jim said:The clue is in the title.Shocksplicer said:Kind of off topic, but it only just occurred to me: where is Critical Miss set?
http://www.escapistmagazine.com/articles/view/comicsandcosplay/comics/critical-miss/7560-1
There is a perk however. Basically, that you can have a good time playing this without ever interacting with a single human being, unlike fighting games, where the single player is nothing more than training for multiplayer.balladbird said:A comic that perfectly encapsulates why I'll never be interested in the Souls series.
I go by the fighting game mean: Any game genre or series with a fanbase more cancerous and dick-waving elitist than the fighting game community is more than I can handle. Hence, I avoid MOBAs and Souls games. XD
Is that how it goes? I researched the games when the hype started to build around them, and it seemed like the multiplayer elements were a pretty important component of the gaming experience.sageoftruth said:There is a perk however. Basically, that you can have a good time playing this without ever interacting with a single human being, unlike fighting games, where the single player is nothing more than training for multiplayer.balladbird said:A comic that perfectly encapsulates why I'll never be interested in the Souls series.
I go by the fighting game mean: Any game genre or series with a fanbase more cancerous and dick-waving elitist than the fighting game community is more than I can handle. Hence, I avoid MOBAs and Souls games. XD
Thankfully, if there's one major commonality between the two, its that their multiplayer community fades with time. I played through the original Dark Souls last week, and barely ran into a single person. The game has plenty to offer without the thrill of besting another human in combat.
Of course I probably don't need to warn you to avoid the online community at all costs. They are indeed a cancer of the internet.
Of course, if multiplayer is what you play games for then yes, avoid at all costs.
I guess it depends one what you play for. Not everyone looks for the same thing in games. I like overcoming challenges, exploring and role-playing, and I was able to get all of those by playing through Dark Souls without meeting any humans, except for that one guy who invaded me once. If you've got a competitive streak, you might feel less fulfilled playing without any human interaction.balladbird said:Is that how it goes? I researched the games when the hype started to build around them, and it seemed like the multiplayer elements were a pretty important component of the gaming experience.sageoftruth said:There is a perk however. Basically, that you can have a good time playing this without ever interacting with a single human being, unlike fighting games, where the single player is nothing more than training for multiplayer.balladbird said:A comic that perfectly encapsulates why I'll never be interested in the Souls series.
I go by the fighting game mean: Any game genre or series with a fanbase more cancerous and dick-waving elitist than the fighting game community is more than I can handle. Hence, I avoid MOBAs and Souls games. XD
Thankfully, if there's one major commonality between the two, its that their multiplayer community fades with time. I played through the original Dark Souls last week, and barely ran into a single person. The game has plenty to offer without the thrill of besting another human in combat.
Of course I probably don't need to warn you to avoid the online community at all costs. They are indeed a cancer of the internet.
Of course, if multiplayer is what you play games for then yes, avoid at all costs.
Either way, I freely concede that my knee-jerk reaction is an unfair one. I love my fellow gamers, but whenever matters of e-penis come up... *exhausted shrug*
Well, would you necessarily have to interact with those people in order to play the game? The creators themselves don't seem to be guilty of such elitism.Darth_Payn said:If it's not the difficulty of the Souls games that's keeping me from playing them, it's the toxicity of the fanbase They sound worse than 12-year-old CoD players.
Honestly, your first play-through can be (and probably SHOULD be) single-player only.Darth_Payn said:If it's not the difficulty of the Souls games that's keeping me from playing them, it's the toxicity of the fanbase They sound worse than 12-year-old CoD players.
It's not the difficulty that discouraged me from ever playing these games. I did beat super mario bros 1 and 2 (the real one, though that second was on the virtual console so I could avoid being sent back to level 1.) My issue is that the difficulty is effectively random, and it rubs salt in the wound when you fail. It's bad enough the game gets harder every time you die (since if you couldn't beat it now surely you can with half your max health and enemies that attack five times faster), but then when you actually figure the game out you can get invaded by characters with end game equipment very early in that are essentially unbeatble at that point. Specifically the way I understand it is while you can't invade a player you have a level advantage over you can have a gear advantage, and there's nothing stopping you from creating a new character and handing him your main endgame characters's best gear and slaughter begginning players with complete impunity. I could be wrong since I've never played, but it certainly didn't encourage me to pay 60 bucks to find out. It also didn't help that I'm a PC gamer and if there's one thing I don't trust it's Japanese games on PC. Plus the mouse and Keyboard support is generally described as awful.Dango said:I'm a pretty diehard Dark Souls fan, and the idea that people think the only thing that makes it special is that it's hard is the worst. I would say it's best to go into it with not a lot of information and such because a lot of the game is about a sense of exploration, but I think caring about your reputation as a player is fucking stupid.
Sorry for butting in, but I feel as if I need to pop in and say my piece. I am pretty much on board with what the other guy said. I mostly play for the atmosphere and world. The gameplay is pretty good, but just seeing new places and finding out their importance within the world was a very unique experience.archvile93 said:It's not the difficulty that discouraged me from ever playing these games. I did beat super mario bros 1 and 2 (the real one, though that second was on the virtual console so I could avoid being sent back to level 1.) My issue is that the difficulty is effectively random, and it rubs salt in the wound when you fail. It's bad enough the game gets harder every time you die (since if you couldn't beat it now surely you can with half your max health and enemies that attack five times faster), but then when you actually figure the game out you can get invaded by characters with end game equipment very early in that are essentially unbeatble at that point. Specifically the way I understand it is while you can't invade a player you have a level advantage over you can have a gear advantage, and there's nothing stopping you from creating a new character and handing him your main endgame characters's best gear and slaughter begginning players with complete impunity. I could be wrong since I've never played, but it certainly didn't encourage me to pay 60 bucks to find out. It also didn't help that I'm a PC gamer and if there's one thing I don't trust it's Japanese games on PC. Plus the mouse and Keyboard support is generally described as awful.Dango said:I'm a pretty diehard Dark Souls fan, and the idea that people think the only thing that makes it special is that it's hard is the worst. I would say it's best to go into it with not a lot of information and such because a lot of the game is about a sense of exploration, but I think caring about your reputation as a player is fucking stupid.
Ask this guy. He might know.LenticularHomicide said:I'm trying to decide if playing Dark Souls with a Rock Band controller or a steering-wheel and pedal set would be more intuitive.
Actually the only games where it gets harder if you die are Demon's Souls where dying in "human form" effects tendency, making the enemies harder, and Dark Souls 2, where you gradually lose health. I don't like Dark Souls 2, but in Demon's Souls you can change tendency to make the game easier, albeit in a kind of roundabout way (Helping people beat bosses while being summoned). Also invasions are restricted by level, and there's no way to pass gear onto your own lower level characters. You could hack, or you could go through the whole late game at a low level to get really good gear, but either way most people aren't willing to do that. The best PvP as far as I'm concerned is either two people at very high level or PvP builds that are completely impractical and just meant to leave an impression. I think Dark Souls 1 is the most "fair" of the Souls games, and yeah, the port has issues (I never really had any aside from a 30 FPS max), and mouse and keyboard support isn't great, but since when do 3D action games have good mouse and keyboard support? Would you play Devil May Cry with mouse and keyboard?archvile93 said:snip
The appeal of this game IS about feeling how good you are. I've never seen this game discussed outside the context of its difficulty, how tough it was on the player and how good you were to complete it.slo said:There's a secret some people don't know: you can actually play the game instead of just reading nonsense about it on the Internet.balladbird said:A comic that perfectly encapsulates why I'll never be interested in the Souls series.
I go by the fighting game mean: Any game genre or series with a fanbase more cancerous and dick-waving elitist than the fighting game community is more than I can handle. Hence, I avoid MOBAs and Souls games. XD
The you haven't been seeing many of the discussions about it because a lot people talk about how amazing the boss fights are (in terms of being interesting) or the music, atmosphere and lore. Yes, a lot of the playbase are up themselves and it's annoying but there is more to the game than difficulty and "prepare to die".Blood Brain Barrier said:The appeal of this game IS about feeling how good you are. I've never seen this game discussed outside the context of its difficulty, how tough it was on the player and how good you were to complete it.slo said:There's a secret some people don't know: you can actually play the game instead of just reading nonsense about it on the Internet.balladbird said:A comic that perfectly encapsulates why I'll never be interested in the Souls series.
I go by the fighting game mean: Any game genre or series with a fanbase more cancerous and dick-waving elitist than the fighting game community is more than I can handle. Hence, I avoid MOBAs and Souls games. XD
It's the ultimate elitist's game.
You do know that half of the in games covenants are dedicated to helping other players during boss fights right? The other day I helped around half a dozen people kill the Curse Rotted Greatwood.Darth_Payn said:If it's not the difficulty of the Souls games that's keeping me from playing them, it's the toxicity of the fanbase They sound worse than 12-year-old CoD players.
It's really not about discovery. It's about fighting shit. There are actual games about discovery, but they are unpopular. If Dark Souls did not have "fighting cool shit" as the main activity, it too would be unpopular.slo said:Apparently, because people who enjoy the game in different ways are, well... enjoying the game instead of posting on the forums.Blood Brain Barrier said:The appeal of this game IS about feeling how good you are. I've never seen this game discussed outside the context of its difficulty, how tough it was on the player and how good you were to complete it.
It's the ultimate elitist's game.
For them Dark Souls is something different.
For me the ultimate Dark Souls moment is when I become so mesmerized by something, that I forget to fight. And Dark Souls does that a lot. But there's no point in speaking about such moments because they work best on the unaware person. Spoilers, duh.
Most of the stuff one can discuss about the game besides the "git gud" part is spoilerific to some extent. That's the nature of the game - it's ultimately about discovery. And that's why you don't see it much.
Best thing about Dark Souls is the deep and atmospheric world that you learn to know by heart. Let's put it this way.
Preferably no, but I also wouldn't pay $120 for one game, and no I wouldn't use the controller for much else, assuming I used it for anything. If the game has at least decent M & KB, then I can at tolerate it enough to look past the somewhat akward controls. If they're horrible then that's a deal breaker.Dango said:Actually the only games where it gets harder if you die are Demon's Souls where dying in "human form" effects tendency, making the enemies harder, and Dark Souls 2, where you gradually lose health. I don't like Dark Souls 2, but in Demon's Souls you can change tendency to make the game easier, albeit in a kind of roundabout way (Helping people beat bosses while being summoned). Also invasions are restricted by level, and there's no way to pass gear onto your own lower level characters. You could hack, or you could go through the whole late game at a low level to get really good gear, but either way most people aren't willing to do that. The best PvP as far as I'm concerned is either two people at very high level or PvP builds that are completely impractical and just meant to leave an impression. I think Dark Souls 1 is the most "fair" of the Souls games, and yeah, the port has issues (I never really had any aside from a 30 FPS max), and mouse and keyboard support isn't great, but since when do 3D action games have good mouse and keyboard support? Would you play Devil May Cry with mouse and keyboard?archvile93 said:snip
Solo-Wing said:Ask this guy. He might know.LenticularHomicide said:I'm trying to decide if playing Dark Souls with a Rock Band controller or a steering-wheel and pedal set would be more intuitive.
I mean, if we're on the topic of dick waving contests someone pretty much did nearly exactly that.bartholen said:Using controllers? What are you, someone's fuckin' grandma? REAL Souls players only use the Kinect. With their hands tied behind their back.
You're confusing games who's only component is discovery along the lines of gone home with something that has a very rewarding component of discovery based on the world and level design along the lines of a Super Metroid/Metroidvania, or a Zelda game in the shade of 1 and Link to the Past onward (mostly).Blood Brain Barrier said:It's really not about discovery. It's about fighting shit. There are actual games about discovery, but they are unpopular. If Dark Souls did not have "fighting cool shit" as the main activity, it too would be unpopular.
Blood Brain Barrier said:Have you actually played the game? Dark Souls IS about discovery, that's why people love the interconnected leveldesign in Dark Souls 1, that's the number one reason i played the game, the difficulty is merely, let me use GlaDos words to describe it: "note that any appearance of danger is merely a device to enhance your testing experience. "slo said:It's really not about discovery. It's about fighting shit. There are actual games about discovery, but they are unpopular. If Dark Souls did not have "fighting cool shit" as the main activity, it too would be unpopular.
Exploring new areas is so much more rewarding, for any underestimated enemy or careless step could mean the end of your way. Every aspect of the game is about exploration, not only is it very nonlinear, you also have to dig deep to get to the actual story of the world, you have to explore all possible enemy-movements, you have to explore the different ways your weapons and armor make you able to fight those enemies.